Blockbusters and the Ancient World

Blockbusters and the Ancient World

Author: Chris Davies

Publisher: Bloomsbury Publishing

Published: 2019-03-21

Total Pages: 310

ISBN-13: 1350105023

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Following the release of Ridley Scott's Gladiator in 2000 the ancient world epic has experienced a revival in studio and audience interest. Building on existing scholarship on the Cold War epics of the 1950s-60s, including Ben-Hur, Spartacus and The Robe, this original study explores the current cycle of ancient world epics in cinema within the social and political climate created by September 11th 2001. Examining films produced against the backdrop of the War on Terror and subsequent invasions of Iraq and Afghanistan, this book assesses the relationship between mainstream cinema and American society through depictions of the ancient world, conflict and faith. Davies explores how these films evoke depictions of the Second World War, the Vietnam War and the Western in portraying warfare in the ancient world, as well as discussing the influence of genre hybridisation, narration and reception theory. He questions the extent to which ancient world epics utilise allegory, analogy and allusion to parallel past and present in an industry often dictated by market forces. Featuring analysis of Alexander, Troy, 300, Centurion, The Eagle, The Passion of the Christ and more, this book offers new insight on the continued evolution of the ancient world epic in cinema.


Designs on the Past

Designs on the Past

Author: Lloyd Llewellyn-Jones

Publisher: Screening Antiquity

Published: 2018

Total Pages: 0

ISBN-13: 9780748675647

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Explores how a new generation are redefining what it means to be a Muslim in Britain today.


Seven Wonders Ancient World

Seven Wonders Ancient World

Author: Peter A. Clayton

Publisher: Routledge

Published: 2013-08-21

Total Pages: 185

ISBN-13: 1135629358

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First published in 1988. Can you name the Seven Wonders of the Ancient World? Did they even exist? The Pharos at Alexandria survived into the Middle Ages, but the Hanging Gardens of Babylon exist only in references by ancient authors and the Colossus of Rhodes if too improbable to have existed in the form and place traditionally ascribed to it. The Seven Wonders of the Ancient World sets the record straight, with an attractive account of each Wonder in the context in which it was built. The authors combine ancient sources with the results of modern scholarship and excavations to recreate a vivid picture of the Seven Wonders. All experts in their specialist fields, the contributors bring together facts and background that are remarkably difficult to find from any other single source and establish for the fist time the archaeology and location of each Wonder.


Seven Wonders Ancient World

Seven Wonders Ancient World

Author: Peter A. Clayton

Publisher:

Published: 2013-09-03

Total Pages: 192

ISBN-13: 9780415861847

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First published in 1988. Routledge is an imprint of Taylor & Francis, an informa company.


The Seventy Great Inventions of the Ancient World

The Seventy Great Inventions of the Ancient World

Author: Brian M. Fagan

Publisher:

Published: 2004

Total Pages: 304

ISBN-13: 9780500051306

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Presents the history of early human innovations, from tools and cooking utensils to early transportation vehicles and contraceptives, along with photographs, diagrams, reconstructions, and maps.


Seven Wonders of the Ancient World

Seven Wonders of the Ancient World

Author: Michael Woods

Publisher: Lerner Books [UK]

Published: 2009-04

Total Pages: 84

ISBN-13: 0761343261

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Take a new look at ancient history through the seven wonders of a geographical or cultural region. Each book in this series explains the qualities that makes something a 'wonder', with information about how the wonders were constructed, how they were discovered or preserved, how they are studied, and if and how they are used in modern times.


Classics For All

Classics For All

Author: Dunstan Lowe

Publisher: Cambridge Scholars Publishing

Published: 2009-01-14

Total Pages: 305

ISBN-13: 1443804304

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Classical culture belongs to us all: whether as academic subject or as entertainment, it constantly stimulates new ideas. In recent years, following Gladiator’s successful revival of the ‘toga epic’, studies of the ancient world in cinema have drawn increasing attention from authors and readers. This collection builds on current interest in this topic, taking its readers past the usual boundaries of classical reception studies into less familiar—and even uncharted—areas of ancient Greece and Rome in mass popular culture. Contributors discuss the uses of antiquity in television programmes, computer games, journalism, Hollywood blockbusters, B-movies, pornography, Web 2.0, radio drama, and children’s literature. Its diverse contents celebrate the continuing influence of Classics on modern life: from controversies within academia to ephemeral pop culture, from the traditional to the cutting-edge. The reader will find both new voices and those of more established commentators, including broadcaster and historian Bettany Hughes, Latinist Paula James, and Gideon Nisbet, author of Ancient Greece in Film and Popular Culture. Together they demonstrate that rich rewards await anyone with an interest in our classical heritage, when they embrace the diversity and complexity of mass popular culture as a whole.


The Blockbuster Toy!

The Blockbuster Toy!

Author: Del Vecchio, Gene

Publisher: Pelican Publishing

Published: 2003-09-30

Total Pages: 280

ISBN-13: 9781455601288

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By conducting an in-depth review of the great toys from ancient times to the present, youth- marketing expert Gene Del Vecchio reveals the six core qualities that help toys achieve blockbuster status: the toy's unique satisfaction of children�s emotional needsthe toy's acceptance among parents and unique fulfillment of their needsthe toy's perfect alignment with significant historical events or social trendsthe toy's ability to reinvent itselfthe toy's employment of inspiring, playful marketing and, sometimes, the toy�s serendipitous rendezvous with powerful, random events The Blockbuster Toy! How to Invent the Next BIG Thing also sheds light on the definition of what it means to be a toy in today�s world. From traditional toys, to foods, to multi-player on-line games, to the importance of story and Hollywood studio alliances, Del Vecchio casts a broad net and explains, in ways that marketers can learn from and interested readers will find amazingly insightful, how playthings become pop culture. Readers will learn here the essence of a blockbuster toy and the various recent approaches used by Crayola, Disney, and other companies in choosing theirproducts. Six chapters discuss blockbuster marketing strategies, all designed tohelp toy-industry professionals ignite te smiles that can make their careers.