Concise Guide to Object-Oriented Programming

Concise Guide to Object-Oriented Programming

Author: Kingsley Sage

Publisher: Springer

Published: 2019-04-23

Total Pages: 195

ISBN-13: 3030133044

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This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life. Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet; describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern; outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book; provides code for all examples and projects at an associated website. This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.


Guide to Java

Guide to Java

Author: James T. Streib

Publisher: Springer

Published: 2014-07-08

Total Pages: 363

ISBN-13: 1447163176

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This book presents a focused and accessible primer on the fundamentals of Java programming, with extensive use of examples and hands-on exercises. Topics and features: provides an introduction to variables, input/output and arithmetic operations; describes objects and contour diagrams, explains selection structures, and demonstrates how iteration structures work; discusses object-oriented concepts such as overloading and classes methods, and introduces string variables and processing; illustrates arrays and array processing and examines recursion; explores inheritance and polymorphism and investigates elementary files; presents a primer on graphical input/output, discusses elementary exception processing, and presents the basics of Javadoc; includes exercises at the end of each chapter, with selected answers in an appendix and a glossary of key terms; provides additional supplementary information at an associated website.


Principles of Object-Oriented Programming in Java 1.1

Principles of Object-Oriented Programming in Java 1.1

Author: James W. Cooper

Publisher:

Published: 1999-01-19

Total Pages: 0

ISBN-13: 9781583482186

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Take a step beyond syntax to discover the true art of software design, with Java as your paintbrush and objects on your palette. This in-depth discussion of how, when, and why to use objects enables you to create programs that not only work smoothly, but are easy to maintain and upgrade -- using Java or any other object-oriented language! -- Take stock of the benefits of OOProgramming and Java -- the advantages of abject-oriented programming; a quick review of key Java concepts; when to use inheritance and when to use encapsulation. -- Choose to reuse -- maximize code reuse with class libraries, including abstract classes and interfaces, and inheritance; use class modification to increase extensibility; design classes for maximum flexibility; take advantage of Design Patterns to write more efficient, more reusable programs. -- Factor in object frameworks -- learn to architect a program at a high level by writing code, then subclassing the same design for specific applications.


Mastering Java - A Comprehensive Guide to Object-Oriented Programming

Mastering Java - A Comprehensive Guide to Object-Oriented Programming

Author: Daniel Melehi

Publisher: Independently Published

Published: 2023-05-08

Total Pages: 0

ISBN-13:

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Mastering Java - A Comprehensive Guide to Object-Oriented Programming is the ultimate resource for anyone interested in learning and mastering Java. This comprehensive guide takes you through the basics of Java programming, starting from the ground up and building your knowledge from there. With clear and concise explanations, and plenty of examples along the way, you'll quickly become proficient in Java development and coding. Whether you're an experienced programmer looking to expand your skills, or a novice looking to learn the language from the ground up, this book has everything you need to succeed. So why wait? Start your journey to mastering Java today!


Python Object-Oriented Programming

Python Object-Oriented Programming

Author: Steven F. Lott

Publisher: Packt Publishing Ltd

Published: 2021-07-02

Total Pages: 715

ISBN-13: 1801075239

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A comprehensive guide to exploring modern Python through data structures, design patterns, and effective object-oriented techniques Key Features Build an intuitive understanding of object-oriented design, from introductory to mature programs Learn the ins and outs of Python syntax, libraries, and best practices Examine a machine-learning case study at the end of each chapter Book Description Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python's classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python's exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs. What you will learn Implement objects in Python by creating classes and defining methods Extend class functionality using inheritance Use exceptions to handle unusual situations cleanly Understand when to use object-oriented features, and more importantly, when not to use them Discover several widely used design patterns and how they are implemented in Python Uncover the simplicity of unit and integration testing and understand why they are so important Learn to statically type check your dynamic code Understand concurrency with asyncio and how it speeds up programs Who this book is for If you are new to object-oriented programming techniques, or if you have basic Python skills and wish to learn how and when to correctly apply OOP principles in Python, this is the book for you. Moreover, if you are an object-oriented programmer coming from other languages or seeking a leg up in the new world of Python, you will find this book a useful introduction to Python. Minimal previous experience with Python is necessary.


Object-Oriented JavaScript - Second Edition

Object-Oriented JavaScript - Second Edition

Author: Stoyan Stefanov

Publisher: Packt Publishing Ltd

Published: 2013-01-01

Total Pages: 564

ISBN-13: 1849693137

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You will first be introduced to object-oriented programming, then to the basics of objects in JavaScript. This book takes a do-it-yourself approach when it comes to writing code, because the best way to really learn a programming language is by writing code. You are encouraged to type code into Firebug's console, see how it works and then tweak it and play around with it. There are practice questions at the end of each chapter to help you review what you have learned. For new to intermediate JavaScript developer who wants to prepare themselves for web development problems solved by smart JavaSc.


JavaScript for PHP Developers

JavaScript for PHP Developers

Author: Stoyan Stefanov

Publisher: "O'Reilly Media, Inc."

Published: 2013-04-24

Total Pages: 260

ISBN-13: 1449370314

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If you want to significantly expand your web development skills beyond PHP, this practical, hands-on book teaches you ECMAScript—the core JavaScript language—from the ground up. You’ll discover some similarities between JavaScript and PHP, such as conditions and loops, but the primary focus is on JavaScript’s unique object creation, classes, prototypes, and inheritance. JavaScript knowledge is essential for working with today’s Web, whether you’re building applications for the client, the server, or for mobile use—and your PHP experience gives you a head start. This book will help you become fluent with JavaScript quickly, and then serve as a handy reference once you start coding. Explore JavaScript syntax, including variables, arrays, loops, and conditions Learn how functions are important in JavaScript—and why they’re actually objects Delve into JavaScript’s object-oriented features, including prototypes, code reuse, and inheritance Examine the built-in API and explore its global functions, properties, and objects Learn about updates in ECMAScript5, the latest version of the standard Use common design patterns to organize your code in large applications


Object Lessons

Object Lessons

Author: Tom Love

Publisher: Cambridge University Press

Published: 1993

Total Pages: 292

ISBN-13: 9780134724324

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Written for technical managers, project leaders, and applications programmers facing decisions about design and management of large-scale commercial object-oriented software.


Practical Object-oriented Design in Ruby

Practical Object-oriented Design in Ruby

Author: Sandi Metz

Publisher: Pearson Education

Published: 2013

Total Pages: 272

ISBN-13: 0321721330

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The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby's widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. This book focuses squarely on object-oriented Ruby application design. Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code