Changes in Pilot Control Behaviour Across Stewart Platform Motion Systems

Changes in Pilot Control Behaviour Across Stewart Platform Motion Systems

Author: Frank M. Nieuwenhuizen

Publisher: Logos Verlag Berlin

Published: 2012

Total Pages: 0

ISBN-13: 9783832532338

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Flight simulators provide an effective, efficient, and safe environment for practising flight-critical manoeuvres without requiring a real aircraft. In general, high-performance full flight simulators are used for training tasks that require simulator motion, although low-cost motion systems have been proposed for certain training tasks that only require limited motion cues. These systems have shorter stroke actuators, lower bandwidth, and higher motion noise. The influence of these characteristics on pilot perception and control behaviour is unknown. In this thesis, this is investigated by simulating a model of a simulator with limited capabilities on a high-end simulator. The simulator limitations, which consist of a platform filter, time delay, and noise characteristics, can then be removed one by one and their effect on control behaviour studied in isolation. Pilot perception and control behaviour was identified in an experimental closed-loop control task. The time delay and noise characteristics of the simulators did not have an effect on pilot behaviour. However, it was found that the bandwidth of the motion system had a significant effect on performance and control behaviour. Results indicate that the motion cues were barely used at all in conditions with a low bandwidth, and that participants relied on the visual cues to perform the control task. The approach used in this thesis provided valuable insight into changes in pilot response dynamics that form the basis of observed changes in performance. The results demonstrated that simulator motion cues must be considered carefully in piloted control tasks in simulators and that measured results depend on simulator characteristics as pilots adapt their control behaviour to the available cues.


Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation

Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation

Author: Diane Cleij

Publisher: Logos Verlag Berlin GmbH

Published: 2020-01-28

Total Pages: 306

ISBN-13: 3832550445

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Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.


The Role of Visual Cues in Body Size Estimation

The Role of Visual Cues in Body Size Estimation

Author: Anne Thaler

Publisher: Logos Verlag Berlin GmbH

Published: 2019-12-15

Total Pages: 216

ISBN-13: 3832550267

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Our body is central to what we define as our self. The mental representation of our physical appearance, often called body image, can have a great influence on our psychological health. Given the increase in body mass index worldwide and the societal pressure to conform to body ideals, it is important to gain a better understanding of the nature of body representations and factors that play a role in body size estimation tasks. This doctoral thesis takes a multifaceted approach for investigating the role of different visual cues in the estimation of own body size and shape by using a variety of experimental methods and novel state-of-the-art computer graphics methods. Two visual cues were considered: visual perspective and identity cues in the visual appearance of a body (shape, and color-information), as well as their interactions with own body size and gender. High ecological validity was achieved by testing body size estimation in natural settings, when looking into a mirror, and by generating biometrically plausible virtual bodies based on 3D body scans and statistical body models, and simulating real-world scenarios in immersive virtual reality.


Proceedings of the AIAA Modeling and Simulation Technologies Conference

Proceedings of the AIAA Modeling and Simulation Technologies Conference

Author: American Institute of Aeronautics and Astronautics

Publisher: AIAA (American Institute of Aeronautics & Astronautics)

Published: 1997

Total Pages: 526

ISBN-13:

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Topics for the 1997 conference on modelling and simulation technologies included: motion systems; rotor-craft and air cushion vehicle dynamics and modelling; pilot training and low-cost simulation; weapons and engagement modelling and simulation; simulator network and information technologies; visual, radarf and environmental modelling and simulation; test and evaluation; space systems; simulator fidelity; aircraft dynamics, modelling and performance; simulator development and software re-use; human factors; and research and test facilities.


Flight Simulation

Flight Simulation

Author: Alfred T. Lee

Publisher: Taylor & Francis

Published: 2017-03-02

Total Pages: 150

ISBN-13: 1351936387

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Advances in computer, visual display, motion and force cueing and other technologies in the past two decades have had a dramatic effect on the design and use of simulation technology in aviation and other fields. The effective use of technology in training, safety investigation, engineering and scientific research requires an understanding of its capabilities and limitations. As the technology has as its primary goal the creation of virtual environments for human users, knowledge of human sensory, perceptual, and cognitive functioning is also needed. This book provides a review and analysis of the relevant engineering and science supporting the design and use of advanced flight simulation technologies. It includes chapters reviewing key simulation areas such as visual scene, motion, and sound simulation and a chapter analyzing the role of recreating the pilot's task environment in the overall effectiveness of simulators. The design and use of flight simulation are addressed in chapters on the effectiveness of flight simulators in training and on the role of physical and psychological fidelity in simulator design. The problems inherent in the ground-based simulation of flight are also reviewed as are promising developments in flight simulation technology and the important role flight simulators play in advanced aviation research. The readership includes: flight simulation engineers and designers, human factors researchers and practitioners, aviation safety investigators, flight training management and instructors, training and instructional technologists, virtual environment design community, and regulatory authorities.


Feedback Systems

Feedback Systems

Author: Karl Johan Åström

Publisher: Princeton University Press

Published: 2021-02-02

Total Pages:

ISBN-13: 069121347X

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The essential introduction to the principles and applications of feedback systems—now fully revised and expanded This textbook covers the mathematics needed to model, analyze, and design feedback systems. Now more user-friendly than ever, this revised and expanded edition of Feedback Systems is a one-volume resource for students and researchers in mathematics and engineering. It has applications across a range of disciplines that utilize feedback in physical, biological, information, and economic systems. Karl Åström and Richard Murray use techniques from physics, computer science, and operations research to introduce control-oriented modeling. They begin with state space tools for analysis and design, including stability of solutions, Lyapunov functions, reachability, state feedback observability, and estimators. The matrix exponential plays a central role in the analysis of linear control systems, allowing a concise development of many of the key concepts for this class of models. Åström and Murray then develop and explain tools in the frequency domain, including transfer functions, Nyquist analysis, PID control, frequency domain design, and robustness. Features a new chapter on design principles and tools, illustrating the types of problems that can be solved using feedback Includes a new chapter on fundamental limits and new material on the Routh-Hurwitz criterion and root locus plots Provides exercises at the end of every chapter Comes with an electronic solutions manual An ideal textbook for undergraduate and graduate students Indispensable for researchers seeking a self-contained resource on control theory


Principles of Flight Simulation

Principles of Flight Simulation

Author: David Allerton

Publisher: John Wiley & Sons

Published: 2009-10-27

Total Pages: 492

ISBN-13: 9780470682197

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Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.