Composers and the Computer
Author: Curtis Roads
Publisher: William Kaufmann Incorporated
Published: 1985
Total Pages: 232
ISBN-13:
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Author: Curtis Roads
Publisher: William Kaufmann Incorporated
Published: 1985
Total Pages: 232
ISBN-13:
DOWNLOAD EBOOKAuthor: Eduardo Miranda
Publisher: CRC Press
Published: 2001-04-27
Total Pages: 228
ISBN-13: 1136120939
DOWNLOAD EBOOKFocuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will find this book a valuable resource. As a comprehensive guide with full explanations of technical terms, it is suitable for students, professionals and enthusiasts alike. The accompanying CD-ROM contains examples, complementary tutorials and a number of composition systems for PC and Macintosh platforms, from demonstration versions of commercial programs to exciting, fully working packages developed by research centres world-wide, including Nyquist, Bol Processor, Music Sketcher, SSEYO Koan, Open Music and the IBVA brainwaves control system, among others. This book will be interesting to anyone wishing to use the computer as a companion to create music. It is a comprehensive guide, but the technical terms are explained so it is suitable for students, professionals and enthusiasts alike.
Author: Michael Clarke
Publisher: Oxford University Press, USA
Published: 2020
Total Pages: 433
ISBN-13: 0190659645
DOWNLOAD EBOOKInside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with thorough studies of ninecase studies analysing key works in the musical and technical development of computer music. The text is linked to demonstration videos of the techniques used and software which offers readers the opportunity to try out emulations of the software used by the composers for themselves and view videointerviews with the composers and others involved in the production of the musical works. The software also presents musical analyses of each of the nine case studies using software and video alongside text to enable readers to engage with the musical structure aurally and interactively.
Author: Michael Hewitt
Publisher: ArtisPro
Published: 2009
Total Pages: 0
ISBN-13: 9781598638615
DOWNLOAD EBOOKThe CD-ROM includes audio tracks that demonstrate all the techniques covered in the book.
Author: Harry B. Lincoln
Publisher: Cornell University Press
Published: 2019-06-30
Total Pages: 381
ISBN-13: 150174416X
DOWNLOAD EBOOKThe first of its kind, this is book consists of twenty-one essays describing the many different uses of the digital computer in the field of music. Musicologists will find that various historical periods-from medieval to contemporary-are represented, and examples of computer analysis of ethnic music are considered. Edmund A. Bowles contributes an entertaining historical survey of music research and the computer. Lejaren Hill here discusses computer composition, both in this country and in Europe, and gives a bibliography of composers and their works. A. James Gabura's essay describes experiments in analyzing and identifying the keyboard styles of Haydn, Mozart, and Beethoven. There is also a section of particular interest to music librarians.
Author: Winifred Phillips
Publisher: MIT Press
Published: 2017-08-11
Total Pages: 285
ISBN-13: 0262534495
DOWNLOAD EBOOKA comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Author: Bill Manaris
Publisher: CRC Press
Published: 2014-05-19
Total Pages: 496
ISBN-13: 1482222213
DOWNLOAD EBOOKTeach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
Author: Curtis Roads
Publisher: MIT Press
Published: 1989
Total Pages: 760
ISBN-13: 9780262680783
DOWNLOAD EBOOKIn The Music Machine, Curtis Roads brings together 53 classic articles published in Computer Music Journal between 1980 and 1985.
Author: David Cope
Publisher: MIT Press
Published: 2004-01-30
Total Pages: 600
ISBN-13: 9780262532617
DOWNLOAD EBOOKVirtual Music is about artificial creativity. Focusing on the author's Experiments in Musical Intelligence computer music composing program, the author and a distinguished group of experts discuss many of the issues surrounding the program, including artificial intelligence, music cognition, and aesthetics. The book is divided into four parts. The first part provides a historical background to Experiments in Musical Intelligence, including examples of historical antecedents, followed by an overview of the program by Douglas Hofstadter. The second part follows the composition of an Experiments in Musical Intelligence work, from the creation of a database to the completion of a new work in the style of Mozart. It includes, in sophisticated lay terms, relatively detailed explanations of how each step in the process contributes to the final composition. The third part consists of perspectives and analyses by Jonathan Berger, Daniel Dennett, Bernard Greenberg, Douglas R. Hofstadter, Steve Larson, and Eleanor Selfridge-Field. The fourth part presents the author's responses to these commentaries, as well as his thoughts on the implications of artificial creativity. The book (and corresponding Web site) includes an appendix providing extended musical examples referred to and discussed in the book, including composers such as Scarlatti, Bach, Mozart, Beethoven, Schubert, Chopin, Puccini, Rachmaninoff, Prokofiev, Debussy, Bartok, and others. It is also accompanied by a CD containing performances of the music in the text.
Author: David Cope
Publisher:
Published: 1996
Total Pages: 292
ISBN-13:
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