The Alt. Cyberpunk. Chatsubo Anthology

The Alt. Cyberpunk. Chatsubo Anthology

Author: Che Paula Dunlop

Publisher: iUniverse

Published: 2002-01-30

Total Pages: 368

ISBN-13: 0595213332

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Alt.Cyberpunk.Chatsubo… A low rent, high tech literary Usenet newsgroup hiding in a dark bar behind a red door called Charlie in a back alley of on-line culture. The Alt.Cyberpunk.Chatsubo Anthology is a collection of writings from the hard edge, from the dingy city streets to distant planets or right down into the inner workings of the human mind. The stories within are the end result of a global collective. We come from different backgrounds, different cultures and different countries. We have in common a desire to share our works with each other, and other connoisseurs of the written word who like to sit and read the tales we have to tell.


Alt.Cyberpunk.Chatsubo Anthology 2

Alt.Cyberpunk.Chatsubo Anthology 2

Author: Peter Timusk

Publisher: iUniverse

Published: 2005-05-21

Total Pages: 210

ISBN-13: 0595799744

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Alt.Cyberpunk.Chatsubo Anthology 2 still a low rent hi tech literary usenet group hiding behind Charlie in the internet's back alleys. This is the second installment of a global collective bent on making their works read by as many people as will take the time to stop for a moment. This anthology you now hold in your hands in a collection of stories from writers all over the world connected by nothing more than usenet, email and the driving desire to make our works known to more than our small group. There are twenty four unique stories within, written by eleven authors from around the globe. We hope you enjoy them. Maybe you will even be tempted to order a drink at the bar just don't forget your machine gun etiquette.


The Routledge Companion to Cyberpunk Culture

The Routledge Companion to Cyberpunk Culture

Author: Anna McFarlane

Publisher: Routledge

Published: 2019-11-28

Total Pages: 694

ISBN-13: 135113986X

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In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.


Cyberpunk X E.V.A. Special

Cyberpunk X E.V.A. Special

Author: Carter Holland

Publisher: Carter Holland

Published: 2022-11-04

Total Pages: 214

ISBN-13:

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Cyberpunk X EVA Special starring Battle B as a Cyberpunk Mercenary who fights various villains from Mecha-Wolves, Tec-Machines. CyberNinjas, The Cybernetic enhanced Bronze and Gold man. Hell even she fights CyberVamps. Action, Sex, Violence are her game and nothing can stop her in this collection of Cyberpunk X E.V.A, stories for a new generation Cyberpunkers who want to read something new and different.


Short Story

Short Story

Author: Paul March-Russell

Publisher: Edinburgh University Press

Published: 2009-05-15

Total Pages: 304

ISBN-13: 074863214X

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This new general introduction emphasises the importance of the short story to an understanding of modern fiction.In twenty succinct chapters, the study paints a complete portrait of the short story - its history, culture, aesthetics and economics. European innovators such as Chekhov, Flaubert and Kafka are compared to Irish, New Zealand and British practitioners such as Joyce, Mansfield and Carter as well as writers in the American tradition, from Hawthorne and Poe to Barthelme and Carver.Fresh attention is paid to experimental, postcolonial and popular fiction alongside developments in Anglo-American, Hispanic and European literature. Critical approaches to the short story are debated and reassessed, while discussion of the short story is related to contemporary critical theory. In what promises to be essential reading for students and academics, the study sets out to prove that the short story remains vital to the emerging culture of the twenty-first century.


Steampunk III: Steampunk Revolution

Steampunk III: Steampunk Revolution

Author: Ann VanderMeer

Publisher: Tachyon Publications

Published: 2012-10-05

Total Pages: 433

ISBN-13: 1616961112

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Playfully mashing up the romantic elegance of the Victorian era with whimsically modernized technology, the wildly popular steampunk genre is here to stay. Now...long live the revolution! Steampunk Revolution features a renegade collective of writers and artists, including steampunk legends and hot, new talents rebooting the steam-driven past and powering it into the future. Lev Grossman’s “Sir Ranulph Wykeham-Rackham, GBE, a.k.a. Roboticus the All-Knowing” is the Six-Million-Dollar Steampunk Man, possessing appendages and workings recycled from metal parts, yet also fully human, resilient, and determined. Bruce Sterling’s “White Fungus” introduces steampunk’s younger cousin, salvage-punk, speculating on how cities will be built in the future using preexisting materials. Cat Valente’s “Mother Is a Machine” explores the merging of man and machine and a whole new form of parenting. In Jeff VanderMeer’s anti-steampunk story “Fixing Hanover,” a creator must turn his back on his creation because it is so utterly destructive. And Cherie Priest presents “The Clockroach,” a new and very unsettling mode of transportation. Going far beyond corsets and goggles, Steampunk Revolution is not just your granddad’s zeppelin—it’s an even wilder ride.


Terminal Identity

Terminal Identity

Author: Scott Bukatman

Publisher: Duke University Press

Published: 1993

Total Pages: 428

ISBN-13: 9780822313403

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Scott Bukatman's Terminal Identity--referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age. Drawing on a wide range of contemporary theories of the postmodern--including Fredric Jameson, Donna Haraway, and Jean Baudrillard--Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new "virtual subject," as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction--a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies--he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.


Comics through Time [4 volumes]

Comics through Time [4 volumes]

Author: M. Keith Booker

Publisher: Bloomsbury Publishing USA

Published: 2014-10-28

Total Pages: 2803

ISBN-13:

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Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.


The New Routledge Companion to Science Fiction

The New Routledge Companion to Science Fiction

Author: Mark Bould

Publisher: Taylor & Francis

Published: 2024-06-13

Total Pages: 537

ISBN-13: 1040042953

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The New Routledge Companion to Science Fiction provides an overview of the study of science fiction across multiple academic fields. It offers a new conceptualisation of the field today, marking the significant changes that have taken place in sf studies over the past 15 years. Building on the pioneering research in the first edition, the collection reorganises historical coverage of the genre to emphasise new geographical areas of cultural production and the growing importance of media beyond print. It also updates and expands the range of frameworks that are relevant to the study of science fiction. The periodisation has been reframed to include new chapters focusing on science fiction produced outside the Anglophone context, including South Asian, Latin American, Chinese and African diasporic science fiction. The contributors use both well- established critical and theoretical approaches and embrace a range of new ones, including biopolitics, climate crisis, critical ethnic studies, disability studies, energy humanities, game studies, medical humanities, new materialisms and sonic studies. This book is an invaluable resource for students and established scholars seeking to understand the vast range of engagements with science fiction in scholarship today.


Understanding William Gibson

Understanding William Gibson

Author: Gerald Alva Miller, Jr.

Publisher: Univ of South Carolina Press

Published: 2016-02-28

Total Pages: 179

ISBN-13: 1611176344

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A study of the science fiction author who popularized the concept of cyberspace Gerald Alva Miller Jr.'s Understanding William Gibson is a thoughtful examination of the life and work of William Gibson, author of eleven novels and twenty short stories. Gibson is the recipient of many notable awards for science fiction writing including the Nebula, Hugo, and Philip K. Dick awards. Gibson's iconic novel, Neuromancer, popularized the concept of cyberspace. With his early stories and his first trilogy of novels, Gibson became the father figure for a new genre of science fiction called "cyberpunk" that brought a gritty realism to its cerebral plots involving hackers and artificial intelligences. This study situates Gibson as a major figure in both science fiction history and contemporary American fiction, and it traces how his aesthetic affected both areas of literature. Miller follows a brief biographical sketch and a survey of the works that influenced him with an examination that divides Gibson's body of work into early stories, his three major novel trilogies, and his standalone works. Miller does not confine his study to major works but instead also delves into Gibson's obscure stories, published and unpublished screenplays, major essays, and collaborations with other authors. Miller's exploration starts by connecting Gibson to the major countercultural movements that influenced him (the Beat Generation, the hippies, and the punk rock movement) while also placing him within the history of science fiction and examining how his early works reacted against contemporaneous trends in the genre. These early works also exhibit the development of his unique aesthetic that would influence science fiction and literature more generally. Next a lengthy chapter explicates his groundbreaking Sprawl Trilogy, which began with Neuromancer. Miller then traces Gibson's aesthetic transformations across his two subsequent novel trilogies that increasingly eschew distant futures either to focus on our contemporary historical moment as a kind of science fiction itself or to imagine technological singularities that might lie just around the corner. These chapters detail how Gibson's aesthetic has morphed along with social, cultural, and technological changes in the real world. The study also looks at such standalone works as his collaborative steampunk novel, his attempts at screenwriting, his major essays, and even his experimental hypertext poetry. The study concludes with a discussion of Gibson's lasting influence and a brief examination of his most recent novel, The Peripheral, which signals yet another radical change in Gibson's aesthetic.