This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.
Raiders of the Lost Ark! Indiana Jones and the Temple of Doom! Indiana Jones and the Last Crusade! These are three of the biggest blockbusters of all time. Now George Lucas, Steven Spielberg and Harrison Ford are teaming up for Indiana Jones 4-due in theatres May 22, 2008.What's the movie about? Who cares! Fans will be packing the theatres no matter what.The Indiana Jones Handbook follows in the grand tradition of The Batman Handbook, The Superman Handbook and The Spider-Man Handbook-but with an all-new four-colour format that highlights some of the greatest moments in the films. Readers will learn everything a modern archaeologist needs to know, including: *How to ride an elephant*How to identify booby traps*How to fend off a gang of swordsmen*How to blend into foreign cultures*How to avoid the wrath of God*And much, much more!
In addition to presenting various "scoundrel" archetypes for characters, this volume includes new feats and prestige classes that serve the archetypes, as well as new tricks, spells, equipment, and magic items.
Harold Morrow Sherman (1898-1987) was most famous as a psychic researcher and New Thought author. His book "Your Key to Happiness" (1935) has been reprinted numerous times. But Sherman also had a career as an author of children's books, so it should come as no surprise that in the Tahara series, he blended classic New Thought elements such as mentalism, spiritualism, and the supernatural with exciting adventure stories aimed at young boys. The mix works well for the globe-trotting young heroes, and their exciting adventures around the world hold up well today. Included in this volume are all 4 novels in the Tahara series: TAHARA AMONG AFRICAN TRIBES TAHARA: BOY KING OF THE DESERT TAHARA—BOY MYSTIC OF INDIA TAHARA IN THE LAND OF YUCATAN If you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the 200+ other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more!
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.