CleverBooks Geometry Workbook: GEOMETRY WORKBOOK WITH AUGMENTED REALITY FOR PRIMARY SCHOOL

CleverBooks Geometry Workbook: GEOMETRY WORKBOOK WITH AUGMENTED REALITY FOR PRIMARY SCHOOL

Author: CleverBooks

Publisher: CleverBooks

Published: 2018-01-01

Total Pages: 96

ISBN-13: 199989460X

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This workbook contains exercises as a tool for a teacher to teach geometry in primary school. The visualization is done through Augmented Reality based mobile application. The mobile application is free of charge. CleverBooks Geometry Application used in this Workbook for Primary Education (see our Youtube video: https://youtu.be/Q6Aq_IJUbQI) is an innovative, immersive and inspiring way for children age 7-11 years old too learn geometry through visualization and interaction. The Augmented Reality (AR) program features 3D models which illustrate principle geometric shapes. Children can directly interact with the shapes which further improves their visualization of geometric models, both inside and outside the classroom. Furthermore, this method of innovative and immersive learning with strongly benefit children who are visual learners or who require additional learning modalities. The primary aim of implementing the supplimental AR tool in the math curriculum and the teaching process is to help educators to individualize class lessons according to each child’s capabilities and engage them in learning more independently using the key senses: Seeing, hearing and doing. The Geometry App will bring figures to life going beyond pictures of geometrical shapes in textbooks and elevating children’s learning experiences which will energize everyday lessons. Main Benefits: Interactive lessonsUnexpansive quality learning materialHigher retentionIntellectual curiosityIncreased participation in classesIncreased memoryFaster learning Main Features: View geometric 2D and 3D shapes from all anglesVoiceover for all shapes and interactions made by kidsSee sides of 3D shapes unfold into 2D shapes (decomposition is visualized!)Learn and understand fractionsCompare and identify objects in the environment with geometric shapes using Augmented RealityDevelop spatial imagination by observing 3D and flat modelsInteractive knowledge test Age Group: 7-11 years old. / Language: English


CleverBooks Geometry Workbook

CleverBooks Geometry Workbook

Author: Clever Books

Publisher:

Published: 2019-06-13

Total Pages: 36

ISBN-13: 9781089619192

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Easy to use and technology-powered Augmented Reality Kit for Geometry. Easy and fast way to explain and visualize 3D shapes, cross section, complex geometrical shapes. This product is used in over than 20 countries globally supporting teachers and students in primary education. General product features: STEM certified software content Global curriculum based software content No internet connection required once the app is installed No technical skills needed to use software Regular software updates forever free Mobile applications for Android and iOS/Apple can be found on the relevant mobile application stores. For this workbook you need to use "CleverBooks Geometry" app. Apps are free. No hidden costsSuitable for Augmented Classroom by CleverBooks.Main Features:View geometric 2D and 3D shapes from all anglesVoiceover for all the shapes and interactions made by kids See sides of 3D shapes unfold into 2D shapes (decomposition is visualized!)Cross section in 3DFind out about different variations of 2D shapes Learn and understand fractions Compare and identify objects in the environment with geometric shapes using Augmented Reality Develop spatial imagination by observing 3D and flat modelsLearn properties of geometric 2D and 3D shapes and fractions Interactive knowledge test Look for more features to come!


Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Author: Akcayir, Gokce

Publisher: IGI Global

Published: 2020-10-23

Total Pages: 404

ISBN-13: 1799850447

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Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.


Augmented Reality in Educational Settings

Augmented Reality in Educational Settings

Author:

Publisher: BRILL

Published: 2019-11-11

Total Pages: 475

ISBN-13: 9004408843

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This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes.


Research Methods for Education

Research Methods for Education

Author: Gregory J. Privitera

Publisher: SAGE Publications

Published: 2018-01-20

Total Pages: 801

ISBN-13: 1506303315

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From award-winning author Gregory J. Privitera and Lynn Ahlgrim-Delzell, Research Methods for Education covers the different quantitative and qualitative research methods specific to their use in educational research. This new text uses a problem-focused approach that fully integrates the decision tree—from choosing a research design to selecting an appropriate statistic for analysis. With a conversational, student-friendly writing style, and examples from a wide variety of education-related fields, the authors show how methods and statistics work together and enable the testing of hypotheses through use of the scientific method. Students will become informed consumers of research with the ability to understand a research article, judge its quality and apply the methods in action research to inform educational practice. Give your students the SAGE edge! SAGE edge offers a robust online environment featuring an impressive array of free tools and resources for review, study, and further exploration, keeping both instructors and students on the cutting edge of teaching and learning.


IScience

IScience

Author: Clive Gifford

Publisher:

Published: 2015-03

Total Pages: 0

ISBN-13: 9781783120987

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iScience is packed with educational facts on basic scientific principles. From elements and atoms to sound waves and gravity, read up on the fascinating natural world and discover the wonders of science.


Learning in a Digital World

Learning in a Digital World

Author: Paloma Díaz

Publisher: Springer

Published: 2019-06-29

Total Pages: 348

ISBN-13: 9811382654

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This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.


The Numberlys

The Numberlys

Author: William Joyce

Publisher: Simon and Schuster

Published: 2014-05-27

Total Pages: 56

ISBN-13: 1442473460

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From the team who brought you The Fantastic Flying Books of Mr. Morris Lessmore comes an alphabet tale extraordinaire! Once upon a time there was no alphabet, only numbers… Life was…fine. Orderly. Dull as gray paint. Very…numberly. But our five jaunty heroes weren’t willing to accept that this was all there could be. They knew there had to be more. So they broke out hard hats and welders, hammers and glue guns, and they started knocking some numbers together. Removing a piece here. Adding a piece there. At first, it was awful. But the five kept at it, and soon it was…artful! One letter after another emerged, until there were twenty-six. Twenty-six letters—and they were beautiful. All colorful, shiny, and new. Exactly what our heroes didn’t even know they were missing. And when the letters entered the world, something truly wondrous began to happen…Pizza! Jelly beans! Color! Books! Based on the award-winning app, this is William Joyce and Moonbot’s Metropolis-inspired homage to everyone who knows there is more to life than shades of black and gray.


The Practical Playbook

The Practical Playbook

Author: J. Lloyd Michener

Publisher: Oxford University Press, USA

Published: 2016

Total Pages: 401

ISBN-13: 019022214X

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For the first time, The Practical Playbook offers professionals in primary care and public health a roadmap to integrating their work with the larger goals of population health. Drawing on the experiences of hundreds of public health and primary care professionals from across the US, The Practical Playbook is the new benchmark for primary care and public health practitioners working to improve population health.


Istorm

Istorm

Author: Anita Ganeri

Publisher: Iexplore

Published: 2015-09

Total Pages: 0

ISBN-13: 9781783121113

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"Unleash a world of wild weather! Prepare to be amazed as you hold the awesome power of nature in your hands. Use your device to trigger the most extreme forces on the planet." -- Page [4] cover.