Backgammon For Winners

Backgammon For Winners

Author: Bill Robertie

Publisher: Cardoza Publishing

Published:

Total Pages: 157

ISBN-13: 1580425658

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501 Essential Backgammon Problems

501 Essential Backgammon Problems

Author: Bill Robertie

Publisher: Cardoza

Published: 2022-02-01

Total Pages: 384

ISBN-13: 9781580423908

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This comprehensive backgammon supercharges intermediate players with powerful concepts used by professional money players and champions! Readers learn everything from the general principles underlying expert play to advanced concepts like back play, holding games and one man back. Advanced strategic chapters cover connectivity, priming games, containment games, breaking anchor, action doubles, late game blitzes, post-blitz turnaround, ace point games, the concepts of profitable doubles and much more in the 31 hard-hitting chapters. With the help of hundreds of game-action diagrams 501 Essential Problems transform readers into thinking, aggressive pro-level players. A must-buy for every serious backgammon player!


Backgammon for Losers

Backgammon for Losers

Author: Simon Hill

Publisher:

Published: 2015-09-07

Total Pages: 250

ISBN-13: 9780993405402

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Packed with examples, photos and anecdotes, and written by a UK team member, this book combines professional experience with humour to offer the backgammon 'loser' an accessible guide to winning at backgammon. No other game combines luck and skill so deliciously, and by following some simple guidelines and strategies - which are covered in this book - you'll be able to win against most players most of the time. ''The best book on the market for the novice both in terms of its informative content and its style. There has for a long time been a need for a clear book for basic players to understand better how to become consistently good at backgammon. At last, here is a definitive and entertaining guide to playing and winning at backgammon.'' Michael Crane, British Isles Backgammon Association


How to Play Backgammon

How to Play Backgammon

Author: Chad Bomberger

Publisher: CRB Publishing

Published: 2017-11-03

Total Pages: 32

ISBN-13: 1641869143

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Learn How to Play Backgammon! Did you know backgammon is one of the oldest games ever invented – and it’s even older than chess? In this fascinating guide, you’ll discover the 5,000-year history of backgammon – and how you can enjoy this popular and compelling game. You’ll discover the uniquely geometric backgammon board, how to set up the pieces, and how to make your first moves. As you increase your mastery of this ancient game, you’ll learn a vast array of game concepts and winning tactics. You’ll discover how to “hit” your opponents’ pieces and remove them from the board – forcing your opponent to start these pieces over from the beginning. You’ll learn how to “bear-off” your own pieces from the board and prepare for a victory. This book even explains how gamblers use a doubling cube (a new twist U.S. players added to the game in the 1920s) to raise the stakes! Learn the 5 Basic Backgammon Strategies Every Player Should Know: The Running Game The Holding Game The Priming Game The Backgammon Blitz The Back Game You’ll even learn additional rules for backgammon variants – and the pro tips you need to take your game to the next level!


Backgammon For Dummies

Backgammon For Dummies

Author: Chris Bray

Publisher: John Wiley & Sons

Published: 2011-02-14

Total Pages: 295

ISBN-13: 1119996740

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A comprehensive and fun guide to Backgammon! Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years – and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day. Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year. In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online. Suitable for both beginners and experienced player looking for more tips and techniques, Backgammon For Dummies includes coverage on: Starting and Playing the Game Handling the Middle Game Bearing Off (The Last Lap) Varying the Play About the author


The Sciences of the Artificial, reissue of the third edition with a new introduction by John Laird

The Sciences of the Artificial, reissue of the third edition with a new introduction by John Laird

Author: Herbert A. Simon

Publisher: MIT Press

Published: 2019-08-13

Total Pages: 256

ISBN-13: 0262537532

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Herbert Simon's classic work on artificial intelligence in the expanded and updated third edition from 1996, with a new introduction by John E. Laird. Herbert Simon's classic and influential The Sciences of the Artificial declares definitively that there can be a science not only of natural phenomena but also of what is artificial. Exploring the commonalities of artificial systems, including economic systems, the business firm, artificial intelligence, complex engineering projects, and social plans, Simon argues that designed systems are a valid field of study, and he proposes a science of design. For this third edition, originally published in 1996, Simon added new material that takes into account advances in cognitive psychology and the science of design while confirming and extending the book's basic thesis: that a physical symbol system has the necessary and sufficient means for intelligent action. Simon won the Nobel Prize for Economics in 1978 for his research into the decision-making process within economic organizations and the Turing Award (considered by some the computer science equivalent to the Nobel) with Allen Newell in 1975 for contributions to artificial intelligence, the psychology of human cognition, and list processing. The Sciences of the Artificial distills the essence of Simon's thought accessibly and coherently. This reissue of the third edition makes a pioneering work available to a new audience.


Luck, Logic, and White Lies

Luck, Logic, and White Lies

Author: Jörg Bewersdorff

Publisher: CRC Press

Published: 2021-04-28

Total Pages: 498

ISBN-13: 100037209X

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Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.


BLIND PONY As True A Story As I Can Tell

BLIND PONY As True A Story As I Can Tell

Author: Samantha Hart

Publisher:

Published: 2020-12-15

Total Pages: 352

ISBN-13: 9781649700933

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Blind Pony is a story of healing and hope, a coming of age narrative intersecting themes of recovery, redemption, forgiveness, and the struggle it takes to define life on your terms.


Human Compatible

Human Compatible

Author: Stuart Jonathan Russell

Publisher: Penguin Books

Published: 2019

Total Pages: 354

ISBN-13: 0525558616

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A leading artificial intelligence researcher lays out a new approach to AI that will enable people to coexist successfully with increasingly intelligent machines.