Bug Patterns in Java

Bug Patterns in Java

Author: Eric Allen

Publisher:

Published: 2002-10-03

Total Pages: 272

ISBN-13:

DOWNLOAD EBOOK

Bug Patterns in Java presents a methodology for diagnosing and debugging computer programs. The act of debugging will be presented as an ideal application of the scientific method. Skill in this area is entirely independent of other programming skills, such as designing for extensibility and reuse. Nevertheless, it is seldom taught explicitly. Eric Allen lays out a theory of debugging, and how it relates to the rest of the development cycle. In particular, he stresses the critical role of unit testing in effective debugging. At the same time, he argues that testing and debugging, while often conflated, are properly considered to be distinct tasks. Upon laying this groundwork, Allen then discusses various "bug patterns" (recurring relationships between signaled errors and underlying bugs in a program) that occur frequently in computer programs. For each pattern, the book discusses how to identify them, how to treat them, and how to prevent them. Table of Contents Agile Methods in a Chaotic Environment Bugs, Specifications, and Implementations Debugging and the Development Process Debugging and the Testing Process The Scientific Method of Debugging About the Bug Patterns The Rogue Tile Null Pointers Everywhere! The Dangling Composite The Null Flag The Double Descent The Liar View Saboteur Data The Broken Dispatch The Impostor Type The Split Cleaner The Fictitious Implementation The Orphaned Thread The Run-On Initialization Platform-Dependent Patterns A Diagnostic Checklist Design Patterns for Debugging References


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Patterns in Java

Patterns in Java

Author: Mark Grand

Publisher: John Wiley & Sons

Published: 2003-02-17

Total Pages: 592

ISBN-13: 0471449334

DOWNLOAD EBOOK

"This is the best book on patterns since the Gang of Four's DesignPatterns. The book manages to be a resource for three of the mostimportant trends in professional programming: Patterns, Java, andUML." —Larry O'Brien, Founding Editor, Software DevelopmentMagazine Since the release of Design Patterns in 1994, patterns havebecome one of the most important new technologies contributing tosoftware design and development. In this volume Mark Grand presents41 design patterns that help you create more elegant and reusabledesigns. He revisits the 23 "Gang of Four" design patterns from theperspective of a Java programmer and introduces many new patternsspecifically for Java. Each pattern comes with the complete Javasource code and is diagrammed using UML. Patterns in Java, Volume 1 gives you: 11 Behavioral Patterns, 9 Structural Patterns, 7 ConcurrencyPatterns, 6 Creational Patterns, 5 Fundamental Design Patterns, and3 Partitioning Patterns Real-world case studies that illustrate when and how to use thepatterns Introduction to UML with examples that demonstrate how toexpress patterns using UML The CD-ROM contains: Java source code for the 41 design patterns Trial versions of Together/J Whiteboard Edition from ObjectInternational (www.togetherj.com); Rational Rose 98 from RationalSoftware (www.rational.com); System Architect from Popkin Software(www.popkin.com); and OptimizeIt from Intuitive Systems, Inc.


ECOOP 2008 - Object-Oriented Programming

ECOOP 2008 - Object-Oriented Programming

Author: Jan Vitek

Publisher: Springer Science & Business Media

Published: 2008-07-01

Total Pages: 705

ISBN-13: 3540705910

DOWNLOAD EBOOK

It is a pleasure to present the proceedings of the 22nd European Conference on Object-Oriented Programming (ECOOP 2008) held in Paphos, Cyprus. The conference continues to serve a broad object-oriented community with a tech- cal program spanning theory and practice and a healthy mix of industrial and academic participants. This year a strong workshop and tutorial program c- plementedthemaintechnicaltrack.Wehad13workshopsand8tutorials,aswell as the co-located Dynamic Language Symposium (DLS). Finally, the program was rounded out with a keynote by Rachid Guerraoui and a banquet speech by James Noble. As in previous years, two Dahl-Nygaard awards were selected by AITO, and for the ?rst time, the ECOOP Program Committee gave a best paper award. Theproceedingsinclude27papersselectedfrom138submissions.Thepapers werereviewed in a single-blind process with three to ?ve reviews per paper. P- liminaryversionsofthereviewsweremadeavailabletotheauthorsaweekbefore the PC meeting to allow for short (500 words or less) author responses. The - sponses were discussed at the PC meeting and were instrumental in reaching decisions. The PC discussions followed Oscar Nierstrasz’Champion pattern. PC papers had ?ve reviews and were held at a higher standard.


Think Java

Think Java

Author: Allen B. Downey

Publisher: "O'Reilly Media, Inc."

Published: 2016-05-06

Total Pages: 251

ISBN-13: 1491929537

DOWNLOAD EBOOK

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards


Java Design Patterns

Java Design Patterns

Author: James William Cooper

Publisher: Addison-Wesley Professional

Published: 2000

Total Pages: 352

ISBN-13: 9780201485394

DOWNLOAD EBOOK

Java developers know that design patterns offer powerful productivity benefits but few books have been specific enough to address their programming challenges. With "Java Design Patterns", there's finally a hands-on guide focused specifically on real-world Java development. The book covers three main categories of design patterns--creational, structural, and behavioral--and the example programs and useful variations can be found on the accompanying CD-ROM.


Geo-Spatial Knowledge and Intelligence

Geo-Spatial Knowledge and Intelligence

Author: Hanning Yuan

Publisher: Springer

Published: 2018-06-11

Total Pages: 809

ISBN-13: 9811308969

DOWNLOAD EBOOK

This two-volume set (CCIS 848 and CCIS 849) constitutes the thoroughly refereed proceedings of the 5th International Conference Geo-Spatial Knowledge and Intelligence, GSKI 2017, held in Chiang Mai, Thailand, in December 2018.The 142 full papers presented were carefully reviewed and selected from 579 submissions. They are organized in topical sections on smart city in resource management and sustainable ecosystem; spatial data acquisition through RS and GIS in resource management and sustainable ecosystem; ecological and environmental data processing and management; advanced geospatial model and analysis for understanding ecological and environmental process; applications of geo-informatics in resource management and sustainable ecosystem.


Java Power Tools

Java Power Tools

Author: John Ferguson Smart

Publisher: "O'Reilly Media, Inc."

Published: 2008-04-22

Total Pages: 910

ISBN-13: 149195454X

DOWNLOAD EBOOK

All true craftsmen need the best tools to do their finest work, and programmers are no different. Java Power Tools delivers 30 open source tools designed to improve the development practices of Java developers in any size team or organization. Each chapter includes a series of short articles about one particular tool -- whether it's for build systems, version control, or other aspects of the development process -- giving you the equivalent of 30 short reference books in one package. No matter which development method your team chooses, whether it's Agile, RUP, XP, SCRUM, or one of many others available, Java Power Tools provides practical techniques and tools to help you optimize the process. The book discusses key Java development problem areas and best practices, and focuses on open source tools that can help increase productivity in each area of the development cycle, including: Build tools including Ant and Maven 2 Version control tools such as CVS and Subversion, the two most prominent open source tools Quality metrics tools that measure different aspects of code quality, including CheckStyle, PMD, FindBugs and Jupiter Technical documentation tools that can help you generate good technical documentation without spending too much effort writing and maintaining it Unit Testing tools including JUnit 4, TestNG, and the open source coverage tool Cobertura Integration, Load and Performance Testing to integrate performance tests into unit tests, load-test your application, and automatically test web services, Swing interfaces and web interfaces Issue management tools including Bugzilla and Trac Continuous Integration tools such as Continuum, Cruise Control, LuntBuild and Hudson If you are a Java developer, these tools can help improve your development practices, and make your life easier in the process. Lead developers, software architects and people interested in the wider picture will be able to gather from these pages some useful ideas about improving your project infrastructure and best practices.