Beyond Donkey Kong

Beyond Donkey Kong

Author: Ken Horowitz

Publisher: McFarland

Published: 2020-08-20

Total Pages: 274

ISBN-13: 1476684200

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Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.


Donkey Kong Country Returns

Donkey Kong Country Returns

Author: Michael Knight

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9780307471024

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A player's guide to "Donkey Kong Country Returns" for the Nintendo Wii, featuring a detailed walkthrough with maps, hints, and tips to unlock and complete all eight worlds within the game, and covering basic and advanced moves, collectibles, enemies, and more.


I Am Error

I Am Error

Author: Nathan Altice

Publisher: MIT Press

Published: 2017-09-08

Total Pages: 439

ISBN-13: 0262534541

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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.


The Sega Arcade Revolution

The Sega Arcade Revolution

Author: Ken Horowitz

Publisher: McFarland

Published: 2018-07-06

Total Pages: 311

ISBN-13: 1476631964

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Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.


Impact

Impact

Author: Greg Brennecka

Publisher: HarperCollins

Published: 2022-02-01

Total Pages: 304

ISBN-13: 0063078945

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A Short History of Nearly Everything meets Astrophysics for People in a Hurry in this humorous, accessible exploration of how meteorites have helped not only build our planet but steered the evolution of life and human culture. The Solar System. Dinosaurs. Donkey Kong. What is the missing link? Surprisingly enough, it's meteorites. They explain our past, constructed our present, and could define our future. Impact argues that Earth would be a lifeless, inhospitable piece of rock without being fortuitously assaulted with meteorites throughout the history of the planet. These bombardments transformed Earth’s early atmosphere and delivered the complex organic molecules that allowed life to develop on our planet. While meteorites have provided the raw materials for life to thrive, they have radically devastated life as well, most famously killing off the dinosaurs and paving the way for humans to evolve to where we are today. As noted meteoriticist Greg Brennecka explains, meteorites did not just set us on the path to becoming human, they helped direct the development of human culture. Meteorites have influenced humanity since the start of civilization. Over the centuries, meteorite falls and other cosmic cinema have started (and stopped) wars, terrified millions, and inspired religions throughout the world. With humor and an infectious enthusiasm, Brennecka reveals previously untold but important stories sure to delight and inform readers about the most important rocks on Earth.


Far Beyond Video Games

Far Beyond Video Games

Author: Luiz Miguel Gianeli

Publisher: Luiz Miguel Gianeli (Muito Além dos Videogames)

Published: 2023-06-26

Total Pages: 140

ISBN-13:

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Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!


Fifty Key Video Games

Fifty Key Video Games

Author: Bernard Perron

Publisher: Taylor & Francis

Published: 2022-07-26

Total Pages: 351

ISBN-13: 1000596168

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This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.


Beyond the Red Carpet

Beyond the Red Carpet

Author: Francine Brokaw

Publisher: Gibbs Smith

Published: 2013-05-28

Total Pages: 192

ISBN-13: 1937458512

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Ever wonder what really goes on behind the scenes of the Oscars? Want to know which actors are funny and which ones are just plain boring? What is it like to interview Madonna, Robin Williams, and Pierce Brosnan? All of these questions (and many more) are answered by veteran entertainment journalist Francine Brokaw. With a delightful mixture of wit and honesty, Francine gives readers an uncensored view of life as an entertainment journalist. In addition to her own perspective, Francine’s colleagues across the country weigh in on questions like . . . • What is the best swag you’ve ever received? • What is the most memorable interview you’ve ever conducted? • Have you ever had to interview someone rude? Perfect for a weekend read or as a companion text to an introductory course in mass media, Beyond the Red Carpet is an informative and entertaining book that covers every aspect of the business of entertainment journalism. Francine Brokaw has been a professional writer for over twenty years, focusing on entertainment and political journalism. Her work has appeared in numerous national and international magazines. She frequently interviews A-list celebrities such as Tom Hanks, Blake Lively, Julie Andrews, and Johnny Depp, but her favorite time period to write about is the studio days of Old Hollywood.


Super Mario

Super Mario

Author: Jeff Ryan

Publisher: Penguin

Published: 2012-09-25

Total Pages: 322

ISBN-13: 1591845637

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The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.