When the Ferengi plan to enslave the people of Megara and use them to destroy the Federation, Captain Jean-Luc Picard of the Starship Enterprise must try to convert a duplicitous ambassador to the planet to good. Original.
When a Vulcan space probe reports that the Ferengi are advancing the people of the planet Megara from a primitive agricultural state to a sophisticated technological society, Captain Jean-Luc Picard and the Starship Enterprise™ are ordered to transport an unlikely passenger to the system, a ruthless twentieth-century businessman who is now a Federation ambassador. The Ferengi have been changing Megaran culture, turning a hard working and horoable people into vicious xenophobic killers. But the Ferengi are only hired hands. They have hidden masters, with plans to use the Magaran people as a powerful weapon against the Federation. Now Picard must find a way to use the talents of this new ambassador to free the Megarans. But the ambassador is hididng a deadly secret of his own -- a secret that could unleash an unstoppable destructive force on the Federation.
In the aftermath of the Dominion War, the Klingon cruiser IKS Gorkon is on its way back to the homeworld when it is diverted by a distress call... It is two hundred years since the expanding Klingon Empire discovered an icy planet rich in a valuable mineral, topaline. They named the planet 'taD' - Klingon for 'frozen' - and called its people 'jeghpu'wl' - conquered. It is four years since the Klingon Empire invaded Cardassia, breaching the Khitomer Accords and causing a diplomatic rift with the Federation. On taD, depleted Klingon forces were overthown in a coup d'etat, and the victorious rebels took advantage of the disruption to appeal for recognition to the Federation. Now the Klingons have returned to taD and re-established their control. But the stubborn rebels insist on Federation recognition. A solution to the impasse must be found: a task that falls to the Federation's new ambassador to the Klingon Empire. Worf regards himself as a fighter, not a diplomat. But the Federation disagrees. Now, for the sake of the Empire, Worf must somehow forge a peace between the hardened rebels and the battle-hungry Klingon forces. And as everyone knows, Klingons do not negotiate...
Stardate 1999. To commemorate twenty years of thrilling Star Trek novels, Pocket Books is proud to present a one-of-a-kind tribute volume highlighting the most unforgettable moments from a generation of bold explorations by some of the most imaginative science fiction authors of our time! Selected by an expert Star Trek fan, Star Trek: Adventures In Time and Space contains page after page of terrific Star Trek moments. Over the course of two decades, Pocket Books has published hundreds of fantastic adventures set in the astounding universes of Star Trek, Star Trek: The Next Generation®, Star Trek: Deep Space Nine®, and Star Trek: Voyager®. Here is the crème de la crème of Starfleet's literary voyages: the most dramatic confrontations, the strangest aliens, the most deadly perils that ever tested Kirk, Picard, Sisko, Janeway, and their valiant crews. Journey backwards through time to sample the best the future has to offer! SPECIAL BONUS FEATURE: The Star Trek Novel Chronology, showing where each book falls in the grand Star Trek saga -- because readers demanded it!
The Hidran race and the Klingon Empire have been at each other's throats for seventy years, and Captain Jean-Luc Picard has been asked to do the near-impossible: take the U.S.S. Enterprise™ to the planet Velex to mediate a treaty that will end the conflict between these two aggressive species. Things get off to a rocky start -- then turn deadly as the Hidran ambassador mysteriously dies, and kills a Klingon delegate as a last act of vengence. When Lt.Worf is charged with the ambassador's assassinaton, and Commander Riker and Counselor Troi are trapped far below the surface of the planet, Captain Picard must not only act to save the Hidranas and Klingons from each other, but to save his Klingon officer from a hideous death sentence...
Captain Kirk and the crew of the Enterprise find themselves teamed with Klingons and Romulans against a galactic threat that has been hushed up by their respective governments. --publisher.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
When captain Jean-Luc Picard and the crew of the U.S.S. Enterprise™ receive news of a human planet hidden in the center of an immense stellar cloud, they immediately investigate. Penetrating the cloud, the Starship crew is shocked to discover a world of knights and serfs lifted right out of Earth's Middle Ages. Ruthlessly exploiting the planet is a ring of intersellar trophy hunters preying on the immense, native dragon-lizards twentey-feet tall and armored like tanks. Beaming down, an away team soon becomes embroiled in a web of intrigue and murder. Taken prisoner, Picard, Riker, Data and Ro must somehow escape and stop the hunters or face destruction from the hunters' weapon, based on an advanced technoloy capable of utterly annihilating the Starship Enterprise™.
A compassionate, shame-free guide for your darkest days “A one-of-a-kind book . . . to read for yourself or give to a struggling friend or loved one without the fear that depression and suicidal thoughts will be minimized, medicalized or over-spiritualized.”—Kay Warren, cofounder of Saddleback Church What happens when loving Jesus doesn’t cure you of depression, anxiety, or suicidal thoughts? You might be crushed by shame over your mental illness, only to be told by well-meaning Christians to “choose joy” and “pray more.” So you beg God to take away the pain, but nothing eases the ache inside. As darkness lingers and color drains from your world, you’re left wondering if God has abandoned you. You just want a way out. But there’s hope. In I Love Jesus, But I Want to Die, Sarah J. Robinson offers a healthy, practical, and shame-free guide for Christians struggling with mental illness. With unflinching honesty, Sarah shares her story of battling depression and fighting to stay alive despite toxic theology that made her afraid to seek help outside the church. Pairing her own story with scriptural insights, mental health research, and simple practices, Sarah helps you reconnect with the God who is present in our deepest anguish and discover that you are worth everything it takes to get better. Beautifully written and full of hard-won wisdom, I Love Jesus, But I Want to Die offers a path toward a rich, hope-filled life in Christ, even when healing doesn’t look like what you expect.