Autodesk 3ds Max 2022: Fundamentals (Mixed Units)

Autodesk 3ds Max 2022: Fundamentals (Mixed Units)

Author: ASCENT - Center for Technical Knowledge

Publisher: Ascent, Center for Technical Knowledge

Published: 2021-06-23

Total Pages: 700

ISBN-13: 9781956032024

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The Autodesk(R) 3ds Max(R) 2022: Fundamentals guide provides a thorough introduction to the Autodesk(R) 3ds Max(R) 2022 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software, as well as image creation and animation techniques. The practices in this guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics such as character modeling, character animation, and rigging are not covered in this guide. Topics Covered Autodesk 3ds Max interface and workflow Assembling files by importing, linking, or merging 3D modeling with primitives and 2D objects Using modifiers to create and modify 3D objects Materials and maps Autodesk 3ds Max lighting Working with cameras and exposure control Rendering using various renderers, such as Scanline, ART, and Arnold Animation for visualization Prerequisites Access to the 2022.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2021). Experience with 3D modeling is recommended.


Autodesk 3ds Max 2020: Fundamentals (Mixed Units)

Autodesk 3ds Max 2020: Fundamentals (Mixed Units)

Author: ASCENT - Center for Technical Knowledge

Publisher:

Published: 2019-07-11

Total Pages: 690

ISBN-13: 9781951139100

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The Autodesk(R) 3ds Max(R) 2020: Fundamentals guide provides a thorough introduction to the Autodesk(R) 3ds Max(R) 2020 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk(R) Revit(R), AutoCAD(R), and Autodesk(R) Civil 3D(R). Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software as well as image creation and animation techniques. The practices in this guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics such as character modeling, character animation, and rigging, are not covered in this guide. Topics Covered Autodesk 3ds Max Interface and Workflow Assembling Files by importing, linking, or merging 3D Modeling with Primitives and 2D objects Using Modifiers to create and modify 3D objects Materials and Maps Autodesk 3ds Max Lighting Working with Cameras and Exposure Control Rendering using various renderers such as Scanline, ART, and Arnold Animation for Visualization Prerequisites Access to the 2020.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (i.e., 2019). Experience with 3D modeling is recommended.


Autodesk 3ds Max 2023

Autodesk 3ds Max 2023

Author: Ascent - Center for Technical Knowledge

Publisher: Ascent - Center for Technical Knowledge

Published: 2022-08-19

Total Pages: 0

ISBN-13: 9781956032895

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The Autodesk(R) 3ds Max(R) 2023: Fundamentals guide provides a thorough introduction to the Autodesk(R) 3ds Max(R) 2023 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software, as well as image creation and animation techniques. The practices in this guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics such as character modeling, character animation, and rigging are not covered in this guide. Topics Covered Autodesk 3ds Max interface and workflow Assembling files by importing, linking, or merging 3D modeling with primitives and 2D objects Using modifiers to create and modify 3D objects Materials and maps Autodesk 3ds Max lighting Working with cameras and exposure control Rendering using various renderers, such as Scanline, ART, and Arnold Animation for visualization Prerequisites Access to the 2023.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2022). Experience with 3D modeling is recommended.


Autodesk 3ds Max 2019

Autodesk 3ds Max 2019

Author: ASCENT - Center for Technical Knowledge

Publisher:

Published: 2018-06-19

Total Pages:

ISBN-13: 9781947456310

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The Autodesk(R) 3ds Max(R) 2019: Fundamentals learning guide provides a thorough introduction to the Autodesk 3ds Max 2019 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software as well as image creation and animation techniques. The practices in this learning guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics, such as character modeling, character animation, and rigging, are not covered in this learning guide. Topics Covered Autodesk 3ds Max Interface and Workflow Assembling Files by importing, linking, or merging 3D Modeling with Primitives and 2D objects Using Modifiers to create and modify 3D objects Materials and Maps Autodesk 3ds Max Lighting Working with Cameras and Exposure Control Rendering using various renderers such as Scanline, ART, and Arnold Animation for Visualization Prerequisites Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions. Experience with 3D modeling is recommended.


Autodesk 3ds Max 2024: Fundamentals (Mixed Units)

Autodesk 3ds Max 2024: Fundamentals (Mixed Units)

Author: Ascent - Center for Technical Knowledge

Publisher: Ascent, Center for Technical Knowledge

Published: 2023-10-04

Total Pages: 0

ISBN-13: 9781959504764

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The Autodesk(R) 3ds Max(R) 2024: Fundamentals guide provides a thorough introduction to the Autodesk 3ds Max 2024 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software, as well as image creation and animation techniques. The practices in this guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics such as character modeling, character animation, and rigging are not covered in this guide. Topics Covered Autodesk 3ds Max interface and workflow Assembling files by importing, linking, or merging 3D modeling with primitives and 2D objects Using modifiers to create and modify 3D objects Materials and maps Autodesk 3ds Max lighting Working with cameras and exposure control Rendering using various renderers, such as Scanline, ART, and Arnold Animation for visualization Prerequisites Access to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023). Experience with 3D modeling is recommended.


Fundamentals of Multimedia

Fundamentals of Multimedia

Author: Ze-Nian Li

Publisher: Springer Science & Business Media

Published: 2014-04-09

Total Pages: 741

ISBN-13: 331905290X

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This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.


Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition

Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2021-11-09

Total Pages: 1236

ISBN-13: 1640571221

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Autodesk 3ds Max 2022: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2022 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the book has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features introduced in 3ds Max 2022 such as Smart Extrude, Retopology modifier, Relax modifier, Slice modifier, Symmetry modifier, and so on. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Object Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download)


Fundamentals of Computer Programming with C#

Fundamentals of Computer Programming with C#

Author: Svetlin Nakov

Publisher: Faber Publishing

Published: 2013-09-01

Total Pages: 1132

ISBN-13: 9544007733

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The free book "Fundamentals of Computer Programming with C#" is a comprehensive computer programming tutorial that teaches programming, logical thinking, data structures and algorithms, problem solving and high quality code with lots of examples in C#. It starts with the first steps in programming and software development like variables, data types, conditional statements, loops and arrays and continues with other basic topics like methods, numeral systems, strings and string processing, exceptions, classes and objects. After the basics this fundamental programming book enters into more advanced programming topics like recursion, data structures (lists, trees, hash-tables and graphs), high-quality code, unit testing and refactoring, object-oriented principles (inheritance, abstraction, encapsulation and polymorphism) and their implementation the C# language. It also covers fundamental topics that each good developer should know like algorithm design, complexity of algorithms and problem solving. The book uses C# language and Visual Studio to illustrate the programming concepts and explains some C# / .NET specific technologies like lambda expressions, extension methods and LINQ. The book is written by a team of developers lead by Svetlin Nakov who has 20+ years practical software development experience. It teaches the major programming concepts and way of thinking needed to become a good software engineer and the C# language in the meantime. It is a great start for anyone who wants to become a skillful software engineer. The books does not teach technologies like databases, mobile and web development, but shows the true way to master the basics of programming regardless of the languages, technologies and tools. It is good for beginners and intermediate developers who want to put a solid base for a successful career in the software engineering industry. The book is accompanied by free video lessons, presentation slides and mind maps, as well as hundreds of exercises and live examples. Download the free C# programming book, videos, presentations and other resources from http://introprogramming.info. Title: Fundamentals of Computer Programming with C# (The Bulgarian C# Programming Book) ISBN: 9789544007737 ISBN-13: 978-954-400-773-7 (9789544007737) ISBN-10: 954-400-773-3 (9544007733) Author: Svetlin Nakov & Co. Pages: 1132 Language: English Published: Sofia, 2013 Publisher: Faber Publishing, Bulgaria Web site: http://www.introprogramming.info License: CC-Attribution-Share-Alike Tags: free, programming, book, computer programming, programming fundamentals, ebook, book programming, C#, CSharp, C# book, tutorial, C# tutorial; programming concepts, programming fundamentals, compiler, Visual Studio, .NET, .NET Framework, data types, variables, expressions, statements, console, conditional statements, control-flow logic, loops, arrays, numeral systems, methods, strings, text processing, StringBuilder, exceptions, exception handling, stack trace, streams, files, text files, linear data structures, list, linked list, stack, queue, tree, balanced tree, graph, depth-first search, DFS, breadth-first search, BFS, dictionaries, hash tables, associative arrays, sets, algorithms, sorting algorithm, searching algorithms, recursion, combinatorial algorithms, algorithm complexity, OOP, object-oriented programming, classes, objects, constructors, fields, properties, static members, abstraction, interfaces, encapsulation, inheritance, virtual methods, polymorphism, cohesion, coupling, enumerations, generics, namespaces, UML, design patterns, extension methods, anonymous types, lambda expressions, LINQ, code quality, high-quality code, high-quality classes, high-quality methods, code formatting, self-documenting code, code refactoring, problem solving, problem solving methodology, 9789544007737, 9544007733


The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

Author: Erik Brynjolfsson

Publisher: W. W. Norton & Company

Published: 2014-01-20

Total Pages: 320

ISBN-13: 0393239357

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The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").