Changing the ADHD Game

Changing the ADHD Game

Author: Mayer Hoffer

Publisher: Createspace Independent Publishing Platform

Published: 2017-04-06

Total Pages: 260

ISBN-13: 9781542820011

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If you are an adult with ADHD and you have been unsuccessful in getting your symptoms recognized and treated, Changing the ADHD Game will provide you and your doctor with a road map to guide you on your journey. Changing the ADHD Game holds the key to understanding how one achieves transformational success in the treatment of adults with Attention Deficit Disorder. In this book, Dr. Hoffer shares and explains his ground-breaking treatment model. His approach is a comprehensive answer to the lack of a proper pharmacologic approach to treatment for adults suffering from ADHD. From the patient's first visit through their education session and treatment, we witness and understand this journey from the perspective of both patient and doctor. If you are an adult with ADHD, or a parent with an ADHD child, or someone who has a relationship with a person with ADHD, you intuitively know that there is far more to the challenges one faces than just inattention. Dr. Hoffer's success in treating the other disabling symptoms of ADHD is the key to the transformational change that occurs with his patients and underlines his thesis that ADHD is better understood as SRDD- Self-Regulation Dysfunction Disorder. This new conceptualization emphasizes the broader understanding of the significant challenges that ADHD adults face in their daily lives. Changing the ADHD Game is a crucially important book for both adults with ADHD and the doctors who want to provide them with the highest level of care.


Changing the Game for Generation Alpha

Changing the Game for Generation Alpha

Author: Valora Washington

Publisher: Redleaf Press

Published: 2021-02-02

Total Pages: 165

ISBN-13: 1605547271

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“Generation Alpha” applies to children born between 2011 and 2025. They will be raised in smaller and constantly evolving families, digital natives, more tech-savvy than previous generations, globally-connected, diverse, and will live and interact with many more generations. Because of these differences, the next generation and the nation is transforming in ways that adults have never experienced before. Valora Washington invites you to consider how to advocate for and influence the trajectories of this next generation. Raising Generation Alpha Kids looks at how this generation of young children presents new opportunities and challenges, and supports and informs the two principal groups of adults in children’s lives—their families and early childhood educators.


ADD / ADHD Behavior-Change Resource Kit

ADD / ADHD Behavior-Change Resource Kit

Author: Grad L. Flick

Publisher: Jossey-Bass

Published: 1998-01-02

Total Pages: 424

ISBN-13: 9780876281444

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For teachers, counselors and parents, this comprehensive new resource is filled with up-to-date information and practical strategies to help kids with attention deficits learn to control and change their own behaviors and build the academic, social, and personal skills necessary for success in school and in life. The Kit first explains ADD/ADHD behavior, its biological bases and basic characteristics and describes procedures used for diagnosis and various treatment options. It then details a proven set of training exercises and programs in which teachers, counselors and parents work together to monitor and manage the child's behavior to achieve the desired results.


8 Minutes a Day to Make an A!

8 Minutes a Day to Make an A!

Author: Pamela L. Johnson B. S. Education

Publisher:

Published: 2018-06-13

Total Pages: 108

ISBN-13: 9781546244806

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Using this System, your child can go from D's and F's to A's and B's within 4-6 weeks and stay there! Your child will also remember to do routines and chores without having to be reminded.


Fair Play

Fair Play

Author: Eve Rodsky

Publisher: Penguin

Published: 2021-01-05

Total Pages: 385

ISBN-13: 0525541942

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AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.


Scattered

Scattered

Author: Gabor Maté, MD

Publisher: Penguin

Published: 2000-08-01

Total Pages: 312

ISBN-13: 1101153857

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In this breakthrough guide to understanding, treating, and healing Attention Deficit Disorder, Dr. Gabor Maté, bestselling author of The Myth of Normal shares the latest information on: • The external factors that trigger ADD • How to create an environment that promotes health and healing • Ritalin and other drugs • ADD adults • And much more... Attention Deficit Disorder (ADD) has quickly become a controversial topic in recent years. Whereas other books on the subject describe the condition as inherited, Dr. Maté believes that our social and emotional environments play a key role in both the cause of and cure for this condition. In Scattered, he describes the painful realities of ADD and its effect on children as well as on career and social paths in adults. While acknowledging that genetics may indeed play a part in predisposing a person toward ADD, Dr. Maté moves beyond that to focus on the things we can control: changes in environment, family dynamics, and parenting choices. He draws heavily on his own experience with the disorder, as both an ADD sufferer and the parent of three diagnosed children. Providing a thorough overview of ADD and its treatments, Scattered is essential and life-changing reading for the millions of ADD sufferers in North America today.


I Can Learn When I'm Moving

I Can Learn When I'm Moving

Author: Nicole Biscotti

Publisher: Edumatch

Published: 2021-02-12

Total Pages: 194

ISBN-13: 9781953852106

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Nicole Biscotti, a mother and educator, and her nine-year-old son, Jason, candidly share their perspective on what it means to go to school with ADHD. This book is an important reflection for all of those who are interested in the education of children with ADHD. The ways that ADHD can present in the classroom are explored, and many common myths are debunked. This book provides educators with research-based, kid-approved strategies to improve achievement for ALL children, while proactively addressing the needs of students with ADHD. Insights and strategies are also presented by educational experts Alice Aspinall, Barbara Bray, Peg Grafwallner, Dr. Brad Johnson, Dr. Kevin Leichtman, Kate Lindquist, M.Ed., Shilpi Mahajan, Scott Nunes, Laura Robb, and Melissa Thorpe Sidebotham.


Mind Change

Mind Change

Author: Susan Greenfield

Publisher: Random House

Published: 2015-02-10

Total Pages: 369

ISBN-13: 0812993837

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We live in a world unimaginable only decades ago: a domain of backlit screens, instant information, and vibrant experiences that can outcompete dreary reality. Our brave new technologies offer incredible opportunities for work and play. But at what price? Now renowned neuroscientist Susan Greenfield—known in the United Kingdom for challenging entrenched conventional views—brings together a range of scientific studies, news events, and cultural criticism to create an incisive snapshot of “the global now.” Disputing the assumption that our technologies are harmless tools, Greenfield explores whether incessant exposure to social media sites, search engines, and videogames is capable of rewiring our brains, and whether the minds of people born before and after the advent of the Internet differ. Stressing the impact on Digital Natives—those who’ve never known a world without the Internet—Greenfield exposes how neuronal networking may be affected by unprecedented bombardments of audiovisual stimuli, how gaming can shape a chemical landscape in the brain similar to that in gambling addicts, how surfing the Net risks placing a premium on information rather than on deep knowledge and understanding, and how excessive use of social networking sites limits the maturation of empathy and identity. But Mind Change also delves into the potential benefits of our digital lifestyle. Sifting through the cocktail of not only threat but opportunity these technologies afford, Greenfield explores how gaming enhances vision and motor control, how touch tablets aid students with developmental disabilities, and how political “clicktivism” foments positive change. In a world where adults spend ten hours a day online, and where tablets are the common means by which children learn and play, Mind Change reveals as never before the complex physiological, social, and cultural ramifications of living in the digital age. A book that will be to the Internet what An Inconvenient Truth was to global warming, Mind Change is provocative, alarming, and a call to action to ensure a future in which technology fosters—not frustrates—deep thinking, creativity, and true fulfillment. Praise for Mind Change “Greenfield’s application of the mismatch between human and machine to the brain introduces an important variation on this pervasive view of technology. . . . She has a rare talent for explaining science in accessible prose.”—The Washington Post “Greenfield’s focus is on bringing to light the implications of Internet-induced ‘mind change’—as comparably multifaceted as the issue of climate change, she argues, and just as important.”—Chicago Tribune “Mind Change is exceedingly well organized and hits the right balance between academic and provocative.”—Booklist “[A] challenging, stimulating perspective from an informed neuroscientist on a complex, fast-moving, hugely consequential field.”—Kirkus Reviews “[Greenfield] is not just an engaging communicator but a thoughtful, responsible scientist, and the arguments she makes are well-supported and persuasive.”—Mail on Sunday “Greenfield’s admirable goal to prove an empirical basis for discussion is . . . an important one.”—Financial Times “An important presentation of an uncomfortable minority position.”—Jaron Lanier, Nature


Subconscious Learning via Games and Social Media

Subconscious Learning via Games and Social Media

Author: Olga Sourina

Publisher: Springer

Published: 2015-04-20

Total Pages: 158

ISBN-13: 9812874089

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This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.