Creative Explorations

Creative Explorations

Author: David Gauntlett

Publisher: Routledge

Published: 2007-05-07

Total Pages: 225

ISBN-13: 1134155093

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Drawing upon an array of disciplines from neuroscience to philosophy, and art to social theory, David Gauntlett here explores the ways in which researchers can embrace people's everyday creativity in order to understand social experience.


Creative Cloth Explorations

Creative Cloth Explorations

Author: Patti Medaris Culea

Publisher: Quarry Books

Published: 2011-02-09

Total Pages: 128

ISBN-13: 1616735309

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Introduces new, creative techniques for the fiber journaler, scrapbooker, doll maker, beader, and sewer through fairy-inspired projects. This book is the fifth installment on making creative cloth fiber arts from popular art doll designer, fiber artist, and workshop instructor Patti Culea, following Creative Cloth Doll Making, Creative Cloth Doll Faces, Creative Cloth Doll Couture, and Creative Cloth Beaded Dolls. This book builds on the previous four by delving into how to make fun and elaborate-looking projects using the same old materials in a new and unique way. Readers will learn to make flat figures, fabric books, and a fairy-style fan. Culea covers the basics and provides new techniques–such as using Shiva paint sticks and stencils, working with silk rods and waste, and using lace and trims as a frame–while teaching you to how create a flat figure doll, memory journal with embellished cloth pages, and a beautiful fan. Professional tips, ideas for embellishments, cutting-edge techniques, and complete patterns for all the projects are included.


Video Games and Creativity

Video Games and Creativity

Author:

Publisher: Academic Press

Published: 2015-08-03

Total Pages: 330

ISBN-13: 0128017058

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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes


The Creative Self

The Creative Self

Author: Maciej Karwowski

Publisher: Academic Press

Published: 2017-02-22

Total Pages: 420

ISBN-13: 0128099054

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The Creative Self reviews and summarizes key theories, studies, and new ideas about the role and significance self-beliefs play in one's creativity. It untangles the interrelated constructs of creative self-efficacy, creative metacognition, creative identity, and creative self-concept. It explores how and when creative self-beliefs are formed as well as how creative self-beliefs can be strengthened. Part I discusses how creativity plays a part in one's self-identity and its relationship with free will and efficacy. Part II discusses creativity present in day-to-day life across the lifespan. Part III highlights the intersection of the creative self with other variables such as mindset, domains, the brain, and individual differences. Part IV explores methodology and culture in relation to creativity. Part V, discusses additional constructs or theories that offer promise for future research on creativity. - Explores how beliefs about one's creativity are part of one's identity - Investigates the development of self-beliefs about creativity - Identifies external and personality factors influencing self-beliefs about creativity - Incorporates worldwide research with cross-disciplinary contributors


Creativity and Humor

Creativity and Humor

Author:

Publisher: Academic Press

Published: 2018-09-28

Total Pages: 266

ISBN-13: 0128138033

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Creativity and Humor provides an overview of the intersection of how humor influences creativity and how creativity can affect humor. The book's chapters speak to the wide reach of creativity and humor with different topics, such as play, culture, work, education, therapy, and social justice covered. As creativity and humor are individual traits and abilities that have each been studied in psychology, this book presents the latest information. - Explains how, and why, humor enhances creativity - Explores the thought processes behind producing humor and creativity - Examines how childhood play is the basis for both creativity and humor - Discusses cross-cultural differences in humor and creativity - Reviews creativity and humor in politics, teaching and relationships


Explorations in Music

Explorations in Music

Author: Joanne Haroutounian

Publisher:

Published: 1993-05-01

Total Pages: 64

ISBN-13: 9780849795336

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Third in a series designed to expand the idea of music theory to points beyond the written page, to have students realize that the music they are performing, listening to, and composing evolves from the realm of music theory. Book 3 covers notes on the grand staff, rhythm, eighth notes, intervals, pentachords, and triads.


500 Felt Objects

500 Felt Objects

Author: Nathalie Mornu

Publisher: Lark Books (NC)

Published: 2011

Total Pages: 0

ISBN-13: 9781600597053

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decorative arts & crafts.


Scientific Discovery

Scientific Discovery

Author: Pat Langley

Publisher: MIT Press

Published: 1987

Total Pages: 374

ISBN-13: 9780262620529

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Scientific discovery is often regarded as romantic and creative--and hence unanalyzable--whereas the everyday process of verifying discoveries is sober and more suited to analysis. Yet this fascinating exploration of how scientific work proceeds argues that however sudden the moment of discovery may seem, the discovery process can be described and modeled. Using the methods and concepts of contemporary information-processing psychology (or cognitive science) the authors develop a series of artificial-intelligence programs that can simulate the human thought processes used to discover scientific laws. The programs--BACON, DALTON, GLAUBER, and STAHL--are all largely data-driven, that is, when presented with series of chemical or physical measurements they search for uniformities and linking elements, generating and checking hypotheses and creating new concepts as they go along. Scientific Discovery examines the nature of scientific research and reviews the arguments for and against a normative theory of discovery; describes the evolution of the BACON programs, which discover quantitative empirical laws and invent new concepts; presents programs that discover laws in qualitative and quantitative data; and ties the results together, suggesting how a combined and extended program might find research problems, invent new instruments, and invent appropriate problem representations. Numerous prominent historical examples of discoveries from physics and chemistry are used as tests for the programs and anchor the discussion concretely in the history of science.


Ground Truthing

Ground Truthing

Author: Paul Carter

Publisher: UWA Publishing

Published: 2010

Total Pages: 356

ISBN-13: 9781742580708

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Australia's evocative Mallee region is rich with histories, impressions and geographical complexities. It Is also a microcosm of a world in turmoil.


Animal Creativity and Innovation

Animal Creativity and Innovation

Author:

Publisher: Academic Press

Published: 2015-10-29

Total Pages: 539

ISBN-13: 0128007133

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Animal Creativity and Innovation explores theories and research on animal innovation and creativity, comparing and contrasting it with theory and research on human creativity and innovation. In doing so, it encompasses findings from psychology, biology, neuroscience, engineering, business, ecology, and education. The book includes examples of animal innovation in parrots, dogs, marine mammals, insects, and primates, exploring parallels from creative play in children. The book defines creativity, differentiating it from play, and looks at evolutionary models and neurological constructs. The book further explores applied aspects of animal innovation and creativity including tool use and group dynamics, as well as barriers to creativity. The final chapters look into how creative behavior may be taught or trained. Each chapter is followed by a commentary for integration of thoughts and ideas between animal and human research, behavioral and cognitive research, and theory and observation in real life. - Compares theory and research on animal and human creativity - Defines and differentiates creativity from play - Reviews applied creativity in tool use and social dynamics - Includes examples of animal creativity in multiple species