In ancient Rome, the slaves are rebelling-and they've even stolen Julius Caesar's own warship, the finest in the Roman navy. Under the heroic leadership of Spartakis, the former galley slaves make for the small town where Caesar's old enemies Asterix and Obelix live. Now everyone must sail to the wonderful continent of Atlantis. But, the Romans are on the ocean blue, too...and the battles are about to come fast and furiously.
The slaves are revolting... they've stolen Julius Casar's own galley. Seeking shelter in the little Gaulish village, they find it in crisis. Obelix has suffered diree effects from drinking the druid's magic potions on the sly. Can his friends get him cured by Absolutlifabulos, high priest of Atlantis? Enjoy all the thrills and spills of sea battles against the Roman navy!
A daring quest to find the treasure of San Brandamo leads the Campbell crew to the gates of hell. On the other side, all kinds of surprises await them. However, they're not the only ones on the trail... It's time for Campbell to come face to face with his estranged brother: the infamous Baron Inferno. Get ready for another swashbuckling adventure!
First, Asterix and Obelix and their tone-deaf bard Cacofonix attempt to bring rain to a far-off Eastern Kingdom in “Asterix and the Magic Carpet.” Asterix and Julius Caesar race head-to-head to implement their “Secret Weapon” to their forces and advance into a new age. Their futures are female. And finally, Obelix gets his hands on the magic potion and flees the village. Can the King of Atlantis help? Find out in “Asterix and Obelix All at Sea.” Plus: a new Asterix Afterword by Alexander Simmons, providing historical and cultural context, both in 50 B.C. and in the time the classic comics were created.
After Obelix drinks a potion that turns him to stone, Asterix sets out to find a cure, and along the way he finds himself on the continent of Atlantis.
In “Asterix the Legionary,” one of the three classic Asterix graphic novels collected here, Asterix and Obelix do as the Romans do and join the Roman Legion in hopes to get closer to Obelix’s big crush in the process. Instead, the troops are sent far from Gaul to North Africa. Then, in “Asterix and the Chieftain’s Shield” with the village chief away, Caesar and his men come to play—and get their hands on a priceless Gaul shield! Asterix must foil their search and protect his village. Then Asterix heads to Greece to participate in the Olympic games. But how do the Gauls register themselves? As Romans? And is their powerful potion an ancient form of performance enhancers? It’s an international bout for the ages and just when you think you know what to expect in Asterix, the creators Goscinny and Uderzo throw things at you that you never could’ve imagined. Includes a new afterword by Alexander Simmons providing historical and cultural context for Asterix, both in 50 B.C. and in the time the classic comics were made addressing various racial depictions