This fourth edition gives an accessible introduction to the Java language and a grounding in the fundamental computer science concepts. It includes expanded coverage of graphical user interfaces (GUIs) and Applets as well as updated examples and exercises.
This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.
Rather than exhaustively cover the entire language, the author focuses on a subset of Java--a lean and practical core that is manageable, yet detailed enough to create powerful Java applets. As readers master the basics of Java, they'll be developing solid programming skills that will increase effectiveness no matter which language they work with.
This book is a balanced presentation of the latest techniques, algorithms and applications in computer science and engineering. The papers, written by eminent researchers in their fields, provide a vehicle for new research and development.The proceedings have been selected for coverage in: ? Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)
This book is a balanced presentation of the latest techniques, algorithms and applications in computer science and engineering. The papers, written by eminent researchers in their fields, provide a vehicle for new research and development.The proceedings have been selected for coverage in:• Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)
This unique book teaches you the fundamental concepts of good computer programming while introducing you to one of the most powerful languages in use today—Java! It gives you an ideal balance between programming concepts and the details of Java. Rather than exhaustively cover the entire language, the author focuses on a subset of Java—a lean and practical core that is manageable, yet detailed enough to create powerful Java applets. And as you master the basics of Java, you'll be developing solid programming skills that will increase your effectiveness no matter which language you work with! Includes a wealth of practical advice, tips, and reference material.
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Several aspects of informatics curricula and teaching methods at the university level are reported in this volume, including: *Challenges in defining an international curriculum; *The diversity in informatics curricula; *Computing programs for scientists and engineers; *Patterns of curriculum design; *Student interaction; *Teaching of programming; *Peer review in education. This book contains a selection of the papers presented at the Working Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002), which was sponsored by the International Federation for Information Processing (IFIP) Working Group 3.2, and held in Florianópolis, Brazil in July 2002. The working groups were organized in three parallel tracks. Working Group 1 discussed the "Directions and Challenges in Informatics Education". The focus of Working Group 2 was "Teaching Programming and Problem Solving". Working Group 3 discussed "Computing: The Shape of an Evolving Discipline."