Confessions of the Game Doctor

Confessions of the Game Doctor

Author: Bill Kunkel

Publisher:

Published: 2020-05-08

Total Pages: 190

ISBN-13:

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In 1981 Bill Kunkel and Arnie Katz founded Electronic Games magazine, the first magazine devoted entirely to the new generation of plugged-in entertainment from video and computer games to hand-helds, tabletop games, coin-ops and even state-of-the-art military and training simulators. Although the magazine only lasted just a few issues past its third birthday, it is still regarded as one of the finest game magazines ever published. Now, Bill Kunkel, a.k.a. The Game Doctor, reveals the untold stories behind both the magazine, and the people who brought us the 'classic' era of electronic gaming, along with other personal memoirs ranging from his early days as a comic book writer and rock guitarist to the sad saga of how his lifelong dream of becoming The Batman became the basis of a nightmarish movie/computer game tie-in experience. Whether you're a fan of videogames, comic books, or simply love to hear good inside stories told with a spark of wit and candor, gather round. Confessions of the Game Doctor is just what the doctor ordered.


Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988

Author: Brett Weiss

Publisher: McFarland

Published: 2012-11-12

Total Pages: 828

ISBN-13: 1476601410

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A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.


Memoirs of a Virtual Caveman

Memoirs of a Virtual Caveman

Author: Rob Strangman

Publisher: Lulu.com

Published: 2014-07-06

Total Pages: 474

ISBN-13: 131210483X

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Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the ""gamer"" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original ""Virtual Caveman,"" he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi ""Isuke"" Yotsui and more.


Phoenix IV

Phoenix IV

Author: Leonard Herman

Publisher:

Published: 2017-07-15

Total Pages: 868

ISBN-13: 9780964384804

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A year-by-year complete history of videogames from the late '50s through 2016.


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

Author: Brett Weiss

Publisher: McFarland

Published: 2018-07-09

Total Pages: 345

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Confessions of Emergency Room Doctors

Confessions of Emergency Room Doctors

Author: Rocky Lang

Publisher: Andrews McMeel Publishing

Published: 2009-01-01

Total Pages: 209

ISBN-13: 0740789600

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Rocky Lang and Dr. Erick Montero offer up more than 200 firsthand accounts of emergency room dramas along with bizarre and insightful medical facts and stats inside Confessions of Emergency Room Doctors. Sample entries include: * Strange Disease Fact: A melcryptovestimentaphilliac is someone who compulsively steals ladies underwear. * Dr. Brown, Chicago Hospital, writes: "A woman came into the ER, ready to give birth, followed by her husband and about ten kids. Their last name was King. We took her to the operating room and soon I came out and announced that he was the proud father of a baby boy--I told him his wife said that he should name the little one. Mr. King scratched his head and said, "Gee I just don't know, I've just about used up all the names I can think of." He glanced up at a sign that read, "No Smoking." "That's it," he says, "I'll name him Nosmo--Nosmo King."


The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies

Author: Mark J.P. Wolf

Publisher: Taylor & Francis

Published: 2023-06-19

Total Pages: 832

ISBN-13: 1000886026

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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.


100 Greatest Console Video Games

100 Greatest Console Video Games

Author: Brett Weiss

Publisher: Schiffer + ORM

Published: 2014-10-28

Total Pages: 778

ISBN-13: 1507300379

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Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals


Confessions of a Medical Student

Confessions of a Medical Student

Author: Ronald Ruskin

Publisher: Aeon Books

Published: 2018-08-23

Total Pages: 352

ISBN-13: 1912573520

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Confessions of a Medical Student charts 20-year-old Ben Adler's tragic-comic journey from home to med-school and the world beyond. Callow and impressionable, Ben leaves his over-anxious Russian-Jewish parents in their Toronto drugstore, and Angie, his girlfriend whom he plans to marry against his parents' wishes. In anatomy, Ben dissects his cadaver, 'Clive', with lab-mates. As the first blush of med-school fades, Ben learns of his father's life-threatening illness. Cash-poor, Ben enlists in the Navy to earn room and board, joins Lenny's Underground Railroad for draft-dodgers, jeopardizing studies and provoking his ill father's scorn. The novel chronicles the tumultuous years 1966-1971 through the eyes of a naive, sentimental student striving to move beyond family, self, and place. Ben careens from mistake to mistake over four years, yet at the novel's end he emerges with self-knowledge and a touch of worldly pain and wisdom.