Copublished with the Institute of International Visual Arts, London. This anthology, edited by Cuban art historian and critic Gerardo Mosquera, offers a wide selection of writings by some of the most important cultural theoreticians of contemporary Latin America. Together they comprise a distinctive corpus of new theoretical discourses, critical of modernity and solidly and pragmatically anti-utopian. The collection balances traditional and popular aesthetic-symbolic production as well as Afro- and Indo-American presences in the visual arts, and covers the whole of the Americans, including the Caribbean and the United States.Contributors: Mó(R)(c)£a Amor. Pierre E. Bocquet. Gustavo Buntinx. Luis Camnitzer. Né3 ́or Garcí¡ Canclini. Ticio Escobar. Andrea Giunta. Guillermo Gó- °-Peñ¡(R) Paulo Herkenhoff. Mirko Lauer. Celeste Olalquiaga. Gabriel Peluffo Linari. Carolina Ponce de Leó(R)(R) Mari Carmen Ramí2 z. Nelly Richard. Tomá3 Ybarra-Frausto. George Y?.
In his latest book, Bainbridge combines an otherworldly journey through the central nervous system with an accessible and entertaining account of how the brain's anatomy has often misled anatomists about its function. Bainbridge uses the structure of the brain to set his book apart from the many volumes that focus on brain function.
Beyond the Black Door is a young adult dark fantasy about unlocking the mysteries around and within us—no matter the cost... Everyone has a soul. Some are beautiful gardens, others are frightening dungeons. Soulwalkers—like Kamai and her mother—can journey into other people's souls while they sleep. But no matter where Kamai visits, she sees the black door. It follows her into every soul, and her mother has told her to never, ever open it. When Kamai touches the door, it is warm and beating, like it has a pulse. When she puts her ear to it, she hears her own name whispered from the other side. And when tragedy strikes, Kamai does the unthinkable: she opens the door. A.M. Strickland's imaginative dark fantasy features court intrigue and romance, a main character coming to terms with her asexuality, and twists and turns as a seductive mystery unfolds that endangers not just Kamai's own soul, but the entire kingdom ... An Imprint Book “I couldn’t put down this deliciously dark dream of a fantasy.” —New York Times bestselling author Lisa Maxwell “A dark delight, gorgeously written and as twisty and enigmatic as a labyrinth at twilight. I wanted to stay lost in its pages forever, wandering ever deeper into the maze of Strickland’s beguiling, intricately imagined world.” —Margaret Rogerson, New York Times bestselling author of An Enchantment of Ravens
In the Black Fantastic assembles art and imagery from across the African diaspora that embraces ideas of the mythic and the speculative. Neither Afrofuturism nor Magic Realism, but inhabiting its own universe, In the Black Fantastic brings to life a cultural movement that conjures otherworldly visions out of the everyday Black experience and beyond looking at how speculative fictions in Black art and culture are boldly reimagining perspectives on race, gender, identity and the body in the 21st century. Transcending time, space and genre to span art, design, fashion architecture, film, literature and popular culture from African myth to future fantasies and beyond, this vital, timely and compelling publication is an expressive exploration of Black popular culture at its most wildly imaginative, artistically ambitious and politically urgent.
Winner, 2022 Children's Literature Association Book Award, given by the Children's Literature Association Winner, 2020 World Fantasy Awards Winner, 2020 British Fantasy Awards, Nonfiction Finalist, Creative Nonfiction IGNYTE Award, given by FIYACON for BIPOC+ in Speculative Fiction Reveals the diversity crisis in children's and young adult media as not only a lack of representation, but a lack of imagination Stories provide portals into other worlds, both real and imagined. The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic, the doors are often barred. This problem lies not only with children’s publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. The Dark Fantastic is an engaging and provocative exploration of race in popular youth and young adult speculative fiction. Grounded in her experiences as YA novelist, fanfiction writer, and scholar of education, Thomas considers four black girl protagonists from some of the most popular stories of the early 21st century: Bonnie Bennett from the CW’s The Vampire Diaries, Rue from Suzanne Collins’s The Hunger Games, Gwen from the BBC’s Merlin, and Angelina Johnson from J.K. Rowling’s Harry Potter. Analyzing their narratives and audience reactions to them reveals how these characters mirror the violence against black and brown people in our own world. In response, Thomas uncovers and builds upon a tradition of fantasy and radical imagination in Black feminism and Afrofuturism to reveal new possibilities. Through fanfiction and other modes of counter-storytelling, young people of color have reinvisioned fantastic worlds that reflect their own experiences, their own lives. As Thomas powerfully asserts, “we dark girls deserve more, because we are more.”
"The best-selling Spectrum series--often imitated but never equaled--continues with this lavishly produced 24th annual. Spectrum is the premier showcase for imaginative fantastic arts in the book, comic, film, horror, illustration, sculpture, conceptual art, fine art and video-game genres. With exceptional images by extraordinary creators, this elegant, full-color collection showcases an international cadre of creators working in every style and medium--both traditional and digital. This volume features over 500 works by more than 300 diverse visionaries, including Julie Bell, Brom, Rovina Cai, Terry Dodson, Cory Godbey, J. Anthony Kosar, Anita Kunz, Dave McKean, Tran Nguyen, Karla Ortiz, David Palumbo, Forest Rogers, Dan dos Santos, and Allen Williams. Spectrum 24 continues the freshness and excellence that was established twenty-four years ago"--Verso de la couverture.
Discover the world's greatest heroic fantasy artist, Frank Frazetta in the landmark collection, Fantastic Paintings of Frazetta. The New York Times said, "Frazetta helped define fantasy heroes like Conan, Tarzan and John Carter of Mars with signature images of strikingly fierce, hard-bodied heroes and bosomy, callipygian damsels." Frazetta took the sex and violence of the pulp fiction of his youth and added even more action, fantasy and potency, but rendered with a panache seldom seen outside of major works of Fine Art. Despite his fantastic subject matter, the quality of Frazetta's work has not only drawn comparisons to the most brilliant of illustrators, Maxfield Parrish, Frederic Remington, Norman Rockwell, N.C. Wyeth but, even to the most brilliant of fine artists including Rembrandt and Michelangelo and, major Frazetta works sell for millions of dollars. This innovator's work has inspired generations of artists, movies including the Conan films, John Carter of Mars, the Lord of the Rings trilogy, Robert Rodriguez' films including From Dusk Till Dawn, Ralph Bakshi films, the epic, Game of Thrones series, Tim Burton's Sleepy Hollow, Disney's animated Tarzan films, Francis Ford Coppola's Apocalypse Now and George Lucas' Star Wars. Forbes magazine said, "Which artist helped make Arnold governor? Frank Frazetta, the Rembrandt of barbarians." J. David Spurlock started crafting this book by reviving the original million-selling 1970s mass market art book, Fantastic Art of Frank Frazetta. But, he expanded and revised to include twice as many images and, presents them at a much larger coffee-table book size. The collection is brimming with classic and rare works including barbarians, beasts, and beauties. Game of Thrones creator George R. R. Martin said, "Frazetta's covers of the Conan paperback collections became the definitive picture of the character... still is." Schwarzenegger said, "When I looked at Frazetta's paintings, I tell you, it was intimidating." Game of Thrones, Conan and Aquaman film star Jason Momoa said, "I am a huge Frank Frazetta fan. That's what I wanted to bring to life." See the revolutionary art that helped inspire Schwarzenegger, Momoa, the Lord of the Rings and Game of Thrones: FRAZETTA!
This book explores the ways in which contemporary writers, artists, directors, producers and fans use the opportunities offered by popular fantasy to exceed or challenge norms of gender and sexuality, focusing on a range of media, including television episodes and series, films, video games and multi-player online role-play games, novels and short stories, comics, manga and graphic novels, and board games. Engaging directly with an enormously successful popular genre which is often overlooked by literary and cultural criticism, contributors pay close attention to the ways in which the producers of fantasy texts, whether visual, game, cinematic, graphic or literary texts, are able to play with gender and sexuality, to challenge and disrupt received notions and to allow and encourage their audiences to imagine ways of being outside of the constitutive constraints of socialized gender and sexual identity. With rich case studies from the US, Australia, UK, Japan and Europe, all concentrating not on the critique of fantasy texts which duplicate or reinforce existing prejudices about gender and sexuality, but on examining the exploration of or attempt to make possible non-normative gendered and sexual identities, this volume will appeal to scholars across the social sciences and humanities, with interests in popular culture, fantasy, media studies and gender and sexualities.