The N64 Encyclopedia

The N64 Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2022-12-29

Total Pages: 258

ISBN-13: 1526772213

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The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.


Castlevania 64

Castlevania 64

Author: Elizabeth Hollinger

Publisher: Prima Games

Published: 1999-02

Total Pages: 0

ISBN-13: 9780761517672

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Can you kill the undead? - Detailed battle tactics for fighting every creepy castle denizen- including Dracula - Tips and hints for viciously efficient gameplay - In-depth items lists - Walkthroughs for Reinhardt and Carrie


Nintendo 64 Anthology

Nintendo 64 Anthology

Author: Math Manent

Publisher: Geeks - Line

Published: 2016

Total Pages: 0

ISBN-13: 9781605849409

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"Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes"--Back cover.


History of The Nintendo 64

History of The Nintendo 64

Author: Brian C Byrne

Publisher: Console Gamer Magazine

Published:

Total Pages: 50

ISBN-13:

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The complete 'History of The Nintendo 64', the greatest console of the 90's, dives head first behind the scenes and shows you how the console was conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for the console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. Learn the development stories behind classic retro video games such as 'GoldenEye', 'Starfox 64', the 'Star Wars' video game series and the 'Mario' series as well as other exclusive hit titles. Join the author as he counts down his top 100 games for the system and rates all the best titles. This is the unofficial 'History of Nintendo 64', for the gamers. - Introduction from the author. - Learn the development stories from top titles. - Beautifully designed book with 100's of images. - 50 pages of content. - Complete hardware section. - Top 100 N64 games of all time. This is the first book in a series by 'Console Gamer Magazine'. Look forward to more in the series on different retro video game systems. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com


Castlevania Survival Guide

Castlevania Survival Guide

Author: J. Douglas Arnold

Publisher:

Published: 1997-10

Total Pages: 0

ISBN-13: 9781884364365

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Written by the bestselling coauthors of "PlayStation Player's Guide 1 and 2, Super Mario 64 Survival Guide", and "Star Fox 64 Survival Guide", this essential guide to "Castlevania" offers a complete walkthrough of the quest, from start to finish, combat tips and strategies, maps for all difficult areas of the game, and over 500 captioned pictures to illustrate the best strategies and secrets.


The History of the Gothic Video Game

The History of the Gothic Video Game

Author: Christopher Carton

Publisher: White Owl

Published: 2024-07-30

Total Pages: 170

ISBN-13: 1399069721

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Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…


Castlevania: Lords of Shadows - Strategy Guide

Castlevania: Lords of Shadows - Strategy Guide

Author: GamerGuides.com

Publisher: Gamer Guides

Published: 2015-10-29

Total Pages: 187

ISBN-13: 1627763694

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Castlevania: Lords Of Shadow takes place at the end of days. The Earth's alliance with the Heavens has been threatened by a dark and malevolent force - the mysterious Lords Of Shadow - darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living. Gabriel is a member of the Brotherhood Of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realises the horrific truth of what is at stake and guides Gabriel to his destiny - and hopefully salvation for the world... but at what cost? Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross - the world's last hope must encounter the three factions of the Lords Of Shadow and end their unholy rule. Inside this massive guide we'll tell you: - How to beat every single enemy and conquer the main story campaign. - The easiest ways to win at every single trial. - The location of everycollectable item in the game! - Every boss fight made easy with our HD videos. - Tips for the hardest combat difficulty. - Easter Eggs and secrets. - Achievements and Trophies listed. - Both DLC missions covered in full!


The Unity Game Engine and the Circuits of Cultural Software

The Unity Game Engine and the Circuits of Cultural Software

Author: Benjamin Nicoll

Publisher: Springer Nature

Published: 2019-08-22

Total Pages: 123

ISBN-13: 3030250121

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Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.