This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.
In addition to presenting various "scoundrel" archetypes for characters, this volume includes new feats and prestige classes that serve the archetypes, as well as new tricks, spells, equipment, and magic items.
Raiders of the Lost Ark! Indiana Jones and the Temple of Doom! Indiana Jones and the Last Crusade! These are three of the biggest blockbusters of all time. Now George Lucas, Steven Spielberg and Harrison Ford are teaming up for Indiana Jones 4-due in theatres May 22, 2008.What's the movie about? Who cares! Fans will be packing the theatres no matter what.The Indiana Jones Handbook follows in the grand tradition of The Batman Handbook, The Superman Handbook and The Spider-Man Handbook-but with an all-new four-colour format that highlights some of the greatest moments in the films. Readers will learn everything a modern archaeologist needs to know, including: *How to ride an elephant*How to identify booby traps*How to fend off a gang of swordsmen*How to blend into foreign cultures*How to avoid the wrath of God*And much, much more!
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.