Terror awaits the people of Tokyo, with gruesome lessons only the dead can teach, in the second volume of this manga horror anthology series. The short stories in Dark Metro 2 go even deeper into the dark side of Tokyo’s haunted underground. A waitress at a maid cafe sparks jealousy. A mother who can't handle the responsibility of raising her child commits a horrible crime. An ancient sword awakens a psychotic samurai. And finally, the solemn guide Seiya reveals his own tragic past—and the nature of his gifts that are his curse.
In the third and final volume of the acclaimed horror manga series, the gateway between life and death reveals its dark secrets. Deep beneath Tokyo there exists a rift between this world and the next, a gateway to a world of spirits and death. Guiding those who find themselves lost in this world-between-worlds is Seiya, a mysterious young man who has the ability to tell who is destined to live and whose fate it is to pass through to the other side. But where do Seiya’s powers come from? Why do people keep slipping through the cracks between worlds? And just what is lurking on the other side?
Descend into the underworld of Tokyo’s metro system in the first volume of this acclaimed manga horror series. Below Tokyo’s metro system is a world more frightening than anyone could imagine. Anna is nearly drawn into its depths when she follows the suicidal Rei down an escalator to hell. The mysterious guide Seiya pulls her back. But now they must find a way out of Tokyo’s secret metro lines in time to escape Rei and the ghosts who inhabit the darkness . . .
Terror awaits the people of Tokyo, with gruesome lessons only the dead can teach. Anna almost descends to the dark side when she follows the suicidal Rei down an escalator to hell. Seiya pulls her back, but will they make it out of Tokyo's secret metro lines in time to escape Rei and the ghosts who inhabit the Tokyo underground? A waitress at a maid cafe sparks jealousy. A mother who can't handle the responsibility of raising her child commits a horrible crime. An ancient sword awakens a psychotic samurai. And finally, the solemn guide Seiya reveals his own tragic past and the nature of his gifts that are his curse.
The Madman comics universe begins here--with over 600 pages drawn by legendary comics creator Michael Allred! For the first time, Madman's debut series is presented in color for the ultimate surreal superhero reading experience in a digital format. Volume Two collects many of Mike Allred's popular Madman Comics stories including numerous Madman spinoffs and crossovers featuring the Superman/Madman crossover and the Powers/Madman one-shot written By Brian Michael Bendis and drawn By Michel Avon Oeming. This six-volume Madman universe omnibus library edition series collects all of Allred's award-winning Madman universe (a.k.a. the "Madmaniverse") stories in selected reading order for the ultimate Madman fan! Collects MADMAN COMICS 11-20, SUPERMAN/MADMAN Hullabaloo, NEXUS MEETS MADMAN, MADMAN JAM, MADMAN KING-SIZE Super Groovy Special!, WHO KILLED MADMAN? (POWERS crossover), MADMAN All-New, Giant-Size Super Ginchy Special!, MADMAN Monster!, and "MADMAN Detour to Armenia".
Twenty years after Doomsday, survivors of World War Three live in an underground world they have created in the subway system of Moscow. The most stubborn of the survivors, Artyom, will give anything to find and lead his own people to life again on the earth's surface.
Get a college-level education in quiltmaking in the comfort of your home with the second in the classic series—plus eleven projects to practice your skills! From the mother-daughter team of world-renowned teacher Harriet Hargrave and Carrie Hargrave, this book in the Quilter’s Academy series will inspire you to put your developing skills to work and challenge you to start designing your own quilts. Drafting exercises help you learn to make any quilt, any size, with or without a pattern. You’ll find loads of tips, techniques, and helpful charts—and a bonus section with eleven projects. This classic series of comprehensive books will take you from the basics to complete mastery with easy-to-follow lessons and hands-on exercises. In Volume 1, you learned the fundamentals of quiltmaking. Now, in Volume 2, you’ll build your drafting skills by using tools like graph paper and linking blocks. “A complete sequence of classes. lessons, exercises and projects to build your skill from one project to the next.” —Fabrications
The basis of two bestselling computer games Metro 2033 and Metro Last Light, the Metro books have put Dmitry Glukhovsky in the vanguard of Russian speculative fiction alongside the creator of Night Watch, Sergei Lukyanenko. A year after the events of METRO 2033 the last few survivors of the apocalypse, surrounded by mutants and monsters, face a terrifying new danger as they hang on for survival in the tunnels of the Moscow Metro. Featuring blistering action, vivid and tough characters, claustrophobic tension and dark satire the Metro books have become bestsellers across Europe.
Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.