Develop and implement essential computer technology—with confidence Do you want to develop an understanding of technology to enhance your education, career, or personal life, but feel inhibited by your digital literacy? Fear not! Written in plain English and absent of undecipherable high-tech jargon, Digital Literacy For Dummies makes it easy to get a grip on computer basics, the Internet, the Cloud, browsing the web, productivity programs and applications for school and the workplace, computer security and privacy, the latest in digital lifestyle topics, and so much more. Walks you through the basics of developing essential computer technology skills Shows you how to gain the digital literacy skills required to succeed in education, at home, and in the workforce Explains how the use of smartphones and digital cameras contribute to digital literacy With the introduction of 3G and 4G services in emerging countries like India, worldwide Internet usage is increasing exponentially. With this technological growth comes an opportunity for people of all ages and from all walks of life to learn new skills to keep them ahead of the curve. Packed with easy-to-follow explanations and seasoned with a bit of humor and fun, Digital Literacy For Dummies makes it easy and accessible for anyone to harness the power of technology to remain relevant in school or at work.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Nature lovers and poetry fans alike will be drawn to this lyrical picture book depicting how Carolina wrens build a nest for their young. This is the bark, snippets of twine, spidery rootlets, and needles of pine that shape the nest that Wren built. In the rhyming style of “The House That Jack Built,” this poem about the care and specificity that Carolina wrens put into building a nest is at once tender and true to life. Papa and Mama Wren gather treasures of the forest, from soft moss for a lining to snakeskin for warding off predators. Randi Sonenshine’s lilting stanzas, woven with accurate and unexpected details about Carolina wrens, and Anne Hunter’s gentle, inviting illustrations reveal the mysterious lives of these birds and impart an appreciation for the wonder of the life cycles around us. Back matter includes a glossary and additional interesting facts about wrens.
Easy-to-understand advice for seniors who want to get up and running with their laptops Laptop popularity is on the rise among computer buyers, including seniors. For anyone in the over-60 age group who is eager to get started with a laptop, this is the book for you! Laptops are ideal for seniors who travel and want to stay in contact with family and friends. You'll learn how to select the laptop that is right for you; get familiar with the hardware, operating system, and software; understand files and folders; and connect to other wireless technology. Featuring a larger font for text and larger sizes for images, this easy-to-understand book begins with the basics and progresses to step-by-step coverage of how to establish positive habits and avoid common pitfalls. With this guide, you'll feel confident about staying safe online when banking, shopping, or chatting. Seniors are becoming more adventurous when purchasing a computer, and laptops are increasing in popularity among the 60+ age group demographic Covers the basics: selecting the right laptop for your needs, using the keyboard and mouse, finding your way around Windows 7, using the Internet, and more Assures you about staying safe online and keeping your information private when shopping, e-mailing family and friends, banking, researching, and more Features a large font and large images for easy reading This gentle introduction will get you started using your laptop today!