Costly Giving, Giving Guaízas

Costly Giving, Giving Guaízas

Author: Angus A. A. Mol

Publisher: Sidestone Press

Published: 2006-12

Total Pages: 210

ISBN-13: 9088900027

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An Archaeology of Exchange is primarily an archaeology of human sociality and anti-sociality. Nevertheless, archaeological studies of exchange are numerous and varied, and archaeologists do not always approach exchange as a social mechanism, concentrating rather on the cultural, economic or political implications of exchange. Even so, at times it is worth retracing the implicit theoretical steps that archaeologists have taken and look at human sociality through the eyes of exchange as something new. This is undertaken here by concentrating on the exchange of social valuables in the later part of the Late Ceramic Age of the Greater and Lesser Antilles (AD 1000/1100-1492). Questions concerning this exchange are framed in a novel mix of theories such as Costly Signalling Theory coupled with the paradox of keeping-while-giving and the notion of gene/culture co-evolution joined with Complex Adaptive System theory. All these theories can be related back to the concept of exchange as put forward by the French sociologist Marcel Mauss in his famous "Essai sur le don" of 1950. This theoretical framework is put to the test by an extensive case-study of a specific category of Late Ceramic Age social valuables, shell faces, which have an area of distribution that ranges from central Cuba to the Ile de Ronde in the Grenadines. The study of these enigmatic artefacts provides new insights into the nature and use of social valuables by communities and individuals in the Late Ceramic Age.


New Directions in Biocultural Anthropology

New Directions in Biocultural Anthropology

Author: Molly K. Zuckerman

Publisher: John Wiley & Sons

Published: 2016-10-17

Total Pages: 544

ISBN-13: 1118962966

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Biocultural or biosocial anthropology is a research approach that views biology and culture as dialectically and inextricably intertwined, explicitly emphasizing the dynamic interaction between humans and their larger social, cultural, and physical environments. The biocultural approach emerged in anthropology in the 1960s, matured in the 1980s, and is now one of the dominant paradigms in anthropology, particularly within biological anthropology. This volume gathers contributions from the top scholars in biocultural anthropology focusing on six of the most influential, productive, and important areas of research within biocultural anthropology. These are: critical and synthetic approaches within biocultural anthropology; biocultural approaches to identity, including race and racism; health, diet, and nutrition; infectious disease from antiquity to the modern era; epidemiologic transitions and population dynamics; and inequality and violence studies. Focusing on these six major areas of burgeoning research within biocultural anthropology makes the proposed volume timely, widely applicable and useful to scholars engaging in biocultural research and students interested in the biocultural approach, and synthetic in its coverage of contemporary scholarship in biocultural anthropology. Students will be able to grasp the history of the biocultural approach, and how that history continues to impact scholarship, as well as the scope of current research within the approach, and the foci of biocultural research into the future. Importantly, contributions in the text follow a consistent format of a discussion of method and theory relative to a particular aspect of the above six topics, followed by a case study applying the surveyed method and theory. This structure will engage students by providing real world examples of anthropological issues, and demonstrating how biocultural method and theory can be used to elucidate and resolve them. Key features include: Contributions which span the breadth of approaches and topics within biological anthropology from the insights granted through work with ancient human remains to those granted through collaborative research with contemporary peoples. Comprehensive treatment of diverse topics within biocultural anthropology, from human variation and adaptability to recent disease pandemics, the embodied effects of race and racism, industrialization and the rise of allergy and autoimmune diseases, and the sociopolitics of slavery and torture. Contributions and sections united by thematically cohesive threads. Clear, jargon-free language in a text that is designed to be pedagogically flexible: contributions are written to be both understandable and engaging to both undergraduate and graduate students. Provision of synthetic theory, method and data in each contribution. The use of richly contextualized case studies driven by empirical data. Through case-study driven contributions, each chapter demonstrates how biocultural approaches can be used to better understand and resolve real-world problems and anthropological issues.


A New Antiquity

A New Antiquity

Author: Alessandra Russo

Publisher: Penn State Press

Published: 2024-02-22

Total Pages: 470

ISBN-13: 0271098139

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We tend to think of sixteenth-century European artistic theory as separate from the artworks displayed in the non-European sections of museums. Alessandra Russo argues otherwise. Instead of considering the European experience of “New World” artifacts and materials through the lenses of “curiosity” and “exoticism,” Russo asks a different question: What impact have these works had on the way we currently think about—and theorize—the arts? Centering her study on a vast corpus of early modern textual and visual sources, Russo contends that the subtlety and inventiveness of the myriad of American, Asian, and African creations that were pillaged, exchanged, and often eventually destroyed in the context of Iberian colonization—including sculpture, painting, metalwork, mosaic, carving, architecture, and masonry—actually challenged and revolutionized sixteenth-century European definitions of what art is and what it means to be human. In this way, artifacts coming from outside Europe between 1400 and 1600 played a definitive role in what are considered distinctively European transformations: the redefinition of the frontier between the “mechanical” and the “liberal” arts and a new conception of the figure of the artist. Original and convincing, A New Antiquity is a pathbreaking study that disrupts existing conceptions of Renaissance art and early modern humanity. It will be required reading for art historians specializing in the Renaissance,scholars of Iberian and Latin American cultures and global studies, and anyone interested in anthropology and aesthetics.


Communities in Contact

Communities in Contact

Author: Corinne Lisette Hofman

Publisher: Sidestone Press

Published: 2011

Total Pages: 514

ISBN-13: 9088900639

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Communities in Contact represents the outcome of the Fourth International Leiden in the Caribbean symposium entitled From Prehistory to Ethnography in the circum-Caribbean. The contributions included in this volume cover a wide range of topics from a variety of disciplines - archaeology, bioarchaeology, ethnohistory and ethnography - revolving around the themes of mobility and exchange, culture contact, and settlement and community. The application of innovative approaches and the multi-dimensional character of these essays have provided exiting new perspectives on the indigenous communities of the circum-Caribbean and Amazonian regions throughout prehistory until the present.


The African Diaspora

The African Diaspora

Author: Patrick Manning

Publisher: Columbia University Press

Published: 2010-03-05

Total Pages: 426

ISBN-13: 0231144717

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Patrick Manning follows the multiple routes that brought Africans and people of African descent into contact with one another and with Europe, Asia, and the Americas. In joining these stories, he shows how the waters of the Atlantic Ocean, the Mediterranean Sea, and the Indian Ocean fueled dynamic interactions among black communities and cultures and how these patterns resembled those of a number of connected diasporas concurrently taking shaping across the globe. Manning begins in 1400 and traces the connections that enabled Africans to mutually identify and hold together as a global community. He tracks discourses on race, changes in economic circumstance, the evolving character of family life, and the growth of popular culture. He underscores the profound influence that the African diaspora had on world history and demonstrates the inextricable link between black migration and the rise of modernity. Inclusive and far-reaching, The African Diaspora proves that the advent of modernity cannot be fully understood without taking the African peoples and the African continent into account.


The Interactive Past

The Interactive Past

Author: Angus A. A. Mol

Publisher:

Published: 2017

Total Pages: 0

ISBN-13: 9789088904363

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Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.


Islands at the Crossroads

Islands at the Crossroads

Author: L. Antonio Curet

Publisher: University of Alabama Press

Published: 2011-10

Total Pages: 330

ISBN-13: 081735655X

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The contributors to Islands at the Crossroads include scholars from the Caribbean, the United States, and Europe who look beyond cultural boundaries and colonial frontiers to explore the complex and layered ways in which both distant and more intimate sociocultural, political, and economic interactions have shaped Caribbean societies from seven thousand years ago to recent times.


Caciques and Cemi Idols

Caciques and Cemi Idols

Author: José R. Oliver

Publisher: University of Alabama Press

Published: 2009-05-10

Total Pages: 328

ISBN-13: 0817355154

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Takes a close look at the relationship between humans and other (non-human) beings that are imbued with cemí power, specifically within the Taíno inter-island cultural sphere encompassing Puerto Rico and Hispaniola Cemís are both portable artifacts and embodiments of persons or spirit, which the Taínos and other natives of the Greater Antilles (ca. AD 1000-1550) regarded as numinous beings with supernatural or magic powers. This volume takes a close look at the relationship between humans and other (non-human) beings that are imbued with cemí power, specifically within the Taíno inter-island cultural sphere encompassing Puerto Rico and Hispaniola. The relationships address the important questions of identity and personhood of the cemí icons and their human “owners” and the implications of cemí gift-giving and gift-taking that sustains a complex web of relationships between caciques (chiefs) of Puerto Rico and Hispaniola. Oliver provides a careful analysis of the four major forms of cemís—three-pointed stones, large stone heads, stone collars, and elbow stones—as well as face masks, which provide an interesting contrast to the stone heads. He finds evidence for his interpretation of human and cemí interactions from a critical review of 16th-century Spanish ethnohistoric documents, especially the Relación Acerca de las Antigüedades de los Indios written by Friar Ramón Pané in 1497–1498 under orders from Christopher Columbus. Buttressed by examples of native resistance and syncretism, the volume discusses the iconoclastic conflicts and the relationship between the icons and the human beings. Focusing on this and on the various contexts in which the relationships were enacted, Oliver reveals how the cemís were central to the exercise of native political power. Such cemís were considered a direct threat to the hegemony of the Spanish conquerors, as these potent objects were seen as allies in the native resistance to the onslaught of Christendom with its icons of saints and virgins.


Archaeologies of Memory

Archaeologies of Memory

Author: Ruth M. Van Dyke

Publisher: John Wiley & Sons

Published: 2008-04-15

Total Pages: 256

ISBN-13: 1405143304

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A unique collection of newly written essays by archaeologistsworking in a variety of contexts and geographical areas,Archaeologies of Memory is a groundbreaking text thatpresents a coherent framework for the study of memory in pastsocieties. Serves as an accessible introduction to central issues in thestudy of memory, including authority and identity, and the rolememory plays in their creation and transformation. Presents a collection of newly commissioned essays that providea coherent framework for the study of memory in pastsocieties. Brings together essays from both anthropological and classicalarchaeologists. Includes contributions drawn from a variety of cultures andtime periods, including New Kingdom Egypt and the prehistoricAmerican Southwest.


Return to the Interactive Past

Return to the Interactive Past

Author: Csilla E. Ariese-Vandemeulebroucke

Publisher:

Published: 2021-12-21

Total Pages: 200

ISBN-13: 9789088909139

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A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?