Braving Britannia

Braving Britannia

Author: Wes Locher

Publisher: Createspace Independent Publishing Platform

Published: 2018-07-10

Total Pages: 326

ISBN-13: 9781721853885

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Welcome to a digital world where anything is possible. Over the past two decades, millions of players have inhabited the virtual world of Britannia inside the Massively Multiplayer Online fantasy PC game, Ultima Online. Released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is known as the grandfather of MMOs. Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects interviews with 35 of the game's players, volunteers, and developers, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online's shared virtual world. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years. Until now.


Braving Britannia

Braving Britannia

Author: Wes Locher

Publisher:

Published: 2020-10-16

Total Pages: 376

ISBN-13:

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YOU CAN'T GO HOME AGAIN ... OR CAN YOU? For more than 20 years, millions of players have lived, loved, and lost in the medieval fantasy world of Britannia within the video game Ultima Online. Originally released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is widely considered to be the grandfather of Massively Multiplayer Online games. This second volume of the Braving Britannia series collects interviews with 30 more of the game's players as they share treasured memories of slaughtering the weak, protecting the innocent, founding successful roleplaying communities, meeting future spouses, bonding with family and friends, decorating expansive castles, or just causing trouble for everyone around them. Meanwhile, the author returns to Ultima Online for the first time in more than 15 years, hoping to discover whether the game is as special as he remembers it, or if his feelings are merely rooted in nostalgia. It's time to brave Britannia. Again.


Musings on Minutiae

Musings on Minutiae

Author: Weston Locher

Publisher: Lulu.com

Published: 2009-12-18

Total Pages: 162

ISBN-13: 055722263X

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Welcome to Weston Locher's Musings on Minutiae where the author offers up hilarious observations and insights on topics of great importance such as: Living in an urban apartment complex ( if I become an admitted pet owner, then I have to pay not only a several hundred dollar deposit to the apartment complex, but I'm pretty sure that they also reserve the right to harvest some of my bodily organs ), living with felines ( as I'm walking anywhere in my apartment. They scamper in front of my legs, causing me to fall and face plant into whatever furniture is closest. They especially like to play this game when I'm carrying piping hot coffee.), his childhood Memories (Our family was nearly torn apart on several occasions by arguments started when the refrigerator door was open for what my father deemed as 'too long.'), and much more. Chock full of humorous essays and personal anecdotes, Musings on Minutiae will keep you laughing for as long as you have a pulse.


Tooth and Claw

Tooth and Claw

Author: Jo Walton

Publisher: Macmillan

Published: 2004-12-12

Total Pages: 310

ISBN-13: 9780765349095

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Fantasy-roman.


Developing Online Games

Developing Online Games

Author: Jessica Mulligan

Publisher: New Riders

Published: 2003

Total Pages: 532

ISBN-13: 9781592730001

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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).


Nineteen Weeks

Nineteen Weeks

Author: Norman Moss

Publisher: Houghton Mifflin Harcourt

Published: 2003

Total Pages: 432

ISBN-13: 9780618492206

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The whirl of events during the spring and summer of 1940 is boggling to contemplate--the events in Europe had an immediate impact on the American political scene. "Nineteen Weeks" recounts the epic tale of America and Britain confronting the great crush of history and raises important questions about the rise of America to a dominant role in global politics. Photo insert.


Stiff Upper Lip, Jeeves

Stiff Upper Lip, Jeeves

Author: Pelham Grenville Wodehouse

Publisher: Simon and Schuster

Published: 2000

Total Pages: 232

ISBN-13: 0743204107

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Fate conspires to draw Bertie Wooster back to Totleigh Towers and the clutches of Madeline Bassett.


Red Dead Redemption

Red Dead Redemption

Author: Matt Margini

Publisher: Boss Fight Books

Published: 2020-07-07

Total Pages: 133

ISBN-13: 1940535247

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First garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure Red Dead Redemption was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is. Boss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to Red Dead’s John Marston. With a critical reading of Red Dead’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.


Rude Britannia

Rude Britannia

Author: Tim Fountain

Publisher: Orion Publishing

Published: 2008

Total Pages: 260

ISBN-13:

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Tim Fountain knows more about sex than most people. His show, Sex Addict, was the target of widespread and vociferous critical media attention and led him to be labeled a pervert and a freak by much of the mainstream press. This, understandably, raised a few questions in his mind. Was his sex life really so different to the rest of Britain? Or was he just being rather more vocal about what he was up to? To find out, Tim has traveled around the UK, starting in Bradford at the site of his first 14-year-old fumble, to take the sexual temperature of our age. Visiting doll-fetishists and animal-fanciers, dogging fans and spanking enthusiasts, swingers' hotels and glory holes, Tim investigates our current attitudes on sex, peeping behind closed doors and exploring the private lives of Britons in an attempt to discover just what is going on beneath their stiff upper lips.


An Archaeology of the English Atlantic World, 1600 – 1700

An Archaeology of the English Atlantic World, 1600 – 1700

Author: Charles E. Orser, Jr.

Publisher: Cambridge University Press

Published: 2018-07-05

Total Pages: 503

ISBN-13: 1108566626

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An Archaeology of the British Atlantic World, 1600–1700 is the first book to apply the methods of modern-world archaeology to the study of the seventeenth-century English colonial world. Charles E. Orser, Jr explores a range of material evidence of daily life collected from archaeological excavations throughout the Atlantic region, including England, Ireland, western Africa, Native North America, and the eastern United States. He considers the archaeological record together with primary texts by contemporary writers. Giving particular attention to housing, fortifications, delftware, and stoneware, Orser offers new interpretations for each type of artefact. His study demonstrates how the archaeological record expands our understanding of the Atlantic world at a critical moment of its expansion, as well as to the development of the modern, Western world.