A clear explanation for all players, both inexperienced and experienced, on how to play casino craps. This edition provides several strategies which help to minimize the potential losses and bankroll risks and provide a chance to be a winner. In addition, this 2nd edition presents the results of experimentation to study whether dice control is fact or fiction. That is, can the casino advantage due to randomness be overcome?
For the first time ever, Frank reveals the full story of the legendary Captain of Craps, the man who invented the 5-Count and the Supersystem, from his childhood in Brooklyn during the Great Depression to his adventures in World War II to his postwar business booms and busts, and to his discovery of the 5-Count and his assembling of the Crew.
This underground classic, written in no-nonsense language by a craps player for a craps player,not a theorist or mathematician includes some of the most profitable craps advice ever put into print. You'll learn professional plays and sane money management strategy, honed from 60 years at the table, from the greatest craps player of all time. You'll learn powerful techniques like finding Qualified Shooters, Converted Come Bets, locking up wins, finding legitimate winning streaks, controlling and protecting your bankroll, and how to make 5 to 10 times more on a hot roll than a weaker bettor starting with the same bets! Grafstein also reveals all the professional plays made at craps his core moves 21 winning strategies covering both sides of the dice! The new edition of this "Super System" of craps includes 30 professional charts and tables.
The Da Vinci Code meets Positively Fifth Street in a comic novel about a junk-mail con man who sells a "bogus" craps system through the mail - only to discover, too late, that it really works.
" By the time you finish reading, you're going to know as much about craps as anyone who is involved with the game, and I include casino managers, pit bosses and dealers in this category. Not only that, but this book will reveal methods of play and strategies never before put into print. The purpose of this work is to transmit this knowledge to you, the reader, and to make you a winner."
This is the book craps players have been waiting for! For the first time ever, the casino's worst nightmare, the amazing player known as 'Sharpshooter', reveals his secrets for getting the edge at craps -- how to control the dice when you shoot in order to reduce the appearance of certain numbers (the 7!) and increase the appearance of other numbers. If you learn Sharpshooter's methods of dice control or 'rhythmic rolling', craps becomes not only a beatable game but a money maker for the player.
Find creative ways to make money in businesses with little competition Using interviews with unconventional entrepreneurs, the author's own wide-ranging experience with weird jobs, and extensive research, 101 Weird Ways to Make Money reveals unusual, sometimes dirty, yet profitable jobs and businesses. Whether you're looking for a job that suits your independent spirit, or want to start a new business, this unique book shows you moneymaking options you haven't considered. Most of these outside-the-box jobs don't require extensive training, and are also scalable as businesses, allowing you to build on your initial success. Jobs and businesses covered include cricket and maggot farming, environmentally friendly burials, making and selling solar-roasted coffee, daycare services for handicapped children, and many more Each chapter features a "where the money is" section on how to scale-up and be profitable Author writes a popular website and email newsletter on unusual ways to make money Whether you're seeking a new career, an additional revenue stream, or a new business idea, you will want to discover 101 Weird Ways to Make Money.
Dice control. The only way to beat the casinos at craps! Frank Scoblete reveals his secrets and takes you step-by-step through his dice control techniques: sets, stance, grip, throw, arc, backspin, landing, proper betting, and the 5-Count. Additionally, Frank exposes the good, the bad, and the ugly betrayals he experienced in 25 years playing with the world's greatest dice controllers. Join the legendary Captain, the father of dice control. Marvel at the greatest dice controller of all time, the woman known as "The Arm" in the roaring days of Atlantic City! Meet today's dice control stars: the Dominator, Jerry "Stickman," Chris "Sharpshooter" Pawlicki, Howard "Rock 'n' Roller," Bill "Ace-10" Burton, Bob "Mr. Finesse," John "Skinny," Nick@Night, Billy "the Kid," Daryl "No Field Five," Arman "Pit Boss," Mark "Dice Pilot," Randy "Randman," and Tim "Timmer." Learn about PARR, the first dice control class created by controversial author Jerry Patterson. Enter the famous Golden Touch dice control school. Meet the great dice control teams: the Captain's Crew, the Lee Brothers, the Five Horsemen, and the tag teams of Marilyn "the Goddess" and Charlie "Sandtrap;" Heavenly Kitten and Star Shine; Pat "Dr. Crapology" and Janis "Alligator Rose." Meet the crooks, the cheats, the scoundrels, and the screw-ups of the dice-control world. Join Frank on his adventures inside the exclusive world of elite dice controllers.