The Stanley kids and their stepsister try to keep secret a dog that Blair finds, keep David out of the clutches of the school bully, and find out if some escaped convicts really are nearby. Sequel to "The Famous Stanley Kidnapping Case."
A giant Irish wolfhound might be the dog of David’s dreams in the third book in the Stanley Family series, a companion to The Headless Cupid, from three-time Newbery Honor winner Zipha Keatley Snyder. With five children, a raven, and a pet turkey named King Tut, the Stanley house is full-to-bursting. But David desperately wants a dog—even though his dad has forbidden another pet. So when Blair begins sleepwalking and having dreams of an enormous dog that comes to the house every night, David assumes Blair just wants a dog too. But what if Blair’s Nightmare, as the kids quickly name the dog, isn’t only a dream? Is Nightmare the dog they’ve always wanted? And how can the kids keep him—without letting their parents know?
When the four Stanley children meet Amanda, their new stepsister, they’re amazed to learn that she studies witchcraft. They’re stunned to see her dressed in a strange costume, carrying a pet crow and surrounded by a pile of books about the supernatural. It’s not long before Amanda promises to give witchcraft lessons to David, Jamie, and the twins. But that’s when strange things start happening in their old house. David suspects Amanda of causing mischief, until they learn that the house really was haunted long ago. Legend has it that a ghost cut the head off of a wooden cupid on the stairway. Has the ghost returned to strike again?
In the wake of the publication of the Chilcot report, this book reinterprets the relationship between British public opinion and the Blair government’s decision-making in the run-up to the 2003 invasion of Iraq. It highlights how the government won the parliamentary vote and got its war, but never won the argument that it was the right thing to do. Understanding how, why and with what consequences Britain wound up in this position means understanding better both this specific case and the wider issue of how democratic publics influence foreign policy processes. Taking an innovative constructivist approach to understanding how public actors potentially influence foreign policy, Strong frames the debate about Iraq as a contest over legitimacy among active public actors, breaking it down into four constituent elements covering the necessity, legality and morality of war, and the government’s authority. The book presents a detailed empirical account of the British public debate before the invasion of Iraq based on the rigorous interrogation of thousands of primary sources, employing both quantitative and qualitative content analysis methods to interpret the shape of debate between January 2002 and March 2003. Also contributing to the wider foreign policy analysis literature, the book investigates the domestic politics of foreign policy decision-making, and particularly the influence public opinion exerts; considers the domestic structural determinants of foreign policy decision-making; and studies the ethics of foreign policy decision-making, and the legitimate use of force. It will be of great use to students and scholars of foreign policy analysis, as well as those interested in legitimacy in international conflict, British foreign policy, the Iraq War and the role of public opinion in conflict situations.
Frank Hunter takes a wrong turn down a dark, winding road and finds himself in a strange, silent town that seems to exist only in his dreams. Then he meets a beautiful young woman who shares those dreams--but in hers, Frank is marked for death.
Now over twenty years old, the original edition of Nightmare Movies has retained its place as a true classic of cult film criticism. In this new edition, Kim Newman brings his seminal work completely up-to-date, both reassessing his earlier evaluations and adding a second part that assess the last two decades of horror films with all the wit, intelligence and insight for which he is known. Since the publication of the first edition, horror has been on a gradual upswing, and taken a new and stronger hold over the film industry. Newman negotiates his way through a vast back-catalogue of horror, charting the on-screen progress of our collective fears and bogeymen from the low budget slasher movies of the 60s, through to the slick releases of the 2000s, in a critical appraisal that doubles up as a genealogical study of contemporary horror and its forebears. Newman invokes the figures that fuel the ongoing demand for horror - the serial killer; the vampire; the werewolf; the zombie - and draws on his remarkable knowledge of the genre to give us a comprehensive overview of the modern myths that have shaped the imagination of multiple generations of cinema-goers. Nightmare Movies is an invaluable companion that not only provides a newly updated history of the darker side of film but a truly entertaining guide with which to discover the less well-trodden paths of horror, and re-discover the classics with a newly instructed eye.
A game designed to shatter the minds of the people who play it. A thief on a mission to save his sister. An ambitious demon masquerading as an artificial intelligence When Ramzan steals from the Chechnyan Mafia to create a better life for his sister, he knows he’s pissing off the wrong people. They want their money, and they’ve created a diabolical method of extracting information from their enemies. Full Immersion Virtual Reality sounds great, until he learns the horrors this incredible technology can cook up. Now, he must keep his wits up and his sanity points high as he battles hordes of fearsome abominations on his quest to escape. Zombies, lycanthropes, slime monsters and more stand in his way, controlled by a devious programmer that doesn’t play fair. Can Ramzan protect his secrets and maintain his sanity against this psychological onslaught? Will he succumb to the terror, and become the monster he set out destroy? He’s gotta stay sharp, and he’s gotta stay sane, if he has a hope of escaping… The Nightmare Game System. The original MMORPG Murder, Mutilation, Offensive, Repulsive Player Game
During the year that the Stanley family spends living near Florence, Amanda boasts once too often of her wealthy father in America and the result is a kidnapping involving all the Stanley children.
Nightmare Fuel by Nina Nesseth is a pop-science look at fear, how and why horror films get under our skin, and why we keep coming back for more. Do you like scary movies? Have you ever wondered why? Nina Nesseth knows what scares you. She also knows why. In Nightmare Fuel, Nesseth explores the strange and often unexpected science of fear through the lenses of psychology and physiology. How do horror films get under our skin? What about them keeps us up at night, even days later? And why do we keep coming back for more? Horror films promise an experience: fear. From monsters that hide in plain sight to tension-building scores, every aspect of a horror film is crafted to make your skin crawl. But how exactly do filmmakers pull this off? The truth is, there’s more to it than just loud noises and creepy images. With the affection of a true horror fan and the critical analysis of a scientist, Nesseth explains how audiences engage horror with both their brains and bodies, and teases apart the elements that make horror films tick. Nightmare Fuel covers everything from jump scares to creature features, serial killers to the undead, and the fears that stick around to those that fade over time. With in-depth discussions and spotlight features of some of horror’s most popular films—from classics like The Exorcist to modern hits like Hereditary—and interviews with directors, film editors, composers, and horror academics, Nightmare Fuel is a deep dive into the science of fear, a celebration of the genre, and a survival guide for going to bed after the credits roll. “An invaluable resource, a history of the horror genre, a love letter to the scary movie—it belongs on any horror reader’s bookshelf.” —Lisa Kröger, Bram Stoker Award-winning author of Monster, She Wrote At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
On 17 March 2003, Robin Cook, Leader of the House of Commons and former Foreign Secretary, resigned from the Cabinet in protest against the coming war in Iraq. His resignation speech against that war prompted the first standing ovation in the history of the House and marked the end of the ministerial career of one of Labour's most brilliant politicians. His arguments against that war are of profound interest and importance to American readers. For the two years prior to his resignation, Robin Cook kept a diary, a personal record of Labour's second term, that forms the core of this narrative. The Point of Departure is Robin Cook's unvarnished account of this dramatic period in British political history. Though surprised by his abrupt dismissal in 2001 as Foreign Secretary, he became determined to effect the changes in Parliamentary democracy that he believed were essential if Parliament was to move into the twenty-first century. As Tony Blair told Cook on offering him leadership of the House of Commons, "This is the job for you." Drawing on firsthand experiences in the Commons and the Cabinet, of encounters in conferences and corridors and late-night conversations, Cook details his gathering disillusionment with Tony Blair's change of direction, which he believes to be profoundly mistaken, and, above all, the change in foreign policy that led the United Kingdom away from its destiny in Europe and into participation in President Bush's war in Iraq. This is the inside story of a government in power -- and of the tensions between those who govern. But above all it is the story of a politician who genuinely wanted to bring democracy closer to the people, but who saw a government increasingly detached from the values of himself and his party, and who developed a growing conviction that the government position on Iraq was morally, diplomatically, and politically wrong.