Software Fundamentals

Software Fundamentals

Author: David Lorge Parnas

Publisher: Addison-Wesley Professional

Published: 2001-01

Total Pages: 664

ISBN-13: 9780201703696

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This title presents 30 papers on software engineering by David L. Parnas. Topics covered include: software design, social responsibility, concurrency, synchronization, scheduling and the Strategic Defence Initiative ("Star Wars").


Guide to Advanced Empirical Software Engineering

Guide to Advanced Empirical Software Engineering

Author: Forrest Shull

Publisher: Springer Science & Business Media

Published: 2007-11-21

Total Pages: 393

ISBN-13: 1848000448

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This book gathers chapters from some of the top international empirical software engineering researchers focusing on the practical knowledge necessary for conducting, reporting and using empirical methods in software engineering. Topics and features include guidance on how to design, conduct and report empirical studies. The volume also provides information across a range of techniques, methods and qualitative and quantitative issues to help build a toolkit applicable to the diverse software development contexts


Recommendation Systems in Software Engineering

Recommendation Systems in Software Engineering

Author: Martin P. Robillard

Publisher: Springer Science & Business

Published: 2014-04-30

Total Pages: 560

ISBN-13: 3642451357

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With the growth of public and private data stores and the emergence of off-the-shelf data-mining technology, recommendation systems have emerged that specifically address the unique challenges of navigating and interpreting software engineering data. This book collects, structures and formalizes knowledge on recommendation systems in software engineering. It adopts a pragmatic approach with an explicit focus on system design, implementation, and evaluation. The book is divided into three parts: “Part I – Techniques” introduces basics for building recommenders in software engineering, including techniques for collecting and processing software engineering data, but also for presenting recommendations to users as part of their workflow. “Part II – Evaluation” summarizes methods and experimental designs for evaluating recommendations in software engineering. “Part III – Applications” describes needs, issues and solution concepts involved in entire recommendation systems for specific software engineering tasks, focusing on the engineering insights required to make effective recommendations. The book is complemented by the webpage rsse.org/book, which includes free supplemental materials for readers of this book and anyone interested in recommendation systems in software engineering, including lecture slides, data sets, source code, and an overview of people, groups, papers and tools with regard to recommendation systems in software engineering. The book is particularly well-suited for graduate students and researchers building new recommendation systems for software engineering applications or in other high-tech fields. It may also serve as the basis for graduate courses on recommendation systems, applied data mining or software engineering. Software engineering practitioners developing recommendation systems or similar applications with predictive functionality will also benefit from the broad spectrum of topics covered.


Advances in Machine Learning Applications in Software Engineering

Advances in Machine Learning Applications in Software Engineering

Author: Zhang, Du

Publisher: IGI Global

Published: 2006-10-31

Total Pages: 498

ISBN-13: 1591409438

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"This book provides analysis, characterization and refinement of software engineering data in terms of machine learning methods. It depicts applications of several machine learning approaches in software systems development and deployment, and the use of machine learning methods to establish predictive models for software quality while offering readers suggestions by proposing future work in this emerging research field"--Provided by publisher.


Case Study Research in Software Engineering

Case Study Research in Software Engineering

Author: Per Runeson

Publisher: John Wiley & Sons

Published: 2012-03-07

Total Pages: 197

ISBN-13: 111818100X

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Based on their own experiences of in-depth case studies of software projects in international corporations, in this book the authors present detailed practical guidelines on the preparation, conduct, design and reporting of case studies of software engineering. This is the first software engineering specific book on the case study research method.


Contemporary Empirical Methods in Software Engineering

Contemporary Empirical Methods in Software Engineering

Author: Michael Felderer

Publisher: Springer Nature

Published: 2020-08-27

Total Pages: 520

ISBN-13: 3030324893

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This book presents contemporary empirical methods in software engineering related to the plurality of research methodologies, human factors, data collection and processing, aggregation and synthesis of evidence, and impact of software engineering research. The individual chapters discuss methods that impact the current evolution of empirical software engineering and form the backbone of future research. Following an introductory chapter that outlines the background of and developments in empirical software engineering over the last 50 years and provides an overview of the subsequent contributions, the remainder of the book is divided into four parts: Study Strategies (including e.g. guidelines for surveys or design science); Data Collection, Production, and Analysis (highlighting approaches from e.g. data science, biometric measurement, and simulation-based studies); Knowledge Acquisition and Aggregation (highlighting literature research, threats to validity, and evidence aggregation); and Knowledge Transfer (discussing open science and knowledge transfer with industry). Empirical methods like experimentation have become a powerful means of advancing the field of software engineering by providing scientific evidence on software development, operation, and maintenance, but also by supporting practitioners in their decision-making and learning processes. Thus the book is equally suitable for academics aiming to expand the field and for industrial researchers and practitioners looking for novel ways to check the validity of their assumptions and experiences. Chapter 17 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Software Engineering

Software Engineering

Author: Richard W. Selby

Publisher: John Wiley & Sons

Published: 2007-06-04

Total Pages: 835

ISBN-13: 047014873X

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This is the most authoritative archive of Barry Boehm's contributions to software engineering. Featuring 42 reprinted articles, along with an introduction and chapter summaries to provide context, it serves as a "how-to" reference manual for software engineering best practices. It provides convenient access to Boehm's landmark work on product development and management processes. The book concludes with an insightful look to the future by Dr. Boehm.


End-User Development

End-User Development

Author: Volkmar Pipek

Publisher: Springer

Published: 2009-02-24

Total Pages: 291

ISBN-13: 364200427X

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Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.