Crisis on Infinite Earths (1985-) #1

Crisis on Infinite Earths (1985-) #1

Author: Marv Wolfman

Publisher: DC

Published:

Total Pages: 36

ISBN-13:

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Literally all the greatest DC Universe heroes from across time and space join forces to stop a being more powerful than any they've ever faced! But with existence crumbling around them, this may be a fight that no one walks away from. Don't miss theclassic story that altered the DCU forever!


Crisis on Infinite Earths (1985-) #7

Crisis on Infinite Earths (1985-) #7

Author: Marv Wolfman

Publisher: DC

Published:

Total Pages: 46

ISBN-13:

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In this landmark issue, the shocking story of the DC Multiverse's birth is told! And when an assemblage of the bravest, most powerful heroes advances on their enemy's Antimatter universe stronghold, one of DC's most beloved characters dies in noblebattle! Can the heroes recover from the loss?


Crisis on Infinite Earths (1985-) #3

Crisis on Infinite Earths (1985-) #3

Author: Marv Wolfman

Publisher: DC

Published:

Total Pages: 28

ISBN-13:

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The pressures of an unknown enemy begin tearing apart whole worlds throughout the Multiverse! It looks like the Monitor's team of heroes is useless against the world-shattering onslaught as oblivion swallows some realities and worlds whole! But whocould be behind such cosmic devastation?


Crisis On Infinite Earths

Crisis On Infinite Earths

Author: Marv Wolfman

Publisher: DC Comics

Published: 2000-12-26

Total Pages: 370

ISBN-13: 1401242146

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This is the story that changed the DC Universe forever. A mysterious being known as the Anti-Monitor has begun a crusade across time to bring about the end of all existence. As alternate Earths are systematically destroyed, the Monitor quickly assembles a team of superheroes from across time and space to battle his counterpart and stop the destruction. DC’s greatest heroes, including Superman, Batman, Wonder Woman, Green Lantern and Aquaman assemble to stop the menace, but as they watch both The Flash and Supergirl die in battle, they begin to wonder if even all of the heroes in the world can stop this destructive force. Collects CRISIS ON INFINITE EARTHS #1-12.


Crisis on Infinite Earths (1985-) #10

Crisis on Infinite Earths (1985-) #10

Author: Marv Wolfman

Publisher: DC

Published:

Total Pages: 28

ISBN-13:

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The impossibly powerful Spectre finally steps into the fray, but even the embodiment of God's wrath may not be enough to save the universe! Meanwhile, other new allies arrive, and you won't want to miss 'The Monitor Tapes,' a somber look at thefates of worlds not focused on in the main story.


George Perez Storyteller

George Perez Storyteller

Author: Christopher Lawrence

Publisher: Dynamite Entertainment

Published: 2015-02-11

Total Pages: 210

ISBN-13:

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Over 200 full-color pages highlight the magnificent career of artistic legend George Perez! From his early days at Marvel on such titles as Fantastic Four and The Avengers to DC Comics' landmark titles, New Teen Titans and Crisis on Infinite Earths, plus independent work for T.H.U.N.D.E.R. Agents and so many others, along with his own creations Sachs and ...


The Supervillain Book

The Supervillain Book

Author: Gina Misiroglu

Publisher: Visible Ink Press

Published: 2006-07-01

Total Pages: 1327

ISBN-13: 1578597943

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Everything you ever wanted to know about the bad guys in comics, film, and television! A must-read for anyone who was ever enthralled with mythic wickedness, The Supervillain Book: The Evil Side of Comics and Hollywood exhaustively explores the extraordinary lives and careers of hundreds of overachieving evildoers. Drawing from sources in comic books, film, live-action and animated television, newspaper strips, toys, and manga and anime, it is the definitive guide to nefarious masterminds, mad scientists, and destructive dominators who have battled super- and other fictional heroes. The Supervillain Book investigates each character’s origin, modus operandi, costumes, weapons and gadgetry, secret hideouts, chief henchmen, and minions, while serving up a supersized trove of fascinating trivia. It also takes you behind the scenes, describing the creation and development of these marvelously malicious, menacing, and malevolent characters. With 350 entries on pop culture’s most malicious evildoers, this comprehensive resource also includes 125 illustrations, a helpful resource section, and an extensive index, adding to its usefulness. What would a good guy be without the bad guy? Boring. You won’t be bored with this indispensable guide to the wicked world of supervillains!


Retcon Game

Retcon Game

Author: Andrew J. Friedenthal

Publisher: Univ. Press of Mississippi

Published: 2017-04-03

Total Pages: 193

ISBN-13: 1496811356

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The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.


Drawing the Past, Volume 1

Drawing the Past, Volume 1

Author: Dorian L. Alexander

Publisher: Univ. Press of Mississippi

Published: 2022-01-04

Total Pages: 216

ISBN-13: 1496837177

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Contributions by Lawrence Abrams, Dorian L. Alexander, Max Bledstein, Peter Cullen Bryan, Stephen Connor, Matthew J. Costello, Martin Flanagan, Michael Fuchs, Michael Goodrum, Bridget Keown, Kaleb Knoblach, Christina M. Knopf, Martin Lund, Jordan Newton, Stefan Rabitsch, Maryanne Rhett, and Philip Smith History has always been a matter of arranging evidence into a narrative, but the public debate over the meanings we attach to a given history can seem particularly acute in our current age. Like all artistic mediums, comics possess the power to mold history into shapes that serve its prospective audience and creator both. It makes sense, then, that history, no stranger to the creation of hagiographies, particularly in the service of nationalism and other political ideologies, is so easily summoned to the panelled page. Comics, like statues, museums, and other vehicles for historical narrative, make both monsters and heroes of men while fueling combative beliefs in personal versions of United States history. Drawing the Past, Volume 1: Comics and the Historical Imagination in the United States, the first book in a two-volume series, provides a map of current approaches to comics and their engagement with historical representation. The first section of the book on history and form explores the existence, shape, and influence of comics as a medium. The second section concerns the question of trauma, understood both as individual traumas that can shape the relationship between the narrator and object, and historical traumas that invite a reassessment of existing social, economic, and cultural assumptions. The final section on mythic histories delves into ways in which comics add to the mythology of the US. Together, both volumes bring together a range of different approaches to diverse material and feature remarkable scholars from all over the world.