The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place with a deadly countdown (Classic Era 1930s, 19 pages) A suicide sets off a search for an unorthodox architect (Classic Era 1930s, 19 pages) A mysterious ancient box leads into dark events (Classic Era 1920s, 19 pages) An overview of every Cthulhu Mythos RPG release of 2020 A roundtable on streaming horror RPGs An interview with Mike Mason, the creative director for Call of Cthulhu Advice, history, comics, and more!
From the murky and ominous Yemgar Swamp to the bustling and treacherous streets of Brightport, the continent of Ellara provides endless opportunities and challenging pursuits for brave adventurers to experience. Explore the thrilling, unpredictable world of Theria with The Adventurer's Guide to Theria: Vol 1: Ellara, following in the footsteps of legendary characters from the Dungeons and Randomness podcast-famous and infamous, triumphant and tragic.With this handbook as your guide, you will find everything you need to recreate classic sagas from the show or to devise your own epic tales within the world of Theria. Characters, maps, weapons, magic items, monsters, dungeons, and even the cast of the show are at your disposal.In this 5th Edition-compatible volume you'll find:The continent of Ellara, arranged by region, featuring 25 towns, cities, and settlements-each with their own history, culture, and intrigue.Hundreds of stunning pieces of art that bring the characters, locations, items, and monsters of Theria to life.The authentic Therian Endurant class, a staple of the D&R podcast, now in the palms of your energy-charged hands. Use the power of the emotional spectrum to lay waste to your foes or protect your allies with powerful, world-shaking abilities!More than150 tables to aid with character creation, random encounters, and every possible occasion.Descriptions of bone-chilling diseases, madness effects, and critical hit and fumble tables unique to Theria to make your players cheer and shout in equal measure.Slices of Ellaran life, with food, recipes, and alcoholic beverages to make a character's night out even more eventful.Over 300 Ellaran NPCs brought to life, with unique backstories and stats for use throughout your campaigns.A spectacular array of unique beasts, monsters, demons, and more to challenge your players.Theria is now in your hands.We wish you all the luck in the world!
The Necronomicon was not the first book by H.P. Lovecraft to terrify readers with tales of dark and twisted horrors from beyond. No, the Al-Azif, or Book of the Insect, is the first work that told mankind of Cthulhu, Azathoth, and other terrors. Indeed, it was the book that inspired "The Mad Arab" Abdul Al-Hazred to write its more famous successor. Join us for a collection of novellas written by some of the best Neo-Lovecraftian authors today: Matthew Davenport (Andrew Doran, The Trials of Obed Marsh), David Hambling (Harry Stubbs, The Dulwich Horror), David J. West (Porter Rockwell, Redneck Eldritch), David Niall Wilson (The Call of Distant Shores), and C.T. Phipps (Cthulhu Armageddon) in telling stories of this mysterious book. Find out where the nightmares began!
A New Call of Cthulhu Roleplaying Game from Chaosium Inc.Cthulhu Dark Ages950 A.D. -- The world is torn apart: empires and kingdoms have endured two centuries of invasions, and now warlords fight over the remains like wild dogs. The clergy is weak and morally depraved, cities are depopulated, trade is stagnant and violence reigns everywhere. History is coming into the Sixth Age of humankind, the ultimate age before the end of the world.The Byzantine Theodoras Philetas translated the Al Azif into Greek, and renames it the Necronomicon. It will take one century before that blasphemous tome is finally condemned, and most copies destroyed.CTHULHU DARK AGES continues with Lovecraft's sinister tradition of men and women struggling against the dark forces of the Cthulhu Mythos, but in a time nearly one thousand years before Lovecraft's birth.CTHULHU DARK AGES is a compleat roleplaying game using Chaosium's classic Basic Roleplaying System. All you need to play are some dice and some friends.For more info, or graphics contact mailto: [email protected]
Cthulhu and his minions, in the 1890s sharing the globe with the mighty British Empire, had duties to an empire of their own: a dark and cruel design against the ownership of the world and the dreams of humanity. Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay. "Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes! Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
IT'S SECRETS HAVE DRIVEN MEN INSANE This is the authentic English translation of ancient text known only as the Al Azif, . A secret blasphemous text protected by the mad and accursed Abdul Al Hazred as he journeyed across the desert before mysteriously disappearing.. Now available in its original format, this clandestine manuscript with formulas, incantations, spells, abhorrent Elder Gods names and cosmic power signs and gestures. READ IT IF YOU DARE....
Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.
All roads lead to Rome, the greatest city of the Ancient World. Anything you desire is available in this city of over a million people. Its all here: goods from far off Parthia; pottery from Brittania; food from Egypt; vile tomes from Syria; and murderous cults from Africa. The mighty Empire is pressed on all sides by foes, both mundane and otherworldly. Forces within the Empire itself are growing in power, drawing on the most ancient of horrors to corrupt it from within. Welcome to Rome.
The guide described by The New York Times as "indispensable," revised and updated for 2008, fills a vital niche for expatriates and Cairenes alike who need a helping hand to organize--and enjoy--the challenges of a sojourn in Cairo. The basics of daily life--finding a flat, transporting personal goods, investigating school options for children, navigating Egypt's famous bureaucracy, and the intricacies of feeding and clothing oneself and one's family from the local market--are all detailed here. Advice gathered from a wide range of Cairo insiders, both native and foreign, gives the reader a cornucopia of current facts on prices, neighborhoods, product availability, work and business opportunities, and the dizzying range of cultural and leisure pursuits that Cairo is famous for. The format of this edition addresses the needs of independently minded tourists as well as residents by the inclusion of: an A-to-Z directory of goods, services, and interests subdivided by neighborhood; a language section on the basics of Cairene Arabic; and details on shopping and sightseeing from a resident's perspective. Cairo: The Practical Guide, now in its sixteenth edition, is the key to deciphering the complexities of living, working, and enjoying life in one of the world's most exciting and dauntingly complex mega-cities.