Bone Game

Bone Game

Author: Louis Owens

Publisher: University of Oklahoma Press

Published: 1994

Total Pages: 262

ISBN-13: 9780806128412

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Cole McCurtain, a professor of Indian Studies at Santa Cruz, investigates a series of murders with a connection to ecological diasaster


Bone Game

Bone Game

Author: Louis Owens

Publisher: University of Oklahoma Press

Published: 1994

Total Pages: 268

ISBN-13: 9780806126647

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Cole McCurtain, a professor of Indian Studies at Santa Cruz, investigates a series of murders with a connection to ecological diasaster


Counting--Give a Dog a Bone Game

Counting--Give a Dog a Bone Game

Author: Denise LaRose

Publisher: Teacher Created Materials

Published: 2014-01-01

Total Pages: 7

ISBN-13: 1425873421

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Help young children practice basic mathematical concepts in an engaging game format. Lesson plan and necessary patterns and game pieces are provided. Learning how to count numbers has never been so fun!


Gods of Blood and Bone

Gods of Blood and Bone

Author: Azalea Ellis

Publisher: Seladore Publishing

Published: 2015-07-05

Total Pages: 584

ISBN-13:

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Leveling up would be fun... If it weren't so deadly. Eve is a survivor. Kidnapped and genetically enhanced, she wakes in an alley with the ability to level up. As a Player, her life now belongs to the Game. Deadly Trials offer fantastic and powerful prizes, but as she fights against both alien monsters and other Players, Eve knows she would do anything to escape the Game. She may have to risk more than just her life to gain the power to control her own destiny... Gods of Blood and Bone is the first book in a dark and deliciously violent adventure series that combines science fiction, fantasy, and LitRPG elements. You'll love Gods of Blood and Bone because of the electrifying action, flawed characters, and kick-ass heroine. Get it now.


Whose Bones?

Whose Bones?

Author: Gabrielle Balkan

Publisher: Phaidon

Published: 2020

Total Pages: 0

ISBN-13: 9781838661519

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The bold illustrations and humorous text of this board book, printed at the perfect size for the little hands of children aged 2-4, help children to learn all about the bones in their own bodies through guessing games and by comparing their bones to those in animals Set up as a guessing game with visual and narrative clues, Whose Bones? invites the youngest readers to examine six animal skeletons and guess to whom they belong. The answers are provided in vibrant, foldout reveals, each accompanied by read-aloud text that explains why each animal's bones and bodies are so special. This playful, informative introduction to bones for the youngest readers has been created by the author and illustrator team behind the global bestseller Book of Bones.


Ruff's Bone

Ruff's Bone

Author: Eli Noyes

Publisher: Random House Childrens Books

Published: 1994

Total Pages: 27

ISBN-13: 9781571351074

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In this off-beat adventure, children follow Ruff as he takes them on a far-ranging hunt for his wayward bone. He travels to a distant jungle, an ancient sunken ship and other far-off places. Along the way, he meets a playful monkey, tap dancing jeans, a friendly robot and other charming characters. Includes original storybook. System Requirements: Windows: IBM-compatible 386SX or better; Super VGA monitor with 256 colors; CD-ROM drive; 4MB RAM; Windows 3.1; Sound Blaster or compatible. Mac: Macintosh; 256-color monitor; CD-ROM drive; 4MB RAM; System 6.0.7 or later.


Game Programming in C++

Game Programming in C++

Author: Sanjay Madhav

Publisher: Addison-Wesley Professional

Published: 2018-03-06

Total Pages: 1268

ISBN-13: 0134597311

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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.