Cultural Space on Metaverse

Cultural Space on Metaverse

Author: Ji-Hyun Lee

Publisher: Springer Nature

Published: 2023-10-27

Total Pages: 195

ISBN-13: 981992314X

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This book consists of some selected papers presented at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.It is this diverse perspective toward cultural DNA that makes this book special and suggestive. This book can be suggestive especially for the designers trying to find the very essence, the archetype, and the building blocks of our environment for the incorporation of social and cultural factors into their designs.This book consists of some selected papers presented as first drafts at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.


Information and Communication Technologies in Tourism 2022

Information and Communication Technologies in Tourism 2022

Author: Jason L. Stienmetz

Publisher: Springer Nature

Published: 2022

Total Pages: 503

ISBN-13: 3030947513

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This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research.


Learning in Metaverses

Learning in Metaverses

Author: Eliane Schlemmer

Publisher: Information Science Reference

Published: 2014

Total Pages: 0

ISBN-13: 9781466663510

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Discussing a better way to understand metaverses, this book explores the possibilities of new social organization through the use of avatars in virtual worlds. The book examines platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education.


Designing Spatial Culture

Designing Spatial Culture

Author: Roderick Adams

Publisher: Taylor & Francis

Published: 2023-11-07

Total Pages: 179

ISBN-13: 1000957853

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Designing Spatial Culture investigates a powerful experiential dialogue formed between the habitation of space and a diversified cultural realm. This creative proposition binds and positions human activity and experience framing its histories, currency and future. Whilst the book distinguishes between the conditions of the existing urban/ architecture/ interior canon, it embraces a new agency of space, showcasing the encounters, assemblies and designs that shape human behaviours and the cultural forms of the built environment. Using authoritative case studies, the book examines many locations and spaces, ranging from new urban landscapes, historical domestic spaces and contemporary architecture. It embraces the most lavish and flamboyant to the most simplistic and minimal, establishing a connected cultural narrative. The book shifts the focus in the spatial realm from an object-based experience (where space is filled with things) to a more complete immersive experience (combining physical and digital). A key part of this exploration is the relationship between the architecture and the interior which is often the most predominant spatial experience and fundamental to the understanding spatial experience and existing cultures. Without the architectural enclosure, the interior would lose its site context and structure for its existence. Without an interior, architecture would not fully develop an engaging spatial experience for the user. The book rationalises this through extended use of a spatial probe which documents and summarises an evidence-based research project capturing spatial culture data from a predominantly domestic setting. The book is essential reading for students and researchers in architecture, interior design and urban design.


The Metaverse and Smart Cities

The Metaverse and Smart Cities

Author: Zaheer Allam

Publisher: Elsevier

Published: 2024-02-28

Total Pages: 238

ISBN-13: 0443223505

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The Metaverse and Smart Cities: Urban Environments in the Age of Digital Connectivity explores the intersection between the rapidly growing metaverse and the future of cities. The metaverse is a virtual world that is increasingly gaining attention as a new frontier for human interaction and commerce. At the same time, cities are undergoing significant transformation as they face challenges such as population growth, urbanization, and environmental degradation. Urban planners and city administrators will find valuable insights on how the metaverse can be integrated into the planning and development of smart, sustainable and future cities. The book begins with an introduction to the concepts and technology of the metaverse as well as its history. It then sheds light on the current and future challenges and opportunities that the metaverse presents to cities and the quality of life of urban dwellers. It delves into the ways in which the metaverse can change cities, both in terms of their physical and virtual environments, and the impact it can have on the lives of those who live in them. It brings together the latest research and perspectives from experts in the fields of virtual reality, urban planning, and sustainability, to provide a comprehensive and up-to-date picture of this rapidly evolving field. The insights and recommendations presented in the book will be valuable to policymakers, urban planners, and technology professionals interested in shaping the future of cities and the quality of life of those who live in them. Urban dwellers will gain an understanding of the potential impact of the metaverse on their quality of life, and technology enthusiasts and real estate developers will gain insights into the potential opportunities and challenges of investing in the metaverse and its connection to cities. - Provides a comprehensive and in-depth examination of the relationship between the metaverse and cities, recognizing the role that virtual environments will play in shaping the future of urban life - Presents practical examples and case studies to demonstrate the possibilities and challenges of the metaverse in cities - Includes the historical foundations necessary for understanding the current challenges and potential future trajectories of the technology


Digital Culture & Society (DCS)

Digital Culture & Society (DCS)

Author: Julia Ramírez-Blanco

Publisher: transcript Verlag

Published: 2023-05-31

Total Pages: 145

ISBN-13: 3839459036

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Code is intended both as a computer-based language to program software and as a functional and visual language for organizing administrative processes, visualizing information, performing behaviour control, and reinforcing shared imaginaries based on surveillance and dread. This special issue of Digital Culture & Society deals with the concept of code in relation to the Covid-19 crisis. The contributions depart from the idea that both forms of coding have become dramatically intertwined during the pandemic and are structuring a new way of being in and seeing reality. They explore the new forms of data-driven surveillance and representation of the pandemic evolution at the level of real-time epidemiology, sensor technologies, science policies, push media, and the heterogeneous counter-discourses that try to subvert them.


Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality

Author: Jessie Y. C. Chen

Publisher: Springer Nature

Published: 2023-07-08

Total Pages: 717

ISBN-13: 3031356349

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This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.


HCI International 2023 Posters

HCI International 2023 Posters

Author: Constantine Stephanidis

Publisher: Springer Nature

Published: 2023-07-08

Total Pages: 597

ISBN-13: 3031359984

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The five-volume set CCIS 1832-1836 contains the extended abstracts of the posters presented during the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held as a hybrid event in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the 47 HCII 2023 proceedings volumes were carefully reviewed and selected from the 7472 contributions.The posters presented in these five volumes are organized in topical sections as follows: Part I: ​HCI Design: Theoretical Approaches, Methods and Case Studies; Multimodality and Novel Interaction Techniques and Devices; Perception and Cognition in Interaction; Ethics, Transparency and Trust in HCI; User Experience and Technology Acceptance Studies.Part II: Supporting Health, Psychological Wellbeing, and Fitness; Design for All, Accessibility and Rehabilitation Technologies; Interactive Technologies for the Aging Population.Part III: ​Interacting with Data, Information and Knowledge; Learning and Training Technologies; Interacting with Cultural Heritage and Art.Part IV: ​Social Media: Design, User Experiences and Content Analysis; Advances in eGovernment Services; eCommerce, Mobile Commerce and Digital Marketing: Design and Customer Behavior; Designing and Developing Intelligent Green Environments; (Smart) Product Design.Part V: ​Driving Support and Experiences in Automated Vehicles; eXtended Reality: Design, Interaction Techniques, User Experience and Novel Applications; Applications of AI Technologies in HCI.