The islands of Britain have been a crossroads of gods, heroes, and kings-those of flesh as well as those of myth-for thousands of years. Successive waves of invasion brought distinctive legends, rites, and beliefs. The ancient Celts displaced earlier indigenous peoples, only to find themselves displaced in turn by the Romans, who then abandoned the islands to Germanic tribes, a people themselves nearly overcome in time by an influx of Scandinavians. With each wave of invaders came a battle for the mythic mind of the Isles as the newcomer's belief system met with the existing systems of gods, legends, and myths. In Gods, Heroes, and Kings, medievalist Christopher Fee and veteran myth scholar David Leeming unearth the layers of the British Isles' unique folkloric tradition to discover how this body of seemingly disparate tales developed. The authors find a virtual battlefield of myths in which pagan and Judeo-Christian beliefs fought for dominance, and classical, Anglo-Saxon, Germanic, and Celtic narrative threads became tangled together. The resulting body of legends became a strange but coherent hybrid, so that by the time Chaucer wrote "The Wife of Bath's Tale" in the fourteenth century, a Christian theme of redemption fought for prominence with a tripartite Celtic goddess and the Arthurian legends of Sir Gawain-itself a hybrid mythology. Without a guide, the corpus of British mythology can seem impenetrable. Taking advantage of the latest research, Fee and Leeming employ a unique comparative approach to map the origins and development of one of the richest folkloric traditions. Copiously illustrated with excerpts in translation from the original sources,Gods, Heroes, and Kings provides a fascinating and accessible new perspective on the history of British mythology.
Join Superman(TM), Wonder Woman(TM), Batman(TM), and more heroes of the DC Universe as they save the day in this LEGO(R) activity book with 1,001 stickers! Get ready to fight crime with all your favorite DC Comics Super Heroes as they protect Gotham City(TM), catch Super-Villains, and go on adventures! This action-packed book is full of super-cool activities that will take you on the adventure of a lifetime. Learn how to be a hero by completing the puzzles, finding your way through dangerous mazes, coloring the bravest Super Heroes, and so much more. With tons of activities and 1,001 super stickers, this book is perfect for young LEGO(R) fans! LEGO, the LEGO logo, the Brick and Knob configurations and the Minifigure are trademarks and/or copyrights of the LEGO Group. (c)2022 The LEGO Group. All rights reserved. BATMAN and all related characters and elements (c) & (TM) DC Comics. (s22)
This riveting read is the gut-wrenching but ultimately triumphant story of the Marines' most ferocious--yet largely forgotten--Pacific battle of World War II. of photos. 3 maps.
The essential handbook integrating war and battlefield action into D&D® play. Heros of Battle™ provides everything one needs to know to play a battle-orientedD&Dcampaign. Players can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of Stone™ andUnearthed Arcana™. WILL McDERMOTT, former editor-inchief ofDuelistandTopDeckmagazines, has written a number of articles forDragon® Magazine, but is known primarily for his fiction in theMagic: The Gathering™ universe, including the novelsJudgmentandThe Moons of Mirrodin. STEPHEN SCHUBERT is a freelance writer whose previous credits include articles inDragonMagazine.
Sharp Ends is the ultimate collection of award winning tales and exclusive new short stories from the master of grimdark fantasy, Joe Abercrombie. Violence explodes, treachery abounds, and the words are as deadly as the weapons in this rogue's gallery of side-shows, back-stories, and sharp endings from the world of the First Law. The Union army may be full of bastards, but there's only one who thinks he can save the day single-handed when the Gurkish come calling: the incomparable Colonel Sand dan Glokta. Curnden Craw and his dozen are out to recover a mysterious item from beyond the Crinna. Only one small problem: no one seems to know what the item is. Shevedieh, the self-styled best thief in Styria, lurches from disaster to catastrophe alongside her best friend and greatest enemy, Javre, Lioness of Hoskopp. And after years of bloodshed, the idealistic chieftain Bethod is desperate to bring peace to the North. There's only one obstacle left -- his own lunatic champion, the most feared man in the North: the Bloody-Nine . . .
This enhanced eBook contains: # An introduction from Joe Abercrombie # The full text of THE HEROES # THE HEROES Audio edition # A critical afterword from the editor Plus: # THE FOOL JOBS short story, featuring characters from THE HEROES # A 20,000 word 'planning' document which contains all of Joe's behind-the-scenes notes, plans and timeline for THE HEROES # A before-and-after chapter showing the first draft, the last draft, and many stages in between if one of the most critical chapters of the book # A full behind-the-scenes interview with Joe Abercrombie covering the writing process, the importance of maps, the genesis of and influences on the novel, the six main characters and their story arcs, and the cover . . . amongst other things! # 'Blog archive' - all of Joe's blog posts from the period when he was writing THE HEROES. This is half-diary, half book progress updates, and includes illustrations, links to interviews, events, award ceremonies and reviews of games and books from Joe as well as incidents from his life # Cover file: view the several elements of the cover in all their final and rough stages, plus the different stages the cover itself went though during the design process. Comes with commentary from Joe Abercrombie, Dave Senior, Didier Graffet and Laura Brett - teh design team that won a publically-voted design award for the cover of BEST SERVED COLD # A full author biography, and an author photo gallery
Newly liberated from nearly four brutal years under Japanese control the people of Indonesia faced great uncertainty in October 1945. As the British Army attempted to take control of the city of Surabaya maintain order and deal with surrendered Japanese personnel their actions were interpreted by the young residents of Surabaya as a plan to restore Dutch colonial rule. In response the youth of the city seized Japanese arms and repelled the force sent to occupy the city. They then held off British reinforcements for two weeks battling tanks and heavy artillery with little more than light weapons and sheer audacity. Though eventually defeated Surabaya's defenders had set the stage for Indonesia's national revolution.