./code --poetry is a colourful cacophony of computer languages. Authors Daniel Holden and Chris Kerr have created a collection of code poems - poems written in the source codes of a variety of programming languages. Inside, code and poetry are presented alongside visual artwork with the poetry itself embedded in the source code of a number of programs. Every program is entirely valid, and when compiled and run these programs produce the visual artwork presented alongside the individual poems in the collection. Lavishly formatted and bursting with colour, this unique book is essential for anyone passionate about visual art, poetry or programming. ./code --poetry is a Rosetta Stone for programmers, restored and rendered for the digital age, highlighting the intersection of three classic art forms.
In Code was born out of Maryann Corbett’s years of work for the Minnesota Legislature, with a nonpartisan office that mandated that she maintain a public silence about politics. In poems that go from elegiac to fiery to funny, she examines behind-the-scenes legislative labor and the people who do it, the tensions of working for government in a climate hostile to government, and the buildings and grounds that put a beautiful face on a history full of ambiguities. This well-honed collection, Corbett's fifth, reflects on doublespeak and public poses; on coworkers and commutes; on legalese, courts, and elections; on news and history; and at last on retirement—through poems masterfully deployed in a dazzling array of forms: including the prose poem, the sonnet, the ghazal, the villanelle, and the canzone. Maryann Corbett is a candid, wistful, purposeful, and meditative poet in command of her craft. Of her years working for the Minnesota Legislature, Maryann Corbett writes in Rattle: "There was the frisson supplied by the constant presence of the media, the satisfaction of believing one's work served the public, the thrill of working with smart, motivated people, the pleasure of being surrounded by the striking buildings and gardens of the Capitol grounds, the sense of history. There was also the uncomfortable awareness that with every legislative session there are winners and losers, and that the same battles for justice are fought, and often lost, by the same people, year after year." In Code features poems that reflect on both those pleasures and that discomfort, as in these lines from "Seven Little Poems about Making Laws": Capitol café: German proverbs, whitewashed since 1917, are restored to view with bright applause. Old hatreds have new objects now. PRAISE FOR MARYANN CORBETT: Ned Balbo: . . . an extraordinary poet. Tony Barnstone: . . . metrical poetry infused with gorgeous imagery and the vernacular of our scientized world. Richard Wilbur: . . . accurate and delightful. Rhina P. Espaillat: . . . every section touches me and keeps calling me back. A.M. Juster: . . . wit without meanness, warmth without sentimentality, and craft without pretension. Geoffrey Brock: . . . one of the best-kept secrets of American poetry. Marilyn Taylor: . . . poignant, perceptive, exquisitely formed poems . . . a poet to be genuinely grateful for. Peter Campion: . . . a poet of the first order. Willis Barnstone: . . . a newborn Robert Frost, with a wicked eye for contemporary life. Susan McLean: . . . a stunner. ABOUT THE AUTHOR: Maryann Corbett earned a doctorate in English in 1981, with a specialization in medieval literature and linguistics. She expected to be teaching Beowulf and Chaucer and the history of the English language. Instead, she spent almost thirty-five years working for the Minnesota Legislature, helping attorneys to write in plain English and coordinating the creation of finding aids for the law. She is the author of five books of poetry and is a past winner of the Richard Wilbur Award and the Willis Barnstone Translation Prize. Her work is widely published in journals on both sides of the Atlantic and is included in anthologies like Measure for Measure: An Anthology of Poetic Meters and The Best American Poetry 2018.
In the poems section, he shows five poems he published in the Paris Review, several in an edition with a Nobel Prize winner for literature, along with some unpublished poems and some published over forty-nine years in five countries. In the codes section, he shows, encoded in the Torah, the Five Books of Moses, the death of Debbie Reynolds, Carrie Fisher, Zsa Zsa Gabor, and others (all deaths are found Torah-encoded, with many shown in his other books). Some assassinations and certain terror attacks are shown encoded here. This also shows B. H. Obama being elected as the president of the United States in November 2008 and D. J. Trump being elected as the US president in November 2016. His website (www.PredictingPresidents.com) shows all US presidents were Torah-encoded as elected. In the films section, one of his forty-six treatments explores the authors proposal for how Hillary Clinton could win the White House in 2020, explaining a social-engineering mechanism that renders the Democrats undefeatable from now on at most levels of government (alien to the Republicans who, in order to survive, would need to mount an effective counterprogram if they can muster the voter numbers nationally in an electoral college strategy).
Every major airport has a three-letter code from the International Air Transport Association. In perhaps history's greatest-ever feat of armchair travel, Nasser Hussain has written a collection of poetry entirely from those codes. In a dazzling aeronautic feat of constraint-based writing, SKY WRI TEI NGS explores the relationship between language and place in a global context. Watch as words jet-set across the map, leaving a poetic flight path. See letters take flight (and leave their baggage behind).
Codes Appearing combines in a single volume three seminal and long unavailable collections by Michael Palmer. This volume rescues from limbo three of his most beautiful poetry volumes: Notes for Echo Lake, First Figure, and Sun (1981, 1984, 1988). Making available a great deal of Palmer's most influential, exciting, and stunning work, Codes Appearing is a landmark volume. The significance of his writing is every day more recognized. "It is impossible," as The Boston Review noted, "to overstate Palmer's importance." "Michael Palmer, '" as Joshua Clover declared in The Village Voice, "is the most influential avant-gardist working, and perhaps the greatest poet of his generation.... And his books, including the essential '80s triptych of Notes for Echo Lake, First Figure, and Sun, are organized not by story but by a dreamland of calculus and sway....[Palmer's] genius is for making the world strange again."
Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. "Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems." -- Jesse Schell, author of The Art of Game Design "Magnuson shines a sensitive and incisive light on small, often moving, videogames." -- D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT "[Game Poems] tells a new story about games-- that games can be lyrical, beautiful, emotionally challenging--to inspire creators and critics alike." --Noah Wardrip-Fruin, author of How Pac-Man Eats "Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics."--Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives "For far too long videogames have flourished - and commanded both capital and attention - in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar's ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the 'lens of poetry' in order to discover - and help create - a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic."--John Cayley, Brown University "In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too."--Frank Lantz, Director, NYU Game Center "Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it."--Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology "A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a 'lyric reading' to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of 'game poems.'"--Susana Ruiz, University of California, Santa Cruz "This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology--to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between."--Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU "A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book."--Chris Bateman, author of Imaginary Games and 21st Century Game Design "I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames - throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide."--Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of "With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as 'entertainment products'. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames."--Soraya Murray, author of On Video Games "Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames."--Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light "Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively."--Gregory Avery-Weir, creator of The Majesty of Colors and Looming "Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games."--Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path "So much has been written about what games are, and yet there's always a new way of thinking about them. In Jordan Magnuson's Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson's book is a fascinating exploration of games as poetry, and the poetry of play."--Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software "In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!"--Adam Le Doux, creator of Bitsy "As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games."--Antonio César Moreno Cantano, University Complutense of Madrid "Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to "go make some game poems!" After reading the book, I was keen to do exactly that. I urge you to do the same!"--Alex Mitchell, National University of Singapore "To many, poetry is a dying - or dead - art form. Few people sit down at night to open their favorite poet's chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson's book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style - and brevity - of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful."--Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University
An Ancient Collection Reimagined Composed around the Buddha’s lifetime, the Therigatha (“Verses of the Elder Nuns”) contains the poems of the first Buddhist women: princesses and courtesans, tired wives of arranged marriages and the desperately in love, those born into limitless wealth and those born with nothing at all. The original authors of the Therigatha were women from every kind of background, but they all shared a deep-seated desire for awakening and liberation. In The First Free Women, Matty Weingast has reimagined this ancient collection and created a contemporary and radical adaptation that takes the essence of each poem and highlights the struggles and doubts, as well as the strength, perseverance, and profound compassion, embodied by these courageous women.