This book is not a pure (auto)biography, rather a games collection. It consists mainly of interesting high-class games played by me, including many losses. Most of the games are preceded by accompanying texts, which vary from essays to tournament reports. The title of the book might seem presumptuous, but I wanted to show how I see or experience the competitions without denying the chess worlds of others. While the texts are mostly light and subjective, at the same time I tried hard to stick to the facts and provide some food for thought. GM David Navara May 2020.
With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.
Anand has been one of the world's top players for more than two decades, and cemented his place in the all-time hall of fame by winning the unified World Championship in 2007, and successfully defending his title against Kramnik and Topalov. But it's not just his results that make Anand special. His style of play leads to highly spectacular games, and his speed of thought is the stuff of legends. He is also a great explainer of ideas, as his annotations for this book demonstrate. Anand is renowned as 'Mr Nice Guy', popular with both the public and his fellow supergrandmasters. John Nunn, who collaborated with Anand on the original book, has annotated 30 games selected by Anand himself from the period 2001-2011. This new edition also features biographical information and a career record.
With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.
This brand new edition contains every move (standard international algebraic notation) of every game played in world championship competition, including all “official” such titles since 1886 and all decisive matches by the world’s leading players for the 50 years prior to that date. A diagram of the critical or most interesting moment accompanies every game. All games are dated, with playing locations noted. All source material discrepancies have been researched and resolved. Charts or crosstables showing overall results precede each match or tournament. A lengthy bibliography and a detailed openings index complete the work.
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.
A comprehensive guide of chess: history, famous games and players, rules, strategy, tactics, chess and the computer, documentation and literature, variants. Chess (the "Game of Kings") is a board game for two players, which requires 32 chesspieces (or chessmen) and a board demarcated by 64 squares. Gameplay does not involve random luck; consisting solely of strategy, (see also tactics, and theory). Chess is one of humanity's more popular games; it is has been described not only as a game, but also as both art and science. Chess is sometimes seen as an abstract wargame; as a "mental martial art".