Chinese Made Easy adopts a new approach to teaching Chinese as a second or foreign language. It is designed for young students taking GCSE/IGCSE/A-Level Mandarin Chinese Exams (UK), SAT II / AP-Chinese Examinations (USA), IB Chinese Exam, Australian Chinese exams, HSK (Mainland China), or for those students who are starting to learn Chinese on their own. Chinese Made Easy has two levels: level 1-Book 1, 2 and 3; and level 2-Book 4 and 5. After completing this series, learners will acquire a vocabulary of approximately 1,700 Chinese characters and several thousand phrases. This course features task-based learning coupled with a focus on form and function. Textbooks are in full color and it includes both simplified and traditional Chinese characters in its vocabulary lists.
This book is a quick and easy way to learn basic Chinese Characters. All beginning Chinese language learners struggle to memorize and learn to write Chinese characters. The First 100 Chinese Characters adopts a structural approach which helps students to quickly master the basic characters that are fundamental to this language. This character book is intended for beginning Chinese students. It presents characters that have been carefully selected for rapid and effective learning. The English meanings, pronunciations in hanyu pinyin and alternate forms (if any) for each Chinese character are presented along with a stroke order guide and spaces for writing practice. Printed with gray guidelines, the stroke order guides are designed to be traced over to teach students the standard sequence of strokes used to write the character. Related compounds and phrases are given to assist in vocabulary building. Three indexes at the back allow the characters to be looked up by their English meanings, hanyu pinyin pronunciations, or radicals. Extra practice sheets are also provided. This Chinese character book contains: Step-by-step stroke order diagrams show you how to write each character. Special boxes with grid lines help you practice writing them correctly. Compounds and sample sentences provide easy vocabulary building. Hanyu pinyin romanizations identify and help you pronounce every word.
David Morrow and Anthony Weston build on Weston's acclaimed A Rulebook for Arguments to offer a complete textbook for a course in critical thinking or informal logic. Features of the book include: Homework exercises adapted from a wide range of actual arguments from newspapers, philosophical texts, literature, movies, YouTube videos, and other sources.Practical advice to help students succeed when applying the Rulebook's rules.Suggestions for further practice that outline activities students can do by themselves or with classmates to improve their critical thinking skills.Detailed instructions for in-class activities and take-home assignments designed to engage students in critical thinking.An appendix on mapping arguments, a topic not included in the Rulebook, that introduces students to this vital skill in evaluating or constructing complex and multi-step arguments.Model responses to odd-numbered exercises, including commentaries on the strengths and weaknesses of selected model responses as well as further discussion of some of the substantive intellectual, philosophical, and ethical issues raised by the exercises. The third edition of Workbook contains the entire text of the recent fifth edition of the Rulebook, supplementing this core text with extensive further explanations and exercises. Updated and improved homework exercises ensure that the examples continue to resonate with today’s students. Roughly one-third of the exercises have been replaced with updated or improved examples. A new chapter on engaging constructively in public debates—including five new sets of exercises—trains students to engage respectfully and constructively on controversial topics, an increasingly important skill in our hyper-partisan age. Three new critical thinking activities offer further opportunities to practice constructive dialogue.
Modern Mandarin Chinese Grammar Workbook is a book of exercises and language tasks for all learners of Mandarin Chinese. Divided into two sections, the Workbook initially provides exercises based on essential grammatical structures, and moves on to practise everyday functions such as making introductions, apologizing and expressing needs. With a comprehensive answer key at the back to enable students to check on their progress, main features include: exercises graded according to level of difficulty cross-referencing to the related Modern Mandarin Chinese Grammar topical exercises that develop students' vocabulary base. Modern Mandarin Chinese Grammar Workbook is ideal for all learners of Mandarin Chinese, from beginner to intermediate and advanced students. It can be used both independently and alongside the Modern Mandarin Chinese Grammar.
"This new intermediate-level textbook includes chapters 39 through 50 with vocabulary, grammar, drills and text relating to the following topics: courtship, the rote of men and women in society, career objectives, traditions of the Spring Festival, the writings of Lu Xun, bargaining for discounts, interviewing for a job, part time work, family planning in China, visiting a traditional Chinese doctor, China's launch of the Shenzhou 5 spacecraft."
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.