Before the Crash

Before the Crash

Author: Mark J. P. Wolf

Publisher: Wayne State University Press

Published: 2012-06-15

Total Pages: 270

ISBN-13: 0814337228

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Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.


101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up

Author: Ben Bertoli

Publisher: Walter Foster Jr.

Published: 2017-10

Total Pages: 147

ISBN-13: 163322385X

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A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.


10-Minute Toughness

10-Minute Toughness

Author: Jason Selk

Publisher: McGraw Hill Professional

Published: 2008-10-05

Total Pages: 210

ISBN-13: 0071600647

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“10-Minute Toughness is a solid mental training program. In fact I feel it is the best of its kind. . . . [It's] what the title says: ten minutes a day that connects your talents and abilities to the outcome you're seeking. As a retired NFL player looking forward, I can see as many applications for the toughness Jason Selk's program brought out of me in the business world as there were on the football field.” --Jeff Wilkins, Former NFL Pro Bowl Kicker “The mental side of the game is extremely important. 10-Minute Toughness helps the players develop the mental toughness needed for success; it really makes a difference.” --Walt Jocketty, General Manager of the 2006 World Champion St. Louis Cardinals “Jason Selk has spent a tremendous amount of time and energy developing effective mental-training programs and coaches workshops. He is truly committed to helping individuals and teams to perform at their very best, when it really counts.” --Peter Vidmar, Olympic Gold Medalist Mental training is a must for high performance both on the field and off. But simply hoping for mental toughness isn't going to build any mind muscles. You need a proven routine of daily exercises to get you where you want to go. 10-Minute Toughness is your personal coach for boosting brainpower and achieving a competitive edge in whatever game you play. With quickness and ease, you'll learn how to master your own mind and psych out your opponents using personalized techniques from one of America's most successful sport psychology consultants. Like no other program available, the 10-Minute Toughness (10-MT) routine gets you ready for the competition in just ten minutes a day.


Know the Game Before You Play It

Know the Game Before You Play It

Author: Shafter Robin

Publisher:

Published: 2020-06-25

Total Pages: 29

ISBN-13:

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From love to family to politics to self, Author Shafter Robin takes us on a spin through his poetry. His poems are thought provoking and real.


1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die

Author: Tony Mott

Publisher: Hachette UK

Published: 2011-12-05

Total Pages: 1773

ISBN-13: 1844037150

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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.


Kinetic Golf

Kinetic Golf

Author: Nick Bradley

Publisher: Abrams

Published: 2013-04-09

Total Pages: 339

ISBN-13: 1613125585

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In Kinetic Golf, Nick Bradley uses 115 extraordinary photographs, accompanied by clear, direct text, to raise the bar on golf instruction and give golfers—amateur or professional—a unique way of actually feeling their way to mastering the game. Offering insights that words alone cannot convey, the book provides a vastly improved golf game as the reward. Drawing upon his deep knowledge of trade and Tour secrets, Bradley shows how to build a powerful and consistent game while also debunking many of the myths that cloud the confidence and hinder the performance of the novice and developing golfer. Throughout Kinetic Golf, Bradley boils down the very essence of swing motion and technique, blends it with a feeling, and then creates an image that says it all. Take one look, and you’ll get the picture.


Baseball Before We Knew It

Baseball Before We Knew It

Author: David Block

Publisher: U of Nebraska Press

Published: 2006-03-01

Total Pages: 384

ISBN-13: 9780803262553

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It may be America?s game, but no one seems to know how or when baseball really started. Theories abound, myths proliferate, but reliable information has been in short supply?until now, when Baseball before We Knew It brings fresh new evidence of baseball?s origins into play. David Block looks into the early history of the game and of the 150-year-old debate about its beginnings. He tackles one stubborn misconception after another, debunking the enduring belief that baseball descended from the English game of rounders and revealing a surprising new explanation for the most notorious myth of all?the Abner Doubleday?Cooperstown story. ø Block?s book takes readers on an exhilarating journey through the centuries in search of clues to the evolution of our modern National Pastime. Among his startling discoveries is a set of long-forgotten baseball rules from the 1700s. Block evaluates the originality and historical significance of the Knickerbocker rules of 1845, revisits European studies on the ancestry of baseball which indicate that the game dates back hundreds, if not thousands of years, and assembles a detailed history of games and pastimes from the Middle Ages onward that contributed to baseball?s development. In its thoroughness and reach, and its extensive descriptive bibliography of early baseball sources, this book is a unique and invaluable resource?a comprehensive, reliable, and readable account of baseball before it was America?s game.


Stopping Stress Before It Stops You

Stopping Stress Before It Stops You

Author: Kevin Leman

Publisher: Revell

Published: 2011-04

Total Pages: 208

ISBN-13: 0800733983

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With humor, insight, and practical solutions, this bestselling author helps women manage the stress points in their lives.


Before the Lights Go Out

Before the Lights Go Out

Author: Sean Fitz-Gerald

Publisher: McClelland & Stewart

Published: 2020-10-06

Total Pages: 306

ISBN-13: 0771024215

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A Globe and Mail Best Book A finalist for the Rakuten Kobo Emerging Writer Prize A love letter to a sport that's losing itself, from one of our best sports writers. Hockey is approaching a state of crisis in Canada. It's become more expensive, more exclusive, and effectively off-limits to huge swaths of the potential sports-loving population. Youth registration numbers are stagnant; efforts to appeal to new Canadians are often grim at best; the game, increasingly, does not resemble the country of which it's for so long been an integral part. As a lifelong hockey fan and father of a young mixed-race son falling headlong in love with the game, Sean Fitz-Gerald wanted to get to the roots of these issues. His entry point: a season with the Peterborough Petes, a storied OHL team far from its former glory in a once-emblematic Canadian city that is finding itself on the wrong side of the country's changing demographics. Fitz-Gerald profiles the players, coaches and front office staff, a mix of world-class talents with NHL aspirations and Peterborough natives happy with more modest dreams. Through their experiences, their widely varied motivations and expectations, we get a rich, colourful understanding of who ends up playing hockey in Canada and why. Fitz-Gerald interweaves the action of the season with portraits of public figures who've shaped and been shaped by the game: authors who captured its spirit, politicians who exploited it, and broadcasters who try to embody and sell it. He finds his way into community meetings full of angry season ticket holders, as well as into sterile boardrooms full of the sport's institutional brain trust, unable to break away from the inertia of tradition and hopelessly at war with itself. Before the Lights Go Out is a moving, funny, yet unsettling picture of a sport at a crossroads. Fitz-Gerald's warm but rigorous journalistic approach reads, in the end, like a letter to a troubled friend: it's not too late to save hockey in this country, but who has the will to do it?