ERWIN'S GREATEST GAMBLE Commander Erwin has finally come to a decision: Putting their own wealth and position ahead of the survival of humanity, the royal government is no longer fit to lead. To execute their leader's most audacious plan yet, Eren and Krista will have to put themselves in peril yet again, and Armin, Mikasa, and the rest of the Survey Corps will have to turn from humanity's guardians into traitors. If they fail this time, they'll face not a Titan's gaping mouth, but the gallows...
The fourth novel in the bestselling Star Trek Titan series! Fate: It is an idea as old as life itself. Do our choices shape the future, or is it the other way around? And if the path we walk is predestined—if the way we are to meet our end is knowable—what might that knowledge compel us to do? Titan's travels take it to a world at the edge of reason. Orisha is a planet whose people have lived for centuries beneath an unfathomable celestial body in their sky. From the moment it first appeared, the object was thought to be something unnatural, an ill omen that has made them feel watched, exposed, vulnerable—provoking a primal fear that has steered the course of their civilization. The Orishans call it "the Eye," and because it has consistently defied every scientific attempt to decode its true nature, many are convinced it represents an intelligence that is studying their world...and perhaps waiting to destroy it. But the secret behind the Eye threatens Titan as well as Orisha...and it holds a special meaning for one member of Captain Riker's crew in particular, whose lifelong quest to balance faith and scientific truth is tested against the harsh, unblinking glare of inevitability.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Immerse yourself in your favorite anime worlds and café culture, in its myriad forms, through 50 different anime movies and series--from the beloved films of Studio Ghibli to popular series such as One Piece. Food plays an important role in anime, whether it is briefly shown in a slice-of-life scene or the entire plotline of an episode or even a series, and popular anime food creator Nadine Estero (@issagrill) has perfectly captured these favorite food and drink moments once again, in this follow-up to her best-selling cookbook, The Anime Chef Cookbook. In The Anime Café, Nadine takes on lighter fare, focusing on 50 drinks, snacks, and sweet treats—traditional Japanese favorites and inventive re-creations—and bringing them from the screen to your table. In this cookbook, you’ll find: Foods and drinks from a variety of popular anime series and movies 50 easy-to-make, fun, and delicious recipes A stunning anime-style food illustration accompanying every recipe Information about the exact episodes that feature the items How to stock your anime kitchen A celebration of Japanese food and culture
Kaiju Unleashed offers a general introduction to the exciting film genre, serves as a guidebook to its film highlights, and celebrates its practitioners, trends, and stories.
This edited volume explores political motives, discourses and agendas in Japanese manga and graphic art with the objective of highlighting the agency of Japanese and wider Asian story-telling traditions within the context of global political traditions. Highly illustrated chapters presented here investigate the multifaceted relationship between Japan’s political storytelling practices, media and bureaucratic discourse, as played out between both the visual arts and modern pop-cultural authors. From pioneering cartoonist Tezuka Osamu, contemporary manga artists such as Kotobuki Shiriagari and Fumiyo Kōno, to videogames and everyday merchandise, a wealth of source material is analysed using cross-genre techniques. Furthermore, the book resists claims that manga, unlike the bandes dessinées and American superhero comic traditions, is apolitical. On the contrary, contributors demonstrate that manga and the mediality of graphic arts have begun to actively incorporate political discourses, undermining hegemonic cultural constructs that support either the status quo, or emerging brands of neonationalism in Japanese society. The Representation of Politics in Manga will be a dynamic resource for students and scholars of Japanese studies, media and popular cultural studies, as well as practitioners in the graphic arts.
This book is aimed at managerial decision makers, practitioners in any field, and the academic community. The chapter authors have integrated theory with evidence-based practice to go beyond merely explaining cybersecurity topics. To accomplish this, the editors drew upon the combined cognitive intelligence of 46 scholars from 11 countries to present the state of the art in cybersecurity. Managers and leaders at all levels in organizations around the globe will find the explanations and suggestions useful for understanding cybersecurity risks as well as formulating strategies to mitigate future problems. Employees will find the examples and caveats both interesting as well as practical for everyday activities at the workplace and in their personal lives. Cybersecurity practitioners in computer science, programming, or espionage will find the literature and statistics fascinating and more than likely a confirmation of their own findings and assumptions. Government policymakers will find the book valuable to inform their new agenda of protecting citizens and infrastructure in any country around the world. Academic scholars, professors, instructors, and students will find the theories, models, frameworks, and discussions relevant and supportive to teaching as well as research.
The female gaze is used by writers and readers to examine narratives from a perspective that sees women as subjects instead of objects, and the application of a female gaze to male-dominated discourses can open new avenues of interpretation. This book explores how female manga artists have encouraged the female gaze within their work and how female readers have challenged the male gaze pervasive in many forms of popular media. Each of the chapters offers a close reading of influential manga and fancomics to illustrate the female gaze as a mode of resistant reading and creative empowerment. By employing a female gaze, professional and amateur creators are able to shape and interpret texts in a manner that emphasizes the role of female characters while challenging and reconfiguring gendered themes and issues.