NHES, 91/93/95/96 Electronic Codebook (ECB) User's Guide

NHES, 91/93/95/96 Electronic Codebook (ECB) User's Guide

Author: Mary A. Collins

Publisher:

Published: 1997

Total Pages: 104

ISBN-13:

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The National Household Education Survey (NHES) is a random digit dial telephone survey of households developed by the National Center for Education Statistics. It has been conducted in 1991, 1993, 1995, and 1996, with varying components each year. The NHES 91/93/95/96 CD-ROM contains an electronic codebook (ECB) program that, after being installed on a personal computer, allows the user to examine the variables in each of the NHES data sets as well as create Statistical Analysis System (SAS) or Statistical Package for the Social Sciences (SPSS) programs to generate an extract data file for any of the NHES data files on the CD-ROM. The files include the 1991 and 1995 Adult Education files, the primary and preprimary education files from 1991, the school readiness and school safety files from 1993, the 1995 early childhood program participation file, and the 1996 household and library, parent and family involvement in education and civic involvement, youth civic involvement, and adult civic involvement files. The ECB is a DOS-based program for IBM-compatible personal computers. Sections describe its contents and use, focusing on what can be done with the ECB and how to do it. Emphasis is on extracting information from the files. Eight appendixes provide specific use information and samples, including SAS and SPSS samples. (SLD)


Census Catalog and Guide

Census Catalog and Guide

Author: United States. Bureau of the Census

Publisher:

Published: 1995

Total Pages: 294

ISBN-13:

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Includes subject area sections that describe all pertinent census data products available, i.e. "Business--trade and services", "Geography", "Transportation," etc.


The Psychology of Learning and Motivation

The Psychology of Learning and Motivation

Author:

Publisher: Academic Press

Published: 2007-10-03

Total Pages: 410

ISBN-13: 0080554040

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The view of memory use as skilled performance embraces the interactive nature of memory and higher order cognition. In considering the contexts in which memory is used, this book helps to answer such questions as: If asked where I live, how do I decide on a street address or city name? What influences my selection in a criminal lineup besides actual memory of the perpetrator? Why do expert golfers better remember courses they've played than amateur golfers? Chapters in this volume discuss strategies people use in responding to memory queries- whether and how to access memory and how to translate retrieved products into responses. Coverage includes memory for ongoing events and memory for prospective events-how we remember to do future intended actions. Individual differences in memory skill is explored across people and situations, with special consideration given to the elderly population and how strategies at encoding and retrieval can offset what would otherwise be declining memory. An intergrative view of memory, metamemory, judgment and decision-making, and individual differences Relevant to both applied concerns and basic research Articles written by expert contributors


Hypermedia Learning Environments

Hypermedia Learning Environments

Author: Piet A.M. Kommers

Publisher: Routledge

Published: 2012-10-12

Total Pages: 328

ISBN-13: 1136488065

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Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals: * to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines; * to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs). The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used. Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.