BattleTech: Heavy Is the Head

BattleTech: Heavy Is the Head

Author: Philip A. Lee

Publisher: Catalyst Game Labs

Published: 2024-10-11

Total Pages: 184

ISBN-13:

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DEATH BEFORE DISHONOR Major Michael Crown, leader of the Crown Crusaders mercenary battalion, has finally hit the big time: not only are the Crusaders fighting in the campaign to liberate the capital of the Federated Suns’ Capellan March, they are under the command of the First Prince himself, Julian Davion. But when battle plans against the Capellan Confederation go awry and the specter of blame falls on the Crusaders, Michael must make a desperate deal to prove his loyalty to the Federated Suns and save his unit from extinction. That deal leads to an unusual post in the distant Davion Outback, where true friends are hard to come by and devious enemies could be masquerading in plain sight. Michael and the Crown Crusaders must navigate the untamed wilds of the Periphery March if they are to have any hope of surviving long enough to regain the First Prince’s trust and cleanse the stain on their honor. (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)


BattleTech: Let Slip the Dogs of War

BattleTech: Let Slip the Dogs of War

Author: Bryan Young

Publisher: Catalyst Game Labs

Published: 2024-08-30

Total Pages: 174

ISBN-13:

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OUTNUMBERED AND ON THE RUN! As the Marian Hegemony works to expand its holdings and seize planets from the Free Worlds League, the Ghost Dogs—led by the redoubtable veteran Colonel Hank Mallory—have been hired to defend the world of Hammer. Outnumbered three to one against the superior forces of Legatus Quintus Liberalis, the Ghost Dogs will have to pull not one but four aces out of their sleeves to defend the capital and fulfill their contract without losing their lives…


BattleTech Legends: Bred for War

BattleTech Legends: Bred for War

Author: Michael A. Stackpole

Publisher: Catalyst Game Labs

Published: 2018-11-04

Total Pages: 378

ISBN-13:

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HEAVY IS THE HEAD THAT WEARS THE CROWN.... Along with the throne of the Federated Commonwealth, Prince Victor Steiner-Davion inherited a number of problems. Foremost among them is the Clans' threat to the peace of the Inner Sphere—and a treacherous sister who wants to supplant him. The expected demise of Joshua Marik—heir to the Free Worlds League, whose very presence maintained peace—also endangers harmony. Victor's idea is to use a double for Joshua, a deception that will prevent war. But secret duplicity is hard to maintain, and war erupts anyway, splitting the Inner Sphere and leaving the Federated Commonwealth defenseless. And when Victor thinks things can get no worse, word comes that the Clans, once again, have brought war to the Inner Sphere...


BattleTech Legends: Lost Destiny

BattleTech Legends: Lost Destiny

Author: Michael A. Stackpole

Publisher: Catalyst Game Labs

Published: 2018-10-24

Total Pages: 616

ISBN-13:

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THE THIRD NOVEL IN THE EPIC BLOOD OF KERENSKY TRILOGY! THE FINAL ASSAULT... The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere's last defense against total defeat.


BattleTech: Chaos Born

BattleTech: Chaos Born

Author: Kevin Killiany

Publisher: Catalyst Game Labs

Published: 2019-12-09

Total Pages: 266

ISBN-13:

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MASTERS OF WAR… The battlefields of the 31st century are commanded by the BattleMech, twenty-meter-tall, 100-ton bipedal engines of destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and bands of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere. Chaos Born: Book One of the Chaos Irregulars chronicles the battalion’s formation and first few contracts, battling intrigue, betrayal and other mercenaries. First published on the BattleCorps fiction site, these stories comprise the first half of a duology that culminates in Chaos Formed: Book Two of the Chaos Irregulars.


Mechwarrior: Dark Age #16

Mechwarrior: Dark Age #16

Author: Ilsa J. Bick

Publisher: Penguin

Published: 2005-06-07

Total Pages: 272

ISBN-13: 1101219610

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Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon’s Fury. Claiming worlds in the name of the Combine without House Kurita’s support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion… Katana Tormark bears the burden of disgrace. A traitor’s actions against her father discredited her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator’s policy of non-aggression with The Republic, hoping to push House Kurita into a conflict—a conflict the Coordinator apparently doesn’t want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and is determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he’s not going to let the daughter of a dishonored samurai stand in his way…


Mechwarrior 4 Mercenaries Comprehensive Strategy Guide

Mechwarrior 4 Mercenaries Comprehensive Strategy Guide

Author: Jason Head

Publisher: Lulu.com

Published: 2010-03-06

Total Pages: 157

ISBN-13: 0557356040

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This comprehensive manual covers all the basicand advanced tactics and styles of play that everyMechwarrior shouldn't be without. This guidetakes an in-depth look at all things Mechlab fromstatistics to components. Specific mechs areexplored as well as specific variants - 37 of themwith 18 mechs represented, and 5 Battle Armorconfigurations. Also included are 42 maps withsynopsis, terrain and dropzones. THe core engineis explained through experimentation. Lastly, theBattle/Team Battle format is scrutinized in detailwith Formulas, Damage Multiplier and the CoolantEquation. If you've ever wondered how toconsistently outscore the opponent and be at thetop of the scoreboard read this guide!


BattleTech: Kell Hounds Ascendant (A BattleTech Collection)

BattleTech: Kell Hounds Ascendant (A BattleTech Collection)

Author: Michael A. Stackpole

Publisher: Catalyst Game Labs

Published:

Total Pages: 713

ISBN-13:

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NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell. A Tiny Bit of Rebellion: Galatea’s capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy—and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood? A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance… If Auld Acquaintance Be Forgot…: Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…


BattleTech Legends: The Last Charge

BattleTech Legends: The Last Charge

Author: Jason M. Hardy

Publisher: Catalyst Game Labs

Published: 2022-09-06

Total Pages: 434

ISBN-13:

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BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit’s end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to resign in the middle of chaos. And his abilities as a leader are failing him—he finds himself unable to summon the legendary rage that focuses his mind—and the loss could not have come at a worse time. For his allied enemies are on the move, taking the Commonwealth apart planet by planet, forcing Marik to pull his forces back in a fighting retreat. And if Anson Marik cannot gather his strength to stop the invasion, his people will be doomed...