By the Grace of the Game

By the Grace of the Game

Author: Dan Grunfeld

Publisher: Triumph Books

Published: 2021-11-30

Total Pages: 256

ISBN-13: 1641257008

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A multi-generational family epic detailing history's only known journey from Auschwitz to the NBA When Lily and Alex entered a packed gymnasium in Queens, New York in 1972, they barely recognized their son. The boy who escaped to America with them, who was bullied as he struggled to learn English and cope with family tragedy, was now a young man who had discovered and secretly honed his basketball talent on the outdoor courts of New York City. That young man was Ernie Grunfeld, who would go on to win an Olympic gold medal and reach previously unimaginable heights as an NBA player and executive. In By the Grace of the Game, Dan Grunfeld, once a basketball standout himself at Stanford University, shares the remarkable story of his family, a delicately interwoven narrative that doesn't lack in heartbreak yet remains as deeply nourishing as his grandmother's Hungarian cooking, so lovingly described. The true improbability of the saga lies in the discovery of a game that unknowingly held the power to heal wounds, build bridges, and tie together a fractured Jewish family. If the magnitude of an American dream is measured by the intensity of the nightmare that came before and the heights of the triumph achieved after, then By the Grace of the Game recounts an American dream story of unprecedented scale. From the grips of the Nazis to the top of the Olympic podium, from the cheap seats to center stage at Madison Square Garden, from yellow stars to silver spoons, this complex tale traverses the spectrum of the human experience to detail how perseverance, love, and legacy can survive through generations, carried on the shoulders of a simple and beautiful game.


The Timer Game

The Timer Game

Author: Susan Arnout Smith

Publisher: Minotaur Books

Published: 2008-01-08

Total Pages: 336

ISBN-13: 9780312368333

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Grace Descanso was going to be a pediatric heart surgeon---she was a brilliant up-and-comer with a bright future in a heartbreaking, innovative field. Then she took two months off to work in a clinic in Guatemala, and something happened there that nearly destroyed her. She won’t talk about why, but she quit medicine and nearly killed herself with drink. Finally, inch by inch, she pulled it all together for her new baby girl. Now, five years later, though she’s sworn off practicing as a doctor, Grace is using her science background as a crime scene tech in San Diego and going to AA meetings, scraping by and living to be a mom to five-year-old Katie. Everything falls apart again when in the middle of processing a crime scene Grace shoots a madman after he’s killed two of her colleagues and after he’s called her by name, in a bizarre kind of warning, about someone he called “the Spikeman.” A day later, her daughter is kidnapped right out from under her, and instead of a ransom note, the kidnapper sends her on a harrowing twenty-four-hour scavenger hunt, laying out clues and giving out deadlines, leading her carefully, terrifyingly closer to Katie---and to him. The Timer Game is a pulse-pounding race-against-time novel of suspense from a talented writer.


The Circle Game

The Circle Game

Author: Margaret Atwood

Publisher: House of Anansi

Published: 2012

Total Pages: 99

ISBN-13: 1770892788

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The appearance of Margaret Atwood's first major collection of poetry marked the beginning of a truly outstanding career in Canadian and international letters. The voice in these poems is as witty, vulnerable, direct, and incisive as we've come to know in later works, such as Power Politics, Bodily Harm, and Alias Grace. Atwood writes compassionately about the risks of love in a technological age, and the quest for identity in a universe that cannot quite be trusted. Containing many of Atwood's best and most famous poems, The Circle Game won the 1966 Governor General's Award for Poetry and rapidly attained an international reputation as a classic of modern poetry.


Soccer Game!

Soccer Game!

Author: Grace Maccarone

Publisher: Hello Reader! Level 1 (Preboun

Published: 1994

Total Pages: 0

ISBN-13: 9780785739180

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Brief rhyming text follows a group of children through some exciting plays during a soccer game


Grace's Guide

Grace's Guide

Author: Grace Helbig

Publisher: Simon and Schuster

Published: 2014-10-21

Total Pages: 240

ISBN-13: 1476788022

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#1 New York Times Bestseller By the host of The Grace Helbig Show on E! and the it’sGrace YouTube channel, comedian Grace Helbig offers an irreverent and illustrated guide to life for anyone faced with the challenge of growing up. Infused with her trademark saucy, sweet, and funny voice, Grace’s Guide is a tongue-in-cheek handbook for millennials, encompassing everything a young or new (or regular or old) adult needs to know, from how to live online to landing a job to surviving a breakup to decorating a first apartment, and much more. Charmingly illustrated, Grace’s Guide features full-color photos, interactive worksheets, and exclusive stories from Grace’s own misadventures, including her disastrous interview for NBC’s Page Program, her lifelong struggles with anxiety, the first (and also last) time she entered a beauty pageant, meeting her first boyfriend at a high school Latin convention, and many other hilarious lessons she learned the hard way. Amusing and unexpectedly educational, this refreshing and colorful guide proves that becoming an adult doesn’t necessarily mean you have to grow up.


Not a Game

Not a Game

Author: Kent Babb

Publisher: Simon and Schuster

Published: 2016-06-21

Total Pages: 320

ISBN-13: 1476778973

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Allen Iverson transcended race, celebrity, and pop culture and emerged from a troubled past to become one of the most successful and highly compensated athletes in the world. Babb examines what drove his successes and failures, getting behind the familiar, sanitized, and heroic version of Iverson-- the hard-charging, hard-partying athlete who played every game as if it were his last. He brings to life a private, loyal, and often generous Allen Iverson who rarely made the headlines, revealing the back story behind some of Iverson's most memorable moments, and delves deep to discover where Iverson's demons lurked. Over time, Iverson himself came to believe his own hype: that he lived in a world where celebrity is eternal and riches are everlasting.


Liam Wins the Game, Sometimes

Liam Wins the Game, Sometimes

Author: Jane Whelen-Banks

Publisher: Jessica Kingsley Publishers

Published: 2008-11-15

Total Pages: 34

ISBN-13: 1846428769

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Liam loves playing games. His favourite game is 'Woof Woof' which he loves to play with Daddy. When Liam collects all the bones and Daddy loses, he says 'Good game Liam'. When Daddy wins, he gets to shout 'Woof Woof – I win!'. Liam does not like it when he doesn't win. In Liam Wins the Game, Sometimes, lovable Liam learns that it is ok to feel disappointed if you don't win, but that it's not ok to moan or cry or throw things: sometimes you win and sometimes you don't. He learns how to become a good sport, and that makes him a real champ! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.


Doing Things with Games

Doing Things with Games

Author: Lindsay D. Grace

Publisher: CRC Press

Published: 2019-07-01

Total Pages: 183

ISBN-13: 0429771304

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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims


The Breaks of the Game

The Breaks of the Game

Author: David Halberstam

Publisher: Hachette UK

Published: 2012-07-17

Total Pages: 416

ISBN-13: 1401305199

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A New York Times bestseller, David Halberstam's The Breaks of the Game focuses on one grim season (1979-80) in the life of the Bill Walton-led Portland Trail Blazers, a team that only three years before had been NBA champions. More than six years after his death David Halberstam remains one of this country's most respected journalists and revered authorities on American life and history in the years since WWII. A Pulitzer Prize-winner for his groundbreaking reporting on the Vietnam War, Halberstam wrote more than 20 books, almost all of them bestsellers. His work has stood the test of time and has become the standard by which all journalists measure themselves. The tactile authenticity of Halberstam's knowledge of the basketball world is unrivaled. Yet he is writing here about far more than just basketball. This is a story about a place in our society where power, money, and talent collide and sometimes corrupt, a place where both national obsessions and naked greed are exposed. It's about the influence of big media, the fans and the hype they subsist on, the clash of ethics, the terrible physical demands of modern sports (from drugs to body size), the unreal salaries, the conflicts of race and class, and the consequences of sport converted into mass entertainment and athletes transformed into superstars -- all presented in a way that puts the reader in the room and on the court, and The Breaks of the Game in a league of its own.


Black Game Studies

Black Game Studies

Author: Lindsay Grace

Publisher:

Published: 2021-11-30

Total Pages: 210

ISBN-13: 9781794779143

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Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works.It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works tomake more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the need todiversify the game-making communityby not only highlighting the work of Black people, but in creatingan enduring archiveof such work.