Create drawings, one square at a time! Keep your eyes and your drawing skills sharp with the grid technique. Includes a variety of more than 30 images that range from black and white to color, and complexity. Images are printed on the left pages and empty grids to complete your drawings are on the right. Find the matching coordinates on each grid and draw exactly what you see in each square. Punch-out guides, included in the back of the book, help focus on one square at a time. 8-1/2" x 10" Spiral binding, 64 pages
Why You Can Draw Horses With Grids, & Why this is Important It has been estimated that less than 5% of people can draw. To many people, the process of drawing seems mysterious and somehow beyond human understanding. This is a terrible and needless situation. This is like saying that before the Industrial Revolution, most people could not read or write, and so no one can ever learn to do so. Anyone who can hold a pencil and write legibly can learn to draw well, whether they are four years old or eighty years old. You just have to teach your brain how to move a pencil in the correct direction. This book will get you started. Don't think you can't do the exercises in this book because "you can't draw"! That's like not learning the alphabet because you can't read, or not learning to count because you can't do math! DRAWING COMES BEFORE ART Most people think that drawing is art, but drawing is not art, although drawing does come before art, just as counting comes before math, and the alphabet comes before reading. BENEFITS TO DRAWING INCLUDE: Increase the ability of your right brain, so you become whole- brained. Increase the ability to perceive and solve problems with new solutions. Have another means of communication through visual methods. Gain self-confidence because you know you can draw. Have a natural way to totally relax and feel blissfully happy. DRAWING GIVES YOU A FULL BRAIN Learning to draw is important for everyone to do, not just children, because drawing exercises the right brain. Unfortunately, nearly everything you learned at school exercised only the left brain, which means that most schooling is a half-brained affair. THE ONLY FOUR STEPS TO ART: 1) Line Drawing. This book will teach you that. 2) Shading. 3) Color. 4) Painting. MOST 'LEARN TO DRAW' BOOKS ARE USELESS I remember when I was a child and wanted to learn to draw, and got a bunch of those "Learn to draw..." books. They were all worse than useless. I threw them out. Nearly all of them make you see a horse as a bunch of circles and oval sausages and squares somehow tied together. Then you fill in the 'missing' areas. Then you have to erase the parts of the circle that were never there in the first place. Then somehow redraw the areas that were not really circles to begin with. That's ridiculous! What they are trying to do is get you to see things that just aren't there. There is no part of a horse that is a perfect circle. And if there was, what happens when the animal turns a bit? It was not until I found some learn-to-draw-with-grid books that I finally learned to draw. LEONARDO DA VINCI USED GRIDS The aim of this book is to teach you how to draw accurate, realistic line drawings. Most interestingly, if you have ever wondered how the early art masters created such realistic paintings, many of which look almost like photographs, one of their secrets was that many of them used grids. Leonardo da Vinci was just one of the many artists of his time who used this method for developing an accurate outline of live subjects. Now you can too! 70 drawings on quality white paper"
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists. Encourages you to use both sides of your brain for drawing with the highest efficiency possible Introduces an innovative method invented by the author for improving your drawing skills If you are eager to learn how to draw, then this book is a must read.
Features access to video tutorials! Designed to help architects, planners, and landscape architects use freehand sketching to quickly and creatively generate design concepts, Freehand Drawing and Discovery uses an array of cross-disciplinary examples to help readers develop their drawing skills. Taking a "both/and" approach, this book provides step-by-step guidance on drawing tools and techniques and offers practical suggestions on how to use these skills in conjunction with digital tools on real-world projects. Illustrated with nearly 300 full color drawings, the book includes a series of video demonstrations that reinforces the sketching techniques.
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Andrew Loomis (1892-1959) is revered amongst artists - including comics superstar Alex Ross - for his mastery of drawing. His first book, Fun With a Pencil, published in 1939 is a wonderfully crafted and engaging introduction to drawing, cartooning, and capturing the essence of a subject all while having fun. With delightful step-by-step instruction from Professor Blook, Loomis s charming alter ego on the page. Andrew Loomis was born in 1892. After studying art he moved to Chicago, eventually opening his own studio, working in editorial and advertising for most of the top clients at the time including Kellogg s, Coca Cola, Lucky Strike and more. He also became renowned as an art teacher and his instructional books on realist illustration and art are acclaimed classics in the field. He died in 1959.