Balance Quest is a numeric progression puzzle consisting of a set of rectangles arranged within a hierarchical grid. Some of the rectangles contain positive or negative integers, while others are blank. The objective is to fill in each blank rectangle with an integer in a way that “balances” the puzzle mathematically. The puzzle features three skill levels (Easy, par, and challenging) with three grid sizes: BQ Sixteen (small-grid), BQ Thirty-two (medium-grid), and BQ Sixty-four (large-grid). Solve time can range from 5 minutes for the "easy" small puzzles to hours for the "challenging" large puzzles. This puzzle is for ages 10+.
“Shows that the story of metrology . . . can in the right hands make for a riveting read.”—The Economist Millions of transactions each day depend on a reliable network of weights and measures. But achieving such a network was anything but easy, as Robert P. Crease, physicist and philosopher, demonstrates in this endlessly fascinating, always entertaining look at just how this international system evolved. From the link between musical pitch and distance in the dynasties of ancient China and the use of figurines to measure gold in West Africa to the creation of the French metric and British imperial systems, Crease takes readers along on one of history’s greatest philosophical and scientific adventures.
In recent years the narrative surrounding China’s “peaceful rise” has given way to a more ominous story of friction, ambition, and great-power rivalry. As Chinese foreign policy has grown more nationalist and assertive, its intensifying competition with the U.S. has assumed center stage. The impact on China's neighbors, by contrast, and their evolving responses, have received comparatively less attention. The Realist theory of international relations suggests the rapid accumulation of power by one nation-state will prompt its neighbors and peers to adopt Balancing strategies. They will strive enhance their internal defense capabilities and forge new external security partnerships to hedge against this potential new threat. Have these predictions rung true? Are key Indo-Pacific capitals Balancing, and drawing closer to the U.S. as insurance against Chinese aggression? Or is China a new breed of rising power, challenging traditional theories of international relations in a newly-globalized, economically interdependent world? In Asia’s Quest for Balance: China’s Rise and Balancing in the Indo-Pacific leadingauthor-experts from Australia, India, Indonesia, Japan, Malaysia, Myanmar, the Philippines, Singapore, and Vietnam explore these questions and more, decoding China’s complex and evolving relationships with its neighbors and exploring how their responses are altering the security landscape of the region. Contributions by Jay L. Batongbacal, Elliot Brennan, Tetsuo Kotani, Evan A. Laksmana, Joseph Chinyong Liow, Hunter Marston, Rory Medcalf, Sylvia Mishra, C. Raja Mohan, Prashanth Parameswaran, Jeff M. Smith, Tran Truong Thuy, and Ha Anh Tuan
Explains the competencies a manager must possess in order to use a balanced scorecard. * Features case studies of corporations who have successfully used the human element when implementing the balanced scorecard as a PMS.
This medical detective story traces the ongoing quest to reverse sudden death, looking at such breakthroughs in our understanding as respiration, circulation and defibrillation. It includes a guide to emergency CPR
"Quest for the Best is not just a nostalgic look, however, at the age of handcrafted elegance. Marcus gives good advice on how consumers can educate themselves about the best, demand it, and get it. He describes his own experiences with the best in chapters such as "The Things You Love to Touch" and "Bed and Board." Witty, urbane, but always accessible, Marcus is a joy to read."--BOOK JACKET.
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!
This thoroughly updated second edition of Manual of Pediatric Balance Disorders remains a vital resource for clinicians and students specializing in pediatric vestibular and balance disorders. The text is organized for effective use in the clinic, classroom, bedside, or laboratory, and is separated into four parts: Basic Mechanisms, Clinical Evaluation, Pediatric Vestibular Disorders, and Treatment. Each chapter ends with Self-Assessment Questions to aid in reader comprehension and address important chapter topics. Manual of Pediatric Balance Disorders features contributions from 45 experts across the fields of otolaryngology, audiology, neurology, and physical therapy, and represents the distillation of years of cumulative clinical and research experience. New to the Second Edition: * New Co-Editor, Jacob R. Brodsky, MD, FACS, FAAP *Five new chapters with the latest research and findings on various testing and topics in pediatric balance disorders o Chapter 7. Video Head Impulse Testing (vHIT) o Chapter 12. New Horizons for the Evaluation of Functional Balance, Self-Motion Perception, Navigation, and Mobility o Chapter 13. Genetics and Metabolism in Pediatric Vestibular Disorders o Chapter 15. Benign Paroxysmal Positional Vertigo (BPPV) o Chapter 24. Vertigo, Dizziness and Mental Health * Fully rewritten chapters on migraine and concussion * Updated references and self-assessment questions throughout * Includes videos
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Yoga’s restorative power is revealed in this “uplifting” memoir about finding “an oasis of peace in the midst of crises large and small” (Publishers Weekly). At the age of fifty, author, parenting expert, and Huffington Post blogger Kathryn E. Livingston thought everything in her life would click into place. Instead, she felt like she was falling apart. She was consumed by panic and anxiety, neglecting her body, always expecting the worst. Until her discovery of yoga helped her find peace. This is a memoir about two transformative years in Kathryn’s life, an account of her relationship with a compassionate teacher who taught her to trust herself and the universe, even while facing the death of her parents, her children leaving home for college, and breast cancer. It’s about recognizing the mind-body connection and finding the way back to mental and physical health. The story of how yoga weaves its magic throughout a woman’s life, yoga aficionados and beginners alike, as well as anyone who has ever faced tragedy head on, will benefit from Kathryn’s journey. Above all, Yin, Yang, Yogini is a memoir about reinvention, with yoga as the backdrop for change—a blueprint for evolving in midlife and in midstride, learning to let go of the past, and living with trust in the present moment.