A guide to the Web programming technology covers implementation in C and Perl, customizing existing programs, and writing CGI scripts for survey forms, interactive games, order forms, search tools, and guest books.
With a focus on children's mathematical thinking, this second edition adds new material on the mathematical principles underlying children's strategies, a new online video that illustrates student teacher interaction, and examines the relationship between CGI and the Common Core State Standards for Mathematics.
Explains how to set up data forms, design and implement clickable image maps, and utilize the special features of CGI (Common Gateway Interface) scripting and includes a CD-ROM containing public domain CGI utilities and the examples mentioned in the text. Original. (Advanced).
This text provides an explanation of CGI and related techniques for people who want to provide their own information servers on the Web. It explains the value of CGI and how it works, and looks at the subtle details of programming. The accompanying CD-ROM
This concise presentation of the key elements of Perl CGI is perfect for programmers who are under the gun. The book includes the basics of where to write scripts; how to upload them and set file permissions; how to run them, and how to decode form data and save it to a file.
A comprehensive explanation of CGI for people who hold on to the dream of providing their own information servers on the Web. This edition has been completely rewritten to use the current techniques available in Version 5 of Perl and two popular Perl modules, CGI.pm and CGI_lite, plus discussions of speed-up techniques such as FastCGI and mod_perl.
Turn static Web pages into dynamic documents with CGi (Common Gateway interface) programming. You'll learn how to write programs in C and Perl to handle forms and generate images, movies, sound, and more on the fly. The CD-ROM offers an array of useful CGi programs in C and Perl, ready to plug in.
We have written this book principally for users and practitioners of computer graphics. In particular, system designers, independent software vendors, graphics system implementers, and application program developers need to understand the basic standards being put in place at the so-called Virtual Device Interface and how they relate to other industry standards, both formal and de facto. Secondarily, the book has been targetted at technical managers and advanced students who need some understanding of the graphics standards and how they fit together, along with a good overview of the Computer Graphics Interface (CGI) proposal and Computer Graphics Metafile (CGM) standard in particular. Part I, Chapters 1,2, and 3; Part II, Chapters 10 and 11; Part III, Chapters 15, 16, and 17; and some of the Appendices will be of special interest. Finally, these same sections will interest users in government and industry who are responsible for selecting, buying and installing commercial implementations of the standards. The CGM is already a US Federal Information Processing Standard (FIPS 126), and we expect the same status for the CGI when its development is completed and it receives formal approval by the standards-making bodies.