This book covers the way computing was handled before the arrival of electronic computers. It discusses manual information processing and early technologies. The book describes the development of software technology, the professionalization of programming, and the emergence of a software industry.
This book examines female engagement in both traditional and unconventional political arenas, including female sociability, salons, child-rearing and education, health, consumption, religious reform and nationalism.
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.
In the 21st century, to perform a given task in real life, we need to think beyond mere accumulation of knowledge from textbooks. The NEP 2020 calls for a shift from assessment system where rote learning is emphasized to competency-based education (CBE). Competency-based education is an approach to teaching, where learner is placed at the center (student centered learning) which promotes learning, development of high order skills such as conceptual analysis, critical thinking. It emphasizes knowledge based on experiential learning relevant to daily life. Competency-based education is a form of education that derives curriculum from an analysis of a prospective or actual role in modern society and that attempts to certify students' progress on the basis of demonstrated performance in some or all aspects of that role. According to the theory, such demonstrations of competence do not depend on the amount of time spent in formal education settings (Riesman, 1979).
Provides a strong foundation of cybercrime knowledge along with the core concepts of networking, computer security, Internet of Things (IoTs), and mobile devices. Addresses legal statutes and precedents fundamental to understanding investigative and forensic issues relative to evidence collection and preservation. Identifies the new security challenges of emerging technologies including mobile devices, cloud computing, Software-as-a-Service (SaaS), VMware, and the Internet of Things. Strengthens student understanding of the fundamentals of computer and network security, concepts that are often glossed over in many textbooks, and includes the study of cybercrime as critical forward-looking cybersecurity challenges.
Academics 4.0 has become increasingly crucial in recent times due to the impact of Industry 4.0 on various fields. The emergence of disruptive technologies and the cyber-physical world has underscored the need for experts in these areas, which requires proper training of students from an early stage. Education 4.0 is essential in preparing faculties and students adequately for this purpose. This approach shifts the focus from teaching to learning and employs blended learning, MOOC courses, and flipped classrooms to achieve better understanding and application of knowledge. The practical aspect of the subject is discussed in the classroom, while the theoretical aspect is taught outside the class. The book, Architecture and Technological Advancements of Education 4.0, aims to explain the rationale, advantages, and features of Academics 4.0, explore assessment tools and techniques, and describe the national policy for bringing change in education. It also covers blended learning, MOOC courses, virtual labs, and mobile learning, with a focus on their benefits. The book will be useful for universities and educational entities that aim to follow Academics 4.0 in the education system, serve as a reference manual for research articles, and be helpful to faculties and academicians who wish to implement and assess online techniques. Additionally, it will be an excellent learning platform for providers and users of relevant domains, with a broad range of topics covering its impact on the education system, students, and workforce.
This book encourages more professors of education, sociology, psychology, and related fields to prepare the next generation of education professionals to understand and implement programs and practices of family and community involvement to increase student success in school.
From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.