El texto recoge la tesis doctoral que con el título de Ciberanimación. La animación sociocultural en la Sociedad Digital, el autor defendió en la UNED. El texto define y claririfica esta práctica social propia de las representaciones identitarias de la Sociedad Digital.
Free Culture and the City examines how and why free software spread beyond the world of hackers and software engineers and became the basis for an urban movement now heralded by scholars as a model for emulation. By the late 1990s, digital activists embraced a philosophy of free software and "free culture" in order to take control over their cities and everyday lives. Free culture, previously tethered to the digital realm, was cut loose and used to reclaim and resculpt the city. In Madrid the effects were dramatic. Common sights in the city were abandoned as industrial factories turned into autonomous social centers, urban orchards, guerrilla architectural camps, or community hacklabs. Drawing on two decades of ethnographic and historical work with free culture collectives in Madrid, Free Culture and the City shows how, in its journey from the digital to the urban, the practice of liberating culture required the mobilization of, and alliances between, public art centers, neighborhood associations, squatted social centers, hackers, intellectual property lawyers, street artists, guerrilla architectural collectives, and Occupy assemblies.
Internet ha permitido la creación de los más diversos mundos virtuales para satisfacer múltiples inquietudes y curiosidades. La Abadía de Ura es ejemplo de una comunidad virtual selecta e intimista. Siberius de Ura y Dominicus Jerónimos, pastores de este espacio cibernético, nos cuentan cómo funciona y qué normas rigen este lugar de reflexión y recogimiento.
"This book satisfies the need for methodological consideration and tools for data collection, analysis and presentation in virtual communities, covering studies on various types of virtual communities, making this reference a comprehensive source of research for those in the social sciences and humanities"--Provided by publisher.
Social Computing: Concepts, Methodologies, Tools, and Applications uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments. This multiple volume publication presents the latest research on social change, evolving networks, media, and interaction with technology to offer audiences a comprehensive view.
Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.