“A superb . . . how-to book for any entrepreneur who not only wants to get their thoughts down to share with the world, but to leverage off their expertise.” –Geoff Hetherington, JG Hetherington, The Clarity CEO With the availability of self-publishing services and the rise of the entrepreneur as a thought leader, writing a book is becoming more appealing to an increasing number of small business owners. The problem? Most businesspeople aren’t writers, have never written a book before, are time poor and don’t know where to start. While many want to write a book, they worry about investing months of their time and thousands of their dollars to write something that isn’t any good, or even whether they will finish. Book Blueprint gives a step-by-step framework that any entrepreneur can follow to write a great book quickly, even if they’re not a writer.
Ever wonder how easy it is to hack into someone's bank account info while surfing the net at your local Starbucks? Take Your Hacking To The Next Level We have taken our 3 Bestselling books on Hacking and Python Programming and created the ULTIMATE Blueprint for you! The Cyberpunk Architects, believe that we have the ability to teach computer programming and the like to anybody by providing them with the blueprint, the basics in order to build the strongest foundation on. We know how tricky it is to learn and become a master of any area of computer programming especially Hacking. Our team is comprised of professionals who have been in the industry of information technology for decades and our experience made us able to create information products such as this step-by-step guide. We give you the blueprint and show you what to do, and more important, HOW TO DO IT! HACKING How to setup your new hacking environment How to use the Linux Terminal and master it's functions How to be completely Anonymous online like the Pro's How to setup NMAP Which tools the REAL hackers use to crack passwords How you can use multiple tools to gather information with Wireless Hacking How TOR and the DarkNet actually work How to keep yourself SAFE from bring hacked BONUS: The FREE Guide To Computer Programming ADVANCE HACKING Learn about The Most Dangerous Cyber Security Threats in 2017 How to Hack someone or something and not get caught... How mask your IP online like the Pro's Which tools are the best to use when hacking high security systems PYTHON Getting to know the Python program Basic commands you need to know Working with loops Handling exceptions in your code Conditional statements And more... Buy This Book NOW To Learn How To Become Python and Hacking Expert, today!! Pick up your copy today by clicking the BUY NOW button at the top of this page!
Chapter 1 BLUEPRINTS When you have read and understood this chapter, you should be able to answer the following learning objectives: Describe blueprints and how they are produced. Identify the information contained in blueprints. Explain the proper filing of blueprints. Blueprints (prints) are copies of mechanical or other types of technical drawings. The term blueprint reading, means interpreting ideas expressed by others on drawings, whether or not the drawings are actually blueprints. Drawing or sketching is the universal language used by engineers, technicians, and skilled craftsmen. Drawings need to convey all the necessary information to the person who will make or assemble the object in the drawing. Blueprints show the construction details of parts, machines, ships, aircraft, buildings, bridges, roads, and so forth. BLUEPRINT PRODUCTION Original drawings are drawn, or traced, directly on translucent tracing paper or cloth, using black waterproof India ink, a pencil, or computer aided drafting (CAD) systems. The original drawing is a tracing or “master copy.” These copies are rarely, if ever, sent to a shop or site. Instead, copies of the tracings are given to persons or offices where needed. Tracings that are properly handled and stored will last indefinitely. The term blueprint is used loosely to describe copies of original drawings or tracings. One of the first processes developed to duplicate tracings produced white lines on a blue background; hence the term blueprint. Today, however, other methods produce prints of different colors. The colors may be brown, black, gray, or maroon. The differences are in the types of paper and developing processes used. A patented paper identified as BW paper produces prints with black lines on a white background. The diazo, or ammonia process, produces prints with either black, blue, or maroon lines on a white background. Another type of duplicating process rarely used to reproduce working drawings is the photostatic process in which a large camera reduces or enlarges a tracing or drawing. The photostat has white lines on a dark background. Businesses use this process to incorporate reduced-size drawings into reports or records. The standards and procedures prescribed for military drawings and blueprints are stated in military standards (MIL-STD) and American National Standards Institute (ANSI) standards. The Department of Defense Index of Specifications and Standards lists these standards; it is issued on 31 July of each year. The following list contains common MIL-STD and ANSI standards, listed by number and title, that concern engineering drawings and blueprints.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
A top behavioral geneticist argues DNA inherited from our parents at conception can predict our psychological strengths and weaknesses. This “modern classic” on genetics and nature vs. nurture is “one of the most direct and unapologetic takes on the topic ever written” (Boston Review). In Blueprint, behavioral geneticist Robert Plomin describes how the DNA revolution has made DNA personal by giving us the power to predict our psychological strengths and weaknesses from birth. A century of genetic research shows that DNA differences inherited from our parents are the consistent lifelong sources of our psychological individuality—the blueprint that makes us who we are. Plomin reports that genetics explains more about the psychological differences among people than all other factors combined. Nature, not nurture, is what makes us who we are. Plomin explores the implications of these findings, drawing some provocative conclusions—among them that parenting styles don't really affect children's outcomes once genetics is taken into effect. This book offers readers a unique insider’s view of the exciting synergies that came from combining genetics and psychology.
An award-winning historian recounts the history of American liberty through the stories of thirteen essential documents Nationalism is inevitable: It supplies feelings of belonging, identity, and recognition. It binds us to our neighbors and tells us who we are. But increasingly -- from the United States to India, from Russia to Burma -- nationalism is being invoked for unworthy ends: to disdain minorities or to support despots. As a result, nationalism has become to many a dirty word. In Give Me Liberty, award-winning historian and biographer Richard Brookhiser offers up a truer and more inspiring story of American nationalism as it has evolved over four hundred years. He examines America's history through thirteen documents that made the United States a new country in a new world: a free country. We are what we are because of them; we stay true to what we are by staying true to them. Americans have always sought liberty, asked for it, fought for it; every victory has been the fulfillment of old hopes and promises. This is our nationalism, and we should be proud of it.
This book contains the refereed proceedings of the 6th International Conference on Software Business, ICSOB 2015, held in Braga, Portugal, in June 2015. The theme of the event was "Enterprising Cities" focusing on a noticeable spillover of software within other industries enabling new business models: Companies bundle their physical products and software services into solutions and start to sell independent software products in addition to physical products. The 16 full, five short, and three doctoral symposium papers accepted for ICSOB were selected from 42 submissions. The papers span a wide range of issues related to contemporary software business—from strategic aspects that include external reuse, ecosystem participation, and acquisitions to operational challenges associated with running software business.
Blueprint 4 continues the theme of Blueprint 2 in looking at the opportunities for using market forces for environmental ends. It assesses a range of possible imaginative 'global bargains', which give all parties a self-interested incentive to improve the global environment. The book begins by reviewing the principle global issues to be addressed, and then explains the mechanisms of resource degradation: how economic systems fail, the operation of trade on the environment and the effects of population growth and consumption patterns. It then shows how environmental value can be captured, and the basis, means and institutions for doing so.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.