Kenzie's super strength makes her a super tumbler. But it causes all sorts of problems on the balance beam. If she doesn't learn to control her strength, all of her teammates will be teasing her.
Leaps, turns, and handsprings are hard enough, but when you add a beam, difficulty is maximized. Learn the best tips and tricks to conquering the balance beam.
Twelve-year-old Sofia Martinez is the best gymnast at Riverside Gymnastics Center, but when a fall from the balance beam (usually her best event) results in a concussion, she finds herself afraid of the beam, and equally afraid to tell anyone about her fear of falling--Sofia needs help before her trauma drives her away from gymnastics forever.
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
Leaps, turns and handsprings are hard enough, but when you add a beam, difficulty is maximized. Learn the best tips and tricks to conquering the balance beam.
#1 INTERNATIONAL BESTSELLER AN ADAM SAVAGE BOOK CLUB PICK The book-length answer to anyone who ever put their hand up in math class and asked, “When am I ever going to use this in the real world?” “Fun, informative, and relentlessly entertaining, Humble Pi is a charming and very readable guide to some of humanity's all-time greatest miscalculations—that also gives you permission to feel a little better about some of your own mistakes.” —Ryan North, author of How to Invent Everything Our whole world is built on math, from the code running a website to the equations enabling the design of skyscrapers and bridges. Most of the time this math works quietly behind the scenes . . . until it doesn’t. All sorts of seemingly innocuous mathematical mistakes can have significant consequences. Math is easy to ignore until a misplaced decimal point upends the stock market, a unit conversion error causes a plane to crash, or someone divides by zero and stalls a battleship in the middle of the ocean. Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
This manual provides guidance on gymnastics instruction for physical education teachers. The authors explore different teaching strategies, body awareness, and the foundational movements and postures, then describe the basic skills of floor exercise, balance beam, springboard and vault, and bars. Black and white drawings illustrate correct body positions. Annotation copyrighted by Book News, Inc., Portland, OR