Key texts trace the development of building information modelling technologies and address issues of collaboration, design and management, while featured projects systematise the use of BIM(building information modelling) in contemporary design practice for students and professionals.
Architektur im digitalen Zeitalter, eine zwei Jahrzehnte alte und wechselvolle Geschichte. Dieses Buch aus der Reihe Architectural Design (AD) beschreibt sämtliche Stufen und Phasen: von Folding zu Cyberspace, Nichtlinearität und Hypersurface-Architektur, von Versionierung zu Skripting, Emergenz, Informationsmodellen und Parametricism. Es erfasst und interpretiert den Geist der jeweiligen Zeit mit dokumentarischer Präzision, fördert und antizipiert oftmals bedeutende Entwicklungen in Architektur und Architekturtheorie. Diese Anthologie der bedeutendsten Artikel aus Architectural Design ist chronologisch und thematisch geordnet, bietet einen vollständigen historischen Zeitstrahl zu computergestütztem Design und digitalen Produktionsformen, von den Anfängen bis zur heutigen Vorrangstellung dieser Technologien. Mario Capo gibt in seiner ausführlichen Einleitung und im Vorwort zu jedem Originaltext einen scharfsinnigen Überblick über die jüngste Geschichte des digitalen Designs. Diese Synopse fehlte bislang, sowohl als pädagogisches Instrument für Studenten als auch Forschungsinstrument für Wissenschaftler. Sie spannt den Bogen zwischen dem Status quo "digitaler" Architektur und der Geschichte und Theorie jüngster Entwicklungen und Trends, stellt wichtige Fragen zu den heutigen Methoden und Techniken im professionellen Design. Eine umfassende Anthologie digitaler Architektur von Mario Carpo, einem der herausragendsten Wissenschaftler in diesem Fachgebiet. - enthält bahnbrechende Essays von Bernard Cache, Peter Eisenman, John Frazer, Charles Jencks, Greg Lynn, Achim Menges und Patrik Schumacher - stellt die wichtigsten Werke von FOA, Frank Gehry, Zaha Hadid, Ali Rahim, Lars Spuybroek/NOX, Kas Oosterhuis und ShoP vor
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
The logics of digital processes in architecture have begun to structure the way that architects design, the way that builders build, and the way that industry is reorganizing. The process of architectural design has become a complex workflow. At the core of the shift toward more expansive forms of digital production within the design and construction industry is the integration of communication through digital networks. The goal is to develop a continuous, easily accessible and parametrically adaptable body of information that coordinates the process from design through a building’s lifecycle. Organized around the key fields of Designing Design, Designing Assembly and Designing Industry, this book is a reference work on digital technologies as key factors in architectural design, fabrication and workflow organization. It presents essays and case studies from some of the leading voices on the topic.
The first digital turn in architecture changed our ways of making; the second changes our ways of thinking. Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.
Completed projects receive more public attention than the process of their creation and so the myth that architects design buildings alone lives on. In fact, architects work with a great many others and the relationships that develop, particularly with clients, have a significant impact on design. Design through Dialogue explores the relationship between client and architect through the lens of four overlapping activities that occur during any project: relating, talking, exploring and transforming. Cases of design and collaboration range from smaller scale retail, residential and educational projects in the US, Sweden, the UK and the Pacific Rim to large institutions, including Seattle’s Central Library, the National Museum of the American Indian in Washington DC, the Supreme Court in Jerusalem and the Museum of New Zealand. Material is taken from interviews with clients and architects and research in psychotherapy, group dynamics and design studies. Throughout the book aspects of process are linked to design outcomes to illustrate how architects and clients collaborate creatively.
The goal of advancing eco cities often remains confined to political or technological issues. This book establishes a focus on architectural and infrastructural design approaches to sustainable urban development. Taking as a basis the critical assessment of the five prototypical eco cities of Vauban/Freiburg, solarCity/Linz, Valdespartera, Sarriguren/Pamplona und Bo01/Malmø., the book identifies fields in which architectural and urban designers can use their creative skills and methods to achieve sustainable results on the urban scale. The themes of Materialize, Mobilize, Simulate and Transform highlight the shift from the manipulation of quantitative variables to interactive relationships effecting qualitative outcomes in design. For example, Materialize explores the potential of eco-design beyond the traditional palette of materials to show how spatial boundaries can be re-imagined as gradients of conditioned versus unconditioned space, working with climatic conditions rather than material boundaries to help generate new forms of urban architecture.
BUILDING FUTURES An approach to Information Modeling engaging concepts of equality, sustainability, and labor as they relate to environment and architectural practice Building Futures: Technology, Ecology, and Architectural Practice explores how architects, and the buildings and environments we create, can engage future realities, both abstract and readily understood. These range from climate change and public health to advanced ideas about manufacture and construction. The text demonstrates multiple and hybrid paths in which building information modeling (BIM) and outgrowth technological processes including environmental simulation and human-robot interaction can be utilized in today’s contemporary context, expanding the architect’s agency by focusing on a more conceptual, and ecological, basis for our work. Moving beyond a basic understanding of the role of computation in architecture and design, the work shows how to think critically and speculatively about technology’s deeper and more lasting impacts on both architecture and society. Topics covered in Building Futures include: Technology: information modeling and the relationship between computational and real objects, new approaches to coding in architectural design, and direct-to-manufacture workflows Environment: understanding part-to-whole relationships at a variety of scales and the interconnectedness of things, post-subjective architectural approaches to ecology, and new ideas about sustainability Practice: revisiting architecture by remote control in the time of new global challenges, and novel ideas about creativity, authorship, and professionalism Design professionals and practice leaders grappling with the relationship of technology to design pedagogy will use Building Futures to better theorize and execute their architectural vision. Students in upper-level courses studying technique and theory will also find value in the work, which prepares incoming professionals for the major changes that the Architecture, Engineering, and Construction (AEC) industry may undergo in the coming years and decades. “The book prompts us to consider simulating events where architecture and architects could mitigate, redirect or develop contingencies, in relation to the environment, flows of material and capital, and other “things” that operate from the immediate, through to almost geological timescales.” From the Foreword by Robert Stuart-Smith, Director of the Autonomous Manufacturing Lab, University of Pennsylvania
The rise and fall of identical copies: digital technologies and form-making from mass customization to mass collaboration. Digital technologies have changed architecture—the way it is taught, practiced, managed, and regulated. But if the digital has created a “paradigm shift” for architecture, which paradigm is shifting? In The Alphabet and the Algorithm, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. In architecture, this means the end of notational limitations, of mechanical standardization, and of the Albertian, authorial way of building by design. Charting the rise and fall of the paradigm of identicality, Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
Workflows are being rethought and remodelled across the architecture, engineering and construction (AEC) spectrum. The synthesis of building information modelling (BIM) platforms with digital simulation techniques and increasing access to data, charting building performance, is allowing architects to engage in the generation of new workflows across multidisciplinary teams. By merging digital design operations with construction activities, project delivery and post-occupation scenarios, architects are becoming instrumental in the shaping of buildings as well as the design process. Workflows expand the territory of architectural practice by extending designers’ remit beyond the confines of the design stage. The implications for the AEC industry and architecture as a profession could not be greater. These new collaborative models are becoming as important as the novel buildings they allow us to produce. Contributors include: Shajay Bhooshan, John Cays, Randy Deutsch, Sean Gallagher, Ian Keough, Peter Kis, Jonathan Mallie, Adam Modesitt, Rhett Russo, Dale Sinclair, and Stacie Wong. Featured architects: Arup, Diller Scofidio + Renfro, GLUCK+, GRO Architects, PLANT, Populous, Young & Ayata, and Zaha Hadid Architects.