Vlad's battle against Camille nearly ended in disaster, but thanks to some quick thinking and a clever transformation, Vlad lives on to fight another day. Yet the Justiciar's trackers are still on the party's tail, and Monster Island remains only a distant rumor. That's when Vlad suggests a daring plan: The party will cut through the heart of the empire and pass right under their enemies' noses. To do so, they'll need some help from their newest ally, a mysterious nun who may be more than meets the eye...
Welcome to the nightmare . . . There is a world you don't know about, inhabited by supernatural creatures of darkness—vampires, werewolves, and all manner of savage, impossible beasts that live for terror and slaughter and blood. They are all around us but you cannot see them, for knowledge of their presence—so close and so hungry—would surely drive any ordinary human insane. But for centuries a special breed of hunter has kept the monsters at bay, preventing them from breaking through the increasingly fragile barriers protecting our mortal realm. These guardians are called skinners. But beware . . . for there are very few of them left.
The darkest hour approaches... To recover the final fragment of the Sword of Life, you are forced to make an uneasy alliance with the exiled prince who seeks its twin, the Sword of Death. The next phase of your quest takes you through the alleyways of the city of Crescentium, where assassins lurk in the shadows and fanatic crusaders are vigilant to mete out punishment to any who break their harsh laws. But mortal foes are not your greatest threat. You must embark on a ship that voyages between worlds, face jinn and fire wizards, and contend against the still-powerful remnants of forgotten gods. In this land of sorcery, you will encounter terrors and wonders more fabulous than you have ever imagined - until your ultimate destination, the very shores of Life and Death, where you come face to face with your greatest foe. Blood Sword can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games. What reviewers say: ""A lush and gorgeous campaign, one of the best I've played..."" ""Without exaggeration, the finest entry in the best 'ongoing story' gamebook series ever crafted..."" ""A grand adventure. Ends on an absolutely awesome cliffhanger that leaves you just gasping to read the fourth book in the series...""
If you like Bernard Cornwell, Conn Iggulden, Simon Scarrow, David Gemmell and Giles Kristian, you will love this epic Viking adventure, packed with battles, treachery, blood and gore. 865 AD. The fierce Vikings stormed onto Saxon soil hungry for spoils, conquest, and vengeance for the death of Ragnar Lothbrok. Hundr, a Northman with a dog's name... a crew of battle hardened warriors... and Ivar the Boneless. Amidst the invasion of Saxon England by the sons of Ragnar Lothbrok, Hundr joins a crew of Viking warriors under the command of Einar the Brawler. Hundr fights to forge a warriors reputation under the glare of Ivar and his equally fearsome brothers, but to do that he must battle the Saxons and treachery from within the Viking army itself... Hundr must navigate the invasion, survive brutal attacks, and find his place in the vicious world of the Vikings in this fast paced adventure with memorable characters.
Collecting Blade: Sins Of The Father, Blade (1998) #1-3 And Blade (1999) #1-6 And #1/2. Blade is back and hes slashing his way through all sorts of bloodsuckers! The Daywalker finds himself in the middle of an undead gang war when a vampiric Mafia Dons daughter seeks vengeance for the sins of her father, and Blade is her weapon of choice! Meanwhile, in New Orleans, Morbius the Living Vampire is drawn into a dark and deadly plot! But how does the covert branch of S.H.I.E.L.D. called Silvereye plan to deal with vampires and other creatures of the night, and where does our favorite vampire hunter fit in? As a deadly fiend awakens, Blade, Silvereye and perhaps the world will be made to fear the Reaper! Its blood and chaos as only the Daywalker can bring it!
Having fallen in battle long ago, Count Vlad Dracula is reborn as a katana-wielding young vampiress in an alternate-history Europe. After the reincarnated Dracula rescues a girl named Clara from a mysterious stranger, Clara explains that she is the creation of a certain Victor Frankenstein. She also reveals that she is fleeing from an organization called Cerberus, which seeks to capture and study “monsters” such as herself in order to create an army of human-monster hybrids. Clara begs the vampiress to flee with her to an island of monsters where the two of them will be safe…but as they set out for Monster Island, the sinister forces of Cerberus are in hot pursuit.
Having narrowly escaped being blown to pieces, Count Vlad squares off against the mercenaries known as Grace and Gramps. However, what began as a battle to the death takes an unexpected turn when the pair end up joining the band of travelers. Count Vlad soon stumbles across none other than the Justiciar, the man who had him executed in the distant past. The Justiciar then recounts the tragic story of his imprisonment and his son's death. Yet he may not have been entirely forthcoming, as Count Vlad and friends soon learn when they cross paths with a young assassin...
The third novella in the gripping INVADER series, set in Roman Britain, AD 44, from Sunday Times bestselling authors Simon Scarrow and T. J. Andrews Despite defeat in battle, Britannia's natives continue to resist their Roman conquerors. All attempts to impose Roman rule have failed. A new king has been installed among the Durotriges to bring them into line and Optio Horatius Figulus of the Second Legion is charged with protecting him. It's a thankless task and, worse still, the Druids are rumoured to be plotting to assassinate the king. The king begins a devastating campaign of reprisals against his political rivals. Whole families are murdered, weapons are confiscated and the old gods are denounced. As open native rebellion threatens, Figulus finds his unswerving allegiance to Rome faltering. Just as a Druid assassin is poised to strike...
He was a talented youth, but he had been schemed to lose all of his strength. In the God of Heaven Continent, where strength reigned supreme, just how could he ever step foot onto the peak again? How could he kill his enemy? Was he just drinking his hatred or rising up to fight? I used my blood to purify the righteous energy of the world; I used my anger and rage to burn away the evil winds of the Buddha! QQ Bookmates: 327629138
We've all heard the stories of what happens to those who go to lovers' lane and of the folly of flashing your lights at another car at night. We all know someone who knows someone that survived a meeting with Bloody Mary and another who picked up a hitchhiker that then disappeared. And we all know these stories aren't true. They're just urban legends. Right? Wrong. Sometimes the stories we hear are true. Often they're more than they seem. These are the urban legends with alien explanations and the alien encounters mistaken for urban legends. The line between one and the other is so blurred in this anthology of stories about Close Encounters of the Urban Kind that you will never look another urban legend the same way again. Featuring stories by Alma Alexander, Nathan Crowder, Carole Johnstone, Pete Kempshall, Jennifer Pelland, Erik Scott de Bie, Bev Vincent, and many others.