Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment

Author: Chrissie Scelsi

Publisher: American Bar Association

Published: 2019

Total Pages: 0

ISBN-13: 9781634251181

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The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more


Software and Intellectual Property Protection

Software and Intellectual Property Protection

Author: Bernard A. Galler

Publisher: Praeger

Published: 1995-05-23

Total Pages: 230

ISBN-13:

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How has the legal system used its traditional body of copyright and patent law to protect rights in computer software? The last 15 years have changed the entire landscape with regard to the creation and protection of software as intellectual property. Written by a computer expert with extensive participation in some of the most important software trials of the period, this book invites you to think critically about significant software issues and learn about the legal pitfalls surrounding software development in the industry today. The book is organized around various legal issues raised by both plaintiffs and defendants in copyright litigation, and the problems of the U.S. Patent & Trademark Office in dealing with the rapid proliferation of applications for software-related patents. The author explains important terms and concepts in software litigation such as infringement, substantial similarity, reverse engineering, the merger defense, and look and feel. A succinct, readable survey for computer professionals, nonlegal academics, and lawyers who need a fast summary of the critical issues and cases in software and intellectual property matters.


Computer Games and Virtual Worlds

Computer Games and Virtual Worlds

Author: Ross A. Dannenberg

Publisher: American Bar Association

Published: 2010

Total Pages: 298

ISBN-13: 9781604427509

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This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.


Computers and Intellectual Property

Computers and Intellectual Property

Author: United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Intellectual Property, and the Administration of Justice

Publisher:

Published: 1991

Total Pages: 990

ISBN-13:

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Intellectual Property Issues in Software

Intellectual Property Issues in Software

Author: National Research Council

Publisher: National Academies Press

Published: 1991-02-01

Total Pages: 128

ISBN-13: 0309043441

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Software is the product of intellectual creativity, but protection of the intellectual property residing in software is the subject of some controversy. This book captures a wide range of perspectives on the topic from industry, academe, and government, drawing on information presented at a workshop and forum.


Intellectual Property in Electronics and Software

Intellectual Property in Electronics and Software

Author: Nicholas Fox

Publisher:

Published: 2019

Total Pages: 0

ISBN-13: 9781787422049

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Intellectual Property in Electronics and Software provides practical guidance and addresses key IP law issues in major jurisdictions worldwide which impact on software and electronics companies. This new edition covers the latest case law on open source software and standard essential patents and features new chapters on the possible impact of the


Digital Copyright

Digital Copyright

Author: Jessica Litman

Publisher: Prometheus Books

Published:

Total Pages: 216

ISBN-13: 161592051X

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Professor Litman's work stands out as well-researched, doctrinally solid, and always piercingly well-written.-JANE GINSBURG, Morton L. Janklow Professor of Literary and Artistic Property, Columbia UniversityLitman's work is distinctive in several respects: in her informed historical perspective on copyright law and its legislative policy; her remarkable ability to translate complicated copyright concepts and their implications into plain English; her willingness to study, understand, and take seriously what ordinary people think copyright law means; and her creativity in formulating alternatives to the copyright quagmire. -PAMELA SAMUELSON, Professor of Law and Information Management; Director of the Berkeley Center for Law & Technology, University of California, BerkeleyIn 1998, copyright lobbyists succeeded in persuading Congress to enact laws greatly expanding copyright owners' control over individuals' private uses of their works. The efforts to enforce these new rights have resulted in highly publicized legal battles between established media and new upstarts.In this enlightening and well-argued book, law professor Jessica Litman questions whether copyright laws crafted by lawyers and their lobbyists really make sense for the vast majority of us. Should every interaction between ordinary consumers and copyright-protected works be restricted by law? Is it practical to enforce such laws, or expect consumers to obey them? What are the effects of such laws on the exchange of information in a free society?Litman's critique exposes the 1998 copyright law as an incoherent patchwork. She argues for reforms that reflect common sense and the way people actually behave in their daily digital interactions.This paperback edition includes an afterword that comments on recent developments, such as the end of the Napster story, the rise of peer-to-peer file sharing, the escalation of a full-fledged copyright war, the filing of lawsuits against thousands of individuals, and the June 2005 Supreme Court decision in the Grokster case.Jessica Litman (Ann Arbor, MI) is professor of law at Wayne State University and a widely recognized expert on copyright law.


Ethical and Secure Computing

Ethical and Secure Computing

Author: Joseph Migga Kizza

Publisher: Springer

Published: 2019-01-01

Total Pages: 293

ISBN-13: 3030039374

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This engaging textbook highlights the essential need for a strong ethical framework in our approach to computer, information and engineering science. Through thought-provoking questions and case studies, the reader is challenged to consider the deeper implications arising from the use of today’s rapidly-evolving computing technologies and ever-changing communication ecosystems. This updated second edition features new material on information security, intellectual property rights, the Internet of Things, and 5G technologies. Topics and features: introduces a philosophical framework and tools for understanding and analyzing computer ethics in personal, public, and professional spheres; describes the impact of computer technology on issues of security, privacy, anonymity, and civil liberties; examines intellectual property rights in the context of computing, including the risks and liabilities associated with software; discusses such key social issues in computing as the digital divide, employee monitoring in the workplace, and risks to physical and mental health; reviews the history of computer crime, and the threat of digitally facilitated bullying, harassment, and discrimination; considers the ethical challenges arising from online social networks, mobile telecommunications, virtual reality, the Internet of Things, and 5G technologies; includes learning objectives, discussion questions and exercises throughout the book. This concise and accessible work addresses the critical ethical and moral issues important to all designers and users of computer technologies. The text incorporates the latest curricula requirements for undergraduate courses in computer science, and offers invaluable insights into the social impact and legal challenges posed by the latest generation of computing devices and networks.


The Digital Dilemma

The Digital Dilemma

Author: National Research Council

Publisher: National Academies Press

Published: 2000-02-24

Total Pages: 365

ISBN-13: 0309064996

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Imagine sending a magazine article to 10 friends-making photocopies, putting them in envelopes, adding postage, and mailing them. Now consider how much easier it is to send that article to those 10 friends as an attachment to e-mail. Or to post the article on your own site on the World Wide Web. The ease of modifying or copying digitized material and the proliferation of computer networking have raised fundamental questions about copyright and patentâ€"intellectual property protections rooted in the U.S. Constitution. Hailed for quick and convenient access to a world of material, the Internet also poses serious economic issues for those who create and market that material. If people can so easily send music on the Internet for free, for example, who will pay for music? This book presents the multiple facets of digitized intellectual property, defining terms, identifying key issues, and exploring alternatives. It follows the complex threads of law, business, incentives to creators, the American tradition of access to information, the international context, and the nature of human behavior. Technology is explored for its ability to transfer content and its potential to protect intellectual property rights. The book proposes research and policy recommendations as well as principles for policymaking.