Creative Environments

Creative Environments

Author: Andrzej P. Wierzbicki

Publisher: Springer

Published: 2007-06-02

Total Pages: 517

ISBN-13: 3540715622

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Creative Environments follows up on the book Creative Space, by the same authors, who serve this time as editors. The first part further develops models of knowledge creation, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. Also presented are intelligence tools, statistics for support of creativity and more.


Creative Knowledge Environments

Creative Knowledge Environments

Author: Sven Hemlin

Publisher: Edward Elgar Publishing

Published: 2004-01-01

Total Pages: 246

ISBN-13: 9781845421687

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Although there is an ever increasing demand for new technology and innovations in the economy and society in general, we currently know little about the conditions for stimulating creativity in relation to research and innovative activity. This book fills a significant gap in the literature by examining the environmental factors that encourage creative working processes for research and innovation.


Space for Creative Thinking

Space for Creative Thinking

Author: Christine Kohlert

Publisher:

Published: 2017

Total Pages: 255

ISBN-13: 9783766722676

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-Guiding principles for designing new work and learning environments, with the aim of enhancing and stimulating creativity -Twenty outstanding and wide-ranging examples, from offices and schools to research facilities -Interviews with the designers and users of these 'creative spaces' reveal their functionality in practice Businesses and schools today are looking for ways to spur the kind of creative thinking that leads employees and students to generate innovative ideas. Many are finding that the physical spaces in which people work and learn can provide a strong impetus to follow a creative train of thought. Space for Creative Thinking puts this trend into the knowledge-work context, discussing the underlying design concepts that factor into making a space that stimulates original thinking. The book follows this outline of theory with twenty compelling examples, which range from offices and schools to research facilities. Each case study is presented through photographs, as well as interviews with both designers and users. It concludes with a brief set of guiding principles for designing spaces that capture the essence of a Creative Thinking Space.


Nature and Young Children

Nature and Young Children

Author: Ruth Wilson

Publisher: Routledge

Published: 2007-09-12

Total Pages: 193

ISBN-13: 1134088027

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From adding richness and variety to learning, to redesigning a playground, this highly accessible text will provide early years practitioners with a wealth of ideas on how to foster creative play and learning in the outdoor environment with a focus on interacting with the natural world. Nature and Young Children contains many simple ideas on the type of materials that can be added to encourage observation, exploration and dramatic play, as well as guidance on what early years practitioners can do to help children meet early development and academic goals through outdoor learning activities. Relating to every-day early years settings throughout, the author of this inspirational text addresses topics such as: gardening with young children choosing plants for safety, variety and active learning making outdoor activities and play spaces accessible for children with disabilities involving parents in appreciating and developing the outdoor space and outdoor activities dealing with fears, safety and comfort issues. Presented in an effective way to develop environmentally responsible attitudes, values and behaviours, Nature and Young Children is recommended for all early years practitioners and students.


Creative Space

Creative Space

Author: Andrzej P. Wierzbicki

Publisher: Springer Science & Business Media

Published: 2005-12-02

Total Pages: 316

ISBN-13: 9783540284581

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Creative Space summarizes and integrates the various up-to-date approaches of computational intelligence to knowledge and technology creation including the specific novel feature of utilizing the creative abilities of the human mind, such as tacit knowledge, emotions and instincts, and intuition. It analyzes several important approaches of this new paradigm such as the Shinayakana Systems Approach, the organizational knowledge creation theory, in particular SECI Spiral, and the Rational Theory of Intuition – resulting in the concept of Creative Space. This monograph presents and analyzes in detail this new concept together with its ontology – the list and meanings of the analyzed nodes of this space and of the character of transitions linking these nodes.


Understanding Meaningful Environments

Understanding Meaningful Environments

Author: Karina Moraes Zarzar

Publisher: IOS Press

Published: 2008

Total Pages: 132

ISBN-13: 158603913X

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The real power for security applications will come from the synergy of academic and commercial research focusing on the specific issue of security. Special constraints apply to this domain, which are not always taken into consideration by academic research, but are critical for successful security applications: large volumes: techniques must be able to handle huge amounts of data and perform 'on-line' computation; scalability: algorithms must have processing times that scale well with ever growing volumes; automation: the analysis process must be automated so that information extraction can 'run on its own'; ease of use: everyday citizens should be able to extract and assess the necessary information; and robustness: systems must be able to cope with data of poor quality (missing or erroneous data). The NATO Advanced Study Institute (ASI) on Mining Massive Data Sets for Security, held in Italy, September 2007, brought together around ninety participants to discuss these issues. This publication includes the most important contributions, but can of course not entirely reflect the lively interactions which allowed the participants to exchange their views and share their experience. The bridge between academic methods and industrial constraints is systematically discussed throughout. This volume will thus serve as a reference book for anyone interested in understanding the techniques for handling very large data sets and how to apply them in conjunction for solving security issues.


Encyclopedia of Creativity

Encyclopedia of Creativity

Author: Mark A. Runco

Publisher: Academic Press

Published: 2020-04-12

Total Pages: 1514

ISBN-13: 0128156155

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Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication. Featuring 232 chapters, across 2 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology. Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing. A wide range of topics are covered. Here is a partial overview by topic: Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training. The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates. The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity. Education: Children’s Creativity, , Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity. Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation. Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art. Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology. Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist. Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.


Creative Learning in Digital and Virtual Environments

Creative Learning in Digital and Virtual Environments

Author: Vlad P. Glăveanu

Publisher: Routledge

Published: 2020-11-10

Total Pages: 176

ISBN-13: 1000223329

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Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.


Handbook of Management and Creativity

Handbook of Management and Creativity

Author: Chris Bilton

Publisher: Edward Elgar Publishing

Published: 2014-01-01

Total Pages: 425

ISBN-13: 1781000972

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'In many organisations creativity is so often seen as the preserve of a small number of people with "artistic temperaments" but in my experience all sorts of people have creative abilities which can be used to the benefit of a "creative" organisation. The task of a manager is to find ways of exploiting this. This Handbook provides the reader with insights to help them and others to promote the kind of creativity that adds real value.' - Greg Dyke, Chair, British Film Institute; Chair, Football Association; Chancellor, University of York, UK and Director-General of the BBC 2000-2004


Creative Childcare Practice program design in early childhood

Creative Childcare Practice program design in early childhood

Author: Ian Broinowski

Publisher: Lulu.com

Published: 2018-10-26

Total Pages: 200

ISBN-13: 0244128588

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This innovative Australian book explores opportunities for creativity within an early childhood environment. Challenging existing educational practice this book offers an alternative way of learning about program planning and observation, and will provide you with the underpinning knowledge to support the design and implementation of a creative children's program. It covers: play and leisure; opportunities, organization and experience for children; observation - use and interpretation of; records, facilitation of the design, coordination, implementation, monitoring and evaluation of programs; and the development of programs for children with additional needs.